diff options
author | Chia-I Wu <[email protected]> | 2014-04-22 14:22:49 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2014-04-27 10:06:20 +0800 |
commit | cf61ea3029b7c9a3e334ea7f1b45844fad2d0a77 (patch) | |
tree | a71c56345e7a51945d29ed953c61631c49a5b1b5 /src/mesa/main/errors.h | |
parent | 94e45c98e18f4af8d289a4db30b3c076029c60c6 (diff) |
mesa: use accessors for struct gl_debug_state
When GL_DEBUG_OUTPUT_SYNCHRONOUS is GL_TRUE, drivers are allowed to log debug
messages from other threads. That requires gl_debug_state to be protected by
a mutex, even when it is a context state. While we do not spawn threads in
Mesa yet, this commit makes it easier to do when we want to.
Since the definition of struct gl_debug_state is no longer needed by the rest
of the driver, move it to main/errors.c. This should make it even harder to
use the struct incorrectly.
v2: add comments for the accessors
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/errors.h')
-rw-r--r-- | src/mesa/main/errors.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/main/errors.h b/src/mesa/main/errors.h index e0706e5b953..06d0b21fcae 100644 --- a/src/mesa/main/errors.h +++ b/src/mesa/main/errors.h @@ -83,8 +83,14 @@ _mesa_gl_debug(struct gl_context *ctx, } \ } while (0) -struct gl_debug_state * -_mesa_get_debug_state(struct gl_context *ctx); +bool +_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val); + +GLint +_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname); + +void * +_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname); extern void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, |