diff options
author | Brian Paul <[email protected]> | 2014-02-06 18:21:58 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-02-08 11:27:58 -0700 |
commit | 6e8d04ac3e9074bffe25a1ef9e6b198caaa30385 (patch) | |
tree | 6a87d17345066d4e42398c21a4a7b7ee8963d3d9 /src/mesa/main/errors.c | |
parent | 31b2625cb50da6c6ac40ca1c9f2729e846b1e371 (diff) |
mesa: allocate gl_debug_state on demand
We don't need to allocate all the state related to GL_ARB_debug_output
until some aspect of that extension is actually needed.
The sizeof(gl_debug_state) is huge (~285KB on 64-bit systems), not even
counting the 54(!) hash tables and lists that it contains. This change
reduces the size of gl_context alone from 431KB bytes to 145KB bytes on
64-bit systems and from 277KB bytes to 78KB bytes on 32-bit systems.
Reviewed-by: Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/errors.c')
-rw-r--r-- | src/mesa/main/errors.c | 331 |
1 files changed, 195 insertions, 136 deletions
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c index dcae2f538dc..5f4eac6eb4f 100644 --- a/src/mesa/main/errors.c +++ b/src/mesa/main/errors.c @@ -118,6 +118,7 @@ gl_enum_to_debug_severity(GLenum e) return i; } + /** * Handles generating a GL_ARB_debug_output message ID generated by the GL or * GLSL compiler. @@ -186,6 +187,49 @@ enum { /** + * Return debug state for the context. The debug state will be allocated + * and initialized upon the first call. + */ +struct gl_debug_state * +_mesa_get_debug_state(struct gl_context *ctx) +{ + if (!ctx->Debug) { + ctx->Debug = CALLOC_STRUCT(gl_debug_state); + if (!ctx->Debug) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state"); + } + else { + struct gl_debug_state *debug = ctx->Debug; + int s, t, sev; + + /* Enable all the messages with severity HIGH or MEDIUM by default. */ + memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE, + sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]); + memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE, + sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]); + memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE, + sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]); + + /* Initialize state for filtering known debug messages. */ + for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { + for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { + debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable(); + assert(debug->Namespaces[0][s][t].IDs); + + for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) { + make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]); + } + } + } + } + } + + return ctx->Debug; +} + + + +/** * Returns the state of the given message source/type/ID tuple. */ static GLboolean @@ -195,50 +239,59 @@ should_log(struct gl_context *ctx, GLuint id, enum mesa_debug_severity severity) { - GLint gstack = ctx->Debug.GroupStackDepth; - struct gl_debug_namespace *nspace = - &ctx->Debug.Namespaces[gstack][source][type]; - uintptr_t state; + struct gl_debug_state *debug; + uintptr_t state = 0; - if (!ctx->Debug.DebugOutput) + if (!ctx->Debug) { + /* no debug state set so far */ return GL_FALSE; + } - /* In addition to not being able to store zero as a value, HashTable also - * can't use zero as a key. - */ - if (id) - state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); - else - state = nspace->ZeroID; + debug = _mesa_get_debug_state(ctx); + if (debug) { + const GLint gstack = debug->GroupStackDepth; + struct gl_debug_namespace *nspace = + &debug->Namespaces[gstack][source][type]; - /* Only do this once for each ID. This makes sure the ID exists in, - * at most, one list, and does not pointlessly appear multiple times. - */ - if (!