diff options
author | Ian Romanick <[email protected]> | 2003-06-02 20:37:16 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2003-06-02 20:37:16 +0000 |
commit | 09dbc1e5aea9d584d7d031bcf0c945aa16cef2a1 (patch) | |
tree | fc98be62e3c879ca650a133eb770d0635bdfddfd /src/mesa/main/extensions.c | |
parent | a189e4c1e13f0c1fbbbe4b2346fa96cce9a4853e (diff) |
Removed fields from 'struct gl_extensions' for extensions that don't
need them. Added "always on" extensions for extensions that are part
of core versions 1.1 and 1.2.
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 45 |
1 files changed, 26 insertions, 19 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index ad06bf7687b..ff1cac8a530 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -44,7 +44,7 @@ struct extension { #define ON GL_TRUE #define OFF GL_FALSE -static struct { +static const struct { GLboolean enabled; const char *name; int flag_offset; @@ -69,8 +69,6 @@ static struct { { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, { ON, "GL_ARB_window_pos", F(ARB_window_pos) }, - { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, - { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, { ON, "GL_EXT_abgr", 0 }, { ON, "GL_EXT_bgra", 0 }, { OFF, "GL_EXT_blend_color", F(EXT_blend_color) }, @@ -78,49 +76,59 @@ static struct { { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) }, { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) }, { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) }, - { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) }, - { OFF, "GL_EXT_convolution", F(EXT_convolution) }, + { ON, "GL_EXT_clip_volume_hint", 0 }, { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) }, + { OFF, "GL_EXT_convolution", F(EXT_convolution) }, + { ON, "GL_EXT_copy_texture", 0 }, { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) }, + { ON, "GL_EXT_draw_range_elements", 0 }, { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, { OFF, "GL_EXT_histogram", F(EXT_histogram) }, { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, - { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, + { ON, "GL_EXT_packed_pixels", 0 }, { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) }, - { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) }, - { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) }, + { ON, "GL_EXT_polygon_offset", 0 }, + { ON, "GL_EXT_rescale_normal", 0 }, { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, + { ON, "GL_EXT_separate_specular_color", 0 }, { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) }, { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, - { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) }, + { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, + { ON, "GL_EXT_subtexture", 0 }, + { ON, "GL_EXT_texture", 0 }, { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, - { OFF, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, + { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) }, { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) }, { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) }, - { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, + { ON, "GL_EXT_texture_object", 0 }, { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) }, { ON, "GL_EXT_vertex_array", 0 }, { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) }, + { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) }, + { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) }, + { ON, "GL_APPLE_packed_pixels", 0 }, + { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, + { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) }, { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, - { OFF, "GL_INGR_blend_func_separate", F(INGR_blend_func_separate) }, + { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) }, { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) }, { OFF, "GL_MESA_packed_depth_stencil", 0 }, { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) }, { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, - { ON, "GL_MESA_window_pos", F(MESA_window_pos) }, + { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, - { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, + { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, + { ON, "GL_NV_light_max_exponent", 0 }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) }, - { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, - { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, + { ON, "GL_NV_texgen_reflection", 0 }, { OFF, "GL_NV_vertex_program", F(NV_vertex_program) }, { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) }, { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) }, @@ -129,13 +137,12 @@ static struct { { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) }, { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) }, { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) }, - { OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, + { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, + { ON, "GL_SGIS_texture_lod", 0 }, { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) }, { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, - { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) }, - { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) } }; |