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authorBrian Paul <[email protected]>2012-09-01 07:47:24 -0600
committerBrian Paul <[email protected]>2012-09-01 07:47:24 -0600
commit33bb8c051df3f2561c7b4a5ad7abefa3fce99d37 (patch)
treea41341f3c9608a1540f9b26ab8eb9039d9aa09ac /src/mesa/main/eval.c
parent66d6ba2d83255e2fe051760faf8256e897af5a64 (diff)
mesa: s/MALLOC/malloc/
v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/eval.c')
-rw-r--r--src/mesa/main/eval.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c
index e651715f788..348b7ac7f00 100644
--- a/src/mesa/main/eval.c
+++ b/src/mesa/main/eval.c
@@ -218,7 +218,7 @@ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
if (!points || !size)
return NULL;
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
+ buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat));
if (buffer)
for (i = 0, p = buffer; i < uorder; i++, points += ustride)
@@ -242,7 +242,7 @@ GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
if (!points || !size)
return NULL;
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
+ buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat));
if (buffer)
for (i = 0, p = buffer; i < uorder; i++, points += ustride)
@@ -286,9 +286,9 @@ GLfloat *_mesa_copy_map_points2f( GLenum target,
hsize = (uorder > vorder ? uorder : vorder)*size;
if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
+ buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
+ buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
/* compute the increment value for the u-loop */
uinc = ustride - vorder*vstride;
@@ -329,9 +329,9 @@ GLfloat *_mesa_copy_map_points2d(GLenum target,
hsize = (uorder > vorder ? uorder : vorder)*size;
if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
+ buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
+ buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
/* compute the increment value for the u-loop */
uinc = ustride - vorder*vstride;
@@ -940,7 +940,7 @@ init_1d_map( struct gl_1d_map *map, int n, const float *initial )
map->Order = 1;
map->u1 = 0.0;
map->u2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
+ map->Points = (GLfloat *) malloc(n * sizeof(GLfloat));
if (map->Points) {
GLint i;
for (i=0;i<n;i++)
@@ -961,7 +961,7 @@ init_2d_map( struct gl_2d_map *map, int n, const float *initial )
map->u2 = 1.0;
map->v1 = 0.0;
map->v2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
+ map->Points = (GLfloat *) malloc(n * sizeof(GLfloat));
if (map->Points) {
GLint i;
for (i=0;i<n;i++)