diff options
author | Brian Paul <[email protected]> | 2014-02-06 18:21:58 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-02-08 11:27:58 -0700 |
commit | 6e8d04ac3e9074bffe25a1ef9e6b198caaa30385 (patch) | |
tree | 6a87d17345066d4e42398c21a4a7b7ee8963d3d9 /src/mesa/main/errors.h | |
parent | 31b2625cb50da6c6ac40ca1c9f2729e846b1e371 (diff) |
mesa: allocate gl_debug_state on demand
We don't need to allocate all the state related to GL_ARB_debug_output
until some aspect of that extension is actually needed.
The sizeof(gl_debug_state) is huge (~285KB on 64-bit systems), not even
counting the 54(!) hash tables and lists that it contains. This change
reduces the size of gl_context alone from 431KB bytes to 145KB bytes on
64-bit systems and from 277KB bytes to 78KB bytes on 32-bit systems.
Reviewed-by: Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/errors.h')
-rw-r--r-- | src/mesa/main/errors.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/errors.h b/src/mesa/main/errors.h index a837dc8e1b0..cd414e6b68b 100644 --- a/src/mesa/main/errors.h +++ b/src/mesa/main/errors.h @@ -83,6 +83,9 @@ _mesa_gl_debug(struct gl_context *ctx, } \ } while (0) +struct gl_debug_state * +_mesa_get_debug_state(struct gl_context *ctx); + extern void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len); |