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authorDylan Noblesmith <[email protected]>2012-04-02 16:11:11 +0000
committerDylan Noblesmith <[email protected]>2012-05-02 16:12:22 +0000
commit58fee81c78c95b1b086aa39aa4e26762c8943680 (patch)
treeddcf16707117f7dd18fad5a8c9311c86d89f9b59 /src/mesa/main/errors.h
parent48e8a010aebbb40c75698e2aa8854d129c89f359 (diff)
mesa: add _mesa_shader_debug()
This should be the one entrypoint libglsl needs for GL_ARB_debug_output. v2: added comments. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/errors.h')
-rw-r--r--src/mesa/main/errors.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/errors.h b/src/mesa/main/errors.h
index ed1c6fc7fb5..b4490fac9dd 100644
--- a/src/mesa/main/errors.h
+++ b/src/mesa/main/errors.h
@@ -68,6 +68,9 @@ _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
extern void
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+extern void
+_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id, const char *msg, int len );
+
#ifdef __cplusplus
}
#endif