diff options
author | Ian Romanick <[email protected]> | 2012-12-01 12:10:08 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-01-23 23:38:04 -0500 |
commit | 53f8251107d8a23892f0248db5a12098dadea38f (patch) | |
tree | 723f835a57dac898691a19592e342c9bce483e9d /src/mesa/main/extensions.c | |
parent | d45c6c817df5c00ec12d46bd07fc7735e2c2cd5a (diff) |
mesa: Like EXT_texture_compression_dxt1, advertise ANGLE_texture_compression_dxt in all APIs
This is technically outside the ANGLE spec, but it seems unlikely to
cause any harm.
v2: Simplify the extension checks by assuming the ANGLE extension will
always be enabled by any driver that enables the EXT. Suggested by
Eric Anholt.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Lee Salzman <[email protected]>
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 375978e8270..5d01ac8ea63 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -202,8 +202,8 @@ static const struct extension extension_table[] = { { "GL_EXT_texture3D", o(EXT_texture3D), GLL, 1996 }, { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 }, { "GL_EXT_texture_compression_dxt1", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2004 }, - { "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt), ES2, 2011 }, - { "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt), ES2, 2011 }, + { "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 }, + { "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 }, { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 }, { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 }, { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 }, |