(state & KNOWN_SEVERITY)) { - struct gl_debug_severity *entry; + if (!debug->DebugOutput) + return GL_FALSE; - if (state == NOT_FOUND) { - if (ctx->Debug.Defaults[gstack][severity][source][type]) - state = ENABLED; - else - state = DISABLED; - } + /* In addition to not being able to store zero as a value, HashTable also + * can't use zero as a key. + */ + if (id) + state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); + else + state = nspace->ZeroID; - entry = malloc(sizeof *entry); - if (!entry) - goto out; + /* Only do this once for each ID. This makes sure the ID exists in, + * at most, one list, and does not pointlessly appear multiple times. + */ + if (!(state & KNOWN_SEVERITY)) { + struct gl_debug_severity *entry; + + if (state == NOT_FOUND) { + if (debug->Defaults[gstack][severity][source][type]) + state = ENABLED; + else + state = DISABLED; + } - state |= KNOWN_SEVERITY; + entry = malloc(sizeof *entry); + if (!entry) + goto out; - if (id) - _mesa_HashInsert(nspace->IDs, id, (void*)state); - else - nspace->ZeroID = state; + state |= KNOWN_SEVERITY; - entry->ID = id; - insert_at_tail(&nspace->Severity[severity], &entry->link); - } + if (id) + _mesa_HashInsert(nspace->IDs, id, (void*)state); + else + nspace->ZeroID = state; + entry->ID = id; + insert_at_tail(&nspace->Severity[severity], &entry->link); + } + } out: return !!(state & ENABLED_BIT); } @@ -253,32 +306,36 @@ set_message_state(struct gl_context *ctx, enum mesa_debug_type type, GLuint id, GLboolean enabled) { - GLint gstack = ctx->Debug.GroupStackDepth; - struct gl_debug_namespace *nspace = - &ctx->Debug.Namespaces[gstack][source][type]; - uintptr_t state; + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); - /* In addition to not being able to store zero as a value, HashTable also - * can't use zero as a key. - */ - if (id) - state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); - else - state = nspace->ZeroID; - - if (state == NOT_FOUND) - state = enabled ? ENABLED : DISABLED; - else { - if (enabled) - state |= ENABLED_BIT; + if (debug) { + GLint gstack = debug->GroupStackDepth; + struct gl_debug_namespace *nspace = + &debug->Namespaces[gstack][source][type]; + uintptr_t state; + + /* In addition to not being able to store zero as a value, HashTable also + * can't use zero as a key. + */ + if (id) + state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); else - state &= ~ENABLED_BIT; - } + state = nspace->ZeroID; + + if (state == NOT_FOUND) + state = enabled ? ENABLED : DISABLED; + else { + if (enabled) + state |= ENABLED_BIT; + else + state &= ~ENABLED_BIT; + } - if (id) - _mesa_HashInsert(nspace->IDs, id, (void*)state); - else - nspace->ZeroID = state; + if (id) + _mesa_HashInsert(nspace->IDs, id, (void*)state); + else + nspace->ZeroID = state; + } } @@ -361,40 +418,44 @@ log_msg(struct gl_context *ctx, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, enum mesa_debug_severity severity, GLint len, const char *buf) { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); GLint nextEmpty; struct gl_debug_msg *emptySlot; + if (!debug) + return; + assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH); if (!should_log(ctx, source, type, id, severity)) return; - if (ctx->Debug.Callback) { + if (debug->Callback) { GLenum gl_type = debug_type_enums[type]; GLenum gl_severity = debug_severity_enums[severity]; - if (ctx->Debug.ARBCallback) { + if (debug->ARBCallback) { gl_severity = remap_severity(gl_severity); gl_type = remap_type(gl_type); } - ctx->Debug.Callback(debug_source_enums[source], gl_type, id, gl_severity, - len, buf, ctx->Debug.CallbackData); + debug->Callback(debug_source_enums[source], gl_type, id, gl_severity, + len, buf, debug->CallbackData); return; } - if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES) + if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES) return; - nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages) + nextEmpty = (debug->NextMsg + debug->NumMessages) % MAX_DEBUG_LOGGED_MESSAGES; - emptySlot = &ctx->Debug.Log[nextEmpty]; + emptySlot = &debug->Log[nextEmpty]; store_message_details(emptySlot, source, type, id, severity, len, buf); - if (ctx->Debug.NumMessages == 0) - ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; + if (debug->NumMessages == 0) + debug->NextMsgLength = debug->Log[debug->NextMsg].length; - ctx->Debug.NumMessages++; + debug->NumMessages++; } @@ -413,16 +474,17 @@ get_msg(struct gl_context *ctx, GLenum *source, GLenum *type, GLuint *id, GLenum *severity, GLsizei bufSize, char *buf, unsigned caller) { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); struct gl_debug_msg *msg; GLsizei length; - if (ctx->Debug.NumMessages == 0) + if (!debug || debug->NumMessages == 0) return 0; - msg = &ctx->Debug.Log[ctx->Debug.NextMsg]; + msg = &debug->Log[debug->NextMsg]; length = msg->length; - assert(length > 0 && length == ctx->Debug.NextMsgLength); + assert(length > 0 && length == debug->NextMsgLength); if (bufSize < length && buf != NULL) return 0; @@ -457,10 +519,10 @@ get_msg(struct gl_context *ctx, GLenum *source, GLenum *type, msg->message = NULL; msg->length = 0; - ctx->Debug.NumMessages--; - ctx->Debug.NextMsg++; - ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES; - ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; + debug->NumMessages--; + debug->NextMsg++; + debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES; + debug->NextMsgLength = debug->Log[debug->NextMsg].length; return length; } @@ -564,8 +626,12 @@ control_messages(struct gl_context *ctx, enum mesa_debug_severity severity, GLboolean enabled) { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); int s, t, sev, smax, tmax, sevmax; - GLint gstack = ctx->Debug.GroupStackDepth; + const GLint gstack = debug ? debug->GroupStackDepth : 0; + + if (!debug) + return; if (source == MESA_DEBUG_SOURCE_COUNT) { source = 0; @@ -595,10 +661,10 @@ control_messages(struct gl_context *ctx, struct gl_debug_severity *entry; /* change the default for IDs we've never seen before. */ - ctx->Debug.Defaults[gstack][sev][s][t] = enabled; + debug->Defaults[gstack][sev][s][t] = enabled; /* Now change the state of IDs we *have* seen... */ - foreach(node, &ctx->Debug.Namespaces[gstack][s][t].Severity[sev]) { + foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) { entry = (struct gl_debug_severity *)node; set_message_state(ctx, s, t, entry->ID, enabled); } @@ -766,25 +832,32 @@ do_nothing(GLuint key, void *data, void *userData) } +/** + * Free context state pertaining to error/debug state for the given stack + * depth. + */ static void free_errors_data(struct gl_context *ctx, GLint gstack) { + struct gl_debug_state *debug = ctx->Debug; enum mesa_debug_type t; enum mesa_debug_source s; enum mesa_debug_severity sev; + assert(debug); + /* Tear down state for filtering debug messages. */ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { - _mesa_HashDeleteAll(ctx->Debug.Namespaces[gstack][s][t].IDs, + _mesa_HashDeleteAll(debug->Namespaces[gstack][s][t].IDs, do_nothing, NULL); - _mesa_DeleteHashTable(ctx->Debug.Namespaces[gstack][s][t].IDs); + _mesa_DeleteHashTable(debug->Namespaces[gstack][s][t].IDs); for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) { struct simple_node *node, *tmp; struct gl_debug_severity *entry; foreach_s(node, tmp, - &ctx->Debug.Namespaces[gstack][s][t].Severity[sev]) { + &debug->Namespaces[gstack][s][t].Severity[sev]) { entry = (struct gl_debug_severity *)node; free(entry); } @@ -838,9 +911,12 @@ void GLAPIENTRY _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam) { GET_CURRENT_CONTEXT(ctx); - ctx->Debug.Callback = callback; - ctx->Debug.CallbackData = userParam; - ctx->Debug.ARBCallback = GL_FALSE; + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + if (debug) { + debug->Callback = callback; + debug->CallbackData = userParam; + debug->ARBCallback = GL_FALSE; + } } @@ -848,15 +924,18 @@ void GLAPIENTRY _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) { + GET_CURRENT_CONTEXT(ctx); + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); const char *callerstr = "glPushDebugGroup"; int s, t, sev; GLint