diff options
author | Luca Barbieri <[email protected]> | 2010-08-24 21:05:51 +0200 |
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committer | Luca Barbieri <[email protected]> | 2010-09-05 17:53:16 +0200 |
commit | 9a77d0471a655b2903a9e2696aa91b4b92267583 (patch) | |
tree | e2505b721ae4493d42e768eb665138d2726ad8dc /src/mesa/main/extensions.c | |
parent | beb3d030a1a23b827535e7c5845e53f9a77e716a (diff) |
mesa: don't expose unsupported GL_ARB_geometry_shader4 for now
The new GLSL compiler doesn't support it.
Advertising it prevents Unigine Heaven from working, since it attempts to
use it.
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index c9862ca29e6..50b97f51132 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -58,7 +58,8 @@ static const struct { { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) }, { OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) }, - { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, + /* TODO: reenable this when the new GLSL compiler actually supports them */ + /* { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, */ { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, |