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author | Samuel Pitoiset <[email protected]> | 2017-04-26 13:49:13 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-04-27 22:52:21 +0200 |
commit | 75a31a20af269c047661af33e28f793269537b79 (patch) | |
tree | 2bd78e1c3e7f0b2f649106eb0e6f62c909c3fc9d /src/mesa/main/eval.c | |
parent | b295a528362239e4500c89e94e0af0cc78b896c1 (diff) |
glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and
0 for samplers. This increases consistency and allows to clean
up some code a bit.
This will also help for ARB_bindless_texture.
No piglit regressions with RadeonSI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/eval.c')
0 files changed, 0 insertions, 0 deletions