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authorBrian Paul <[email protected]>2011-02-28 18:24:30 -0700
committerBrian Paul <[email protected]>2011-02-28 18:24:30 -0700
commit9d20849516fe34bb0a430b007cef7878858cf0c7 (patch)
tree67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /src/mesa/main/extensions.c
parent7e161bcf11d539ecc2482b71b21783a23e36f596 (diff)
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r--src/mesa/main/extensions.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index b8bb2555acd..3840cdc5d36 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -290,7 +290,6 @@ static const struct extension extension_table[] = {
{ "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL },
{ "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
{ "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL },
- { "GL_SGI_texture_color_table", o(SGI_texture_color_table), GL },
{ "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL },
{ 0, 0, 0 },
@@ -520,7 +519,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
ctx->Extensions.NV_fragment_program_option = GL_TRUE;
#endif
- ctx->Extensions.SGI_texture_color_table = GL_TRUE;
/*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program