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author | Paul Berry <[email protected]> | 2014-01-07 10:58:56 -0800 |
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committer | Paul Berry <[email protected]> | 2014-01-08 07:30:54 -0800 |
commit | 1722f5e73ee73e7c2ab58a4be39c95c2a55b154f (patch) | |
tree | 153f1a74583f98d31097bc8b8edd9f0f879470f5 /src/mesa/main/es1_conversion.c | |
parent | 72a995d30721246476c94f95c7df10838fe7f69a (diff) |
mesa: Move declaration of gl_shader_stage earlier in mtypes.h.
Also move the related #define MESA_SHADER_STAGES. This will allow
gl_shader_stage to be used in struct gl_shader.
Reviewed-by: Brian Paul <[email protected]>
v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects."
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/es1_conversion.c')
0 files changed, 0 insertions, 0 deletions