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authorBrian Paul <[email protected]>2014-02-06 18:21:58 -0700
committerBrian Paul <[email protected]>2014-02-08 11:27:58 -0700
commit6e8d04ac3e9074bffe25a1ef9e6b198caaa30385 (patch)
tree6a87d17345066d4e42398c21a4a7b7ee8963d3d9 /src/mesa/main/errors.h
parent31b2625cb50da6c6ac40ca1c9f2729e846b1e371 (diff)
mesa: allocate gl_debug_state on demand
We don't need to allocate all the state related to GL_ARB_debug_output until some aspect of that extension is actually needed. The sizeof(gl_debug_state) is huge (~285KB on 64-bit systems), not even counting the 54(!) hash tables and lists that it contains. This change reduces the size of gl_context alone from 431KB bytes to 145KB bytes on 64-bit systems and from 277KB bytes to 78KB bytes on 32-bit systems. Reviewed-by: Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/errors.h')
-rw-r--r--src/mesa/main/errors.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/errors.h b/src/mesa/main/errors.h
index a837dc8e1b0..cd414e6b68b 100644
--- a/src/mesa/main/errors.h
+++ b/src/mesa/main/errors.h
@@ -83,6 +83,9 @@ _mesa_gl_debug(struct gl_context *ctx,
} \
} while (0)
+struct gl_debug_state *
+_mesa_get_debug_state(struct gl_context *ctx);
+
extern void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);