diff options
author | Brian Paul <[email protected]> | 2012-09-01 07:47:24 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-09-01 07:47:24 -0600 |
commit | 33bb8c051df3f2561c7b4a5ad7abefa3fce99d37 (patch) | |
tree | a41341f3c9608a1540f9b26ab8eb9039d9aa09ac /src/mesa/main/eval.c | |
parent | 66d6ba2d83255e2fe051760faf8256e897af5a64 (diff) |
mesa: s/MALLOC/malloc/
v2: replace instances in dri/common/ dirs
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/eval.c')
-rw-r--r-- | src/mesa/main/eval.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c index e651715f788..348b7ac7f00 100644 --- a/src/mesa/main/eval.c +++ b/src/mesa/main/eval.c @@ -218,7 +218,7 @@ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, if (!points || !size) return NULL; - buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); + buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat)); if (buffer) for (i = 0, p = buffer; i < uorder; i++, points += ustride) @@ -242,7 +242,7 @@ GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, if (!points || !size) return NULL; - buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); + buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat)); if (buffer) for (i = 0, p = buffer; i < uorder; i++, points += ustride) @@ -286,9 +286,9 @@ GLfloat *_mesa_copy_map_points2f( GLenum target, hsize = (uorder > vorder ? uorder : vorder)*size; if(hsize>dsize) - buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); + buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat)); else - buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); + buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat)); /* compute the increment value for the u-loop */ uinc = ustride - vorder*vstride; @@ -329,9 +329,9 @@ GLfloat *_mesa_copy_map_points2d(GLenum target, hsize = (uorder > vorder ? uorder : vorder)*size; if(hsize>dsize) - buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); + buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat)); else - buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); + buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat)); /* compute the increment value for the u-loop */ uinc = ustride - vorder*vstride; @@ -940,7 +940,7 @@ init_1d_map( struct gl_1d_map *map, int n, const float *initial ) map->Order = 1; map->u1 = 0.0; map->u2 = 1.0; - map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); + map->Points = (GLfloat *) malloc(n * sizeof(GLfloat)); if (map->Points) { GLint i; for (i=0;i<n;i++) @@ -961,7 +961,7 @@ init_2d_map( struct gl_2d_map *map, int n, const float *initial ) map->u2 = 1.0; map->v1 = 0.0; map->v2 = 1.0; - map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); + map->Points = (GLfloat *) malloc(n * sizeof(GLfloat)); if (map->Points) { GLint i; for (i=0;i<n;i++) |