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authorChia-I Wu <[email protected]>2014-04-22 14:22:49 +0800
committerChia-I Wu <[email protected]>2014-04-27 10:06:20 +0800
commitcf61ea3029b7c9a3e334ea7f1b45844fad2d0a77 (patch)
treea71c56345e7a51945d29ed953c61631c49a5b1b5 /src/mesa/main/errors.h
parent94e45c98e18f4af8d289a4db30b3c076029c60c6 (diff)
mesa: use accessors for struct gl_debug_state
When GL_DEBUG_OUTPUT_SYNCHRONOUS is GL_TRUE, drivers are allowed to log debug messages from other threads. That requires gl_debug_state to be protected by a mutex, even when it is a context state. While we do not spawn threads in Mesa yet, this commit makes it easier to do when we want to. Since the definition of struct gl_debug_state is no longer needed by the rest of the driver, move it to main/errors.c. This should make it even harder to use the struct incorrectly. v2: add comments for the accessors Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/errors.h')
-rw-r--r--src/mesa/main/errors.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/main/errors.h b/src/mesa/main/errors.h
index e0706e5b953..06d0b21fcae 100644
--- a/src/mesa/main/errors.h
+++ b/src/mesa/main/errors.h
@@ -83,8 +83,14 @@ _mesa_gl_debug(struct gl_context *ctx,
} \
} while (0)
-struct gl_debug_state *
-_mesa_get_debug_state(struct gl_context *ctx);
+bool
+_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val);
+
+GLint
+_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname);
+
+void *
+_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname);
extern void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,