prevStackDepth; GLint currStackDepth; struct gl_debug_msg *emptySlot; - GET_CURRENT_CONTEXT(ctx); + if (!debug) + return; - if (ctx->Debug.GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) { + if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) { _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr); return; } @@ -875,14 +954,14 @@ _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, GL_DEBUG_SEVERITY_NOTIFICATION, length, message, callerstr); - prevStackDepth = ctx->Debug.GroupStackDepth; - ctx->Debug.GroupStackDepth++; - currStackDepth = ctx->Debug.GroupStackDepth; + prevStackDepth = debug->GroupStackDepth; + debug->GroupStackDepth++; + currStackDepth = debug->GroupStackDepth; /* pop reuses the message details from push so we store this */ if (length < 0) length = strlen(message); - emptySlot = &ctx->Debug.DebugGroupMsgs[ctx->Debug.GroupStackDepth]; + emptySlot = &debug->DebugGroupMsgs[debug->GroupStackDepth]; store_message_details(emptySlot, gl_enum_to_debug_source(source), gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP), id, @@ -895,27 +974,27 @@ _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { /* copy id settings */ - ctx->Debug.Namespaces[currStackDepth][s][t].IDs = - _mesa_HashClone(ctx->Debug.Namespaces[prevStackDepth][s][t].IDs); + debug->Namespaces[currStackDepth][s][t].IDs = + _mesa_HashClone(debug->Namespaces[prevStackDepth][s][t].IDs); for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) { struct gl_debug_severity *entry, *prevEntry; struct simple_node *node; /* copy default settings for unknown ids */ - ctx->Debug.Defaults[currStackDepth][sev][s][t] = - ctx->Debug.Defaults[prevStackDepth][sev][s][t]; + debug->Defaults[currStackDepth][sev][s][t] = + debug->Defaults[prevStackDepth][sev][s][t]; /* copy known id severity settings */ - make_empty_list(&ctx->Debug.Namespaces[currStackDepth][s][t].Severity[sev]); - foreach(node, &ctx->Debug.Namespaces[prevStackDepth][s][t].Severity[sev]) { + make_empty_list(&debug->Namespaces[currStackDepth][s][t].Severity[sev]); + foreach(node, &debug->Namespaces[prevStackDepth][s][t].Severity[sev]) { prevEntry = (struct gl_debug_severity *)node; entry = malloc(sizeof *entry); if (!entry) return; entry->ID = prevEntry->ID; - insert_at_tail(&ctx->Debug.Namespaces[currStackDepth][s][t].Severity[sev], &entry->link); + insert_at_tail(&debug->Namespaces[currStackDepth][s][t].Severity[sev], &entry->link); } } } @@ -926,21 +1005,24 @@ _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, void GLAPIENTRY _mesa_PopDebugGroup(void) { + GET_CURRENT_CONTEXT(ctx); + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); const char *callerstr = "glPopDebugGroup"; struct gl_debug_msg *gdmessage; GLint prevStackDepth; - GET_CURRENT_CONTEXT(ctx); + if (!debug) + return; - if (ctx->Debug.GroupStackDepth <= 0) { + if (debug->GroupStackDepth <= 0) { _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr); return; } - prevStackDepth = ctx->Debug.GroupStackDepth; - ctx->Debug.GroupStackDepth--; + prevStackDepth = debug->GroupStackDepth; + debug->GroupStackDepth--; - gdmessage = &ctx->Debug.DebugGroupMsgs[prevStackDepth]; + gdmessage = &debug->DebugGroupMsgs[prevStackDepth]; /* using log_msg() directly here as verification of parameters * already done in push */ @@ -1005,44 +1087,19 @@ void GLAPIENTRY _mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const void *userParam) { GET_CURRENT_CONTEXT(ctx); - ctx->Debug.Callback = callback; - ctx->Debug.CallbackData = userParam; - ctx->Debug.ARBCallback = GL_TRUE; + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + if (debug) { + debug->Callback = callback; + debug->CallbackData = userParam; + debug->ARBCallback = GL_TRUE; + } } void _mesa_init_errors(struct gl_context *ctx) { - int s, t, sev; - - ctx->Debug.Callback = NULL; - ctx->Debug.SyncOutput = GL_FALSE; - ctx->Debug.Log[0].length = 0; - ctx->Debug.NumMessages = 0; - ctx->Debug.NextMsg = 0; - ctx->Debug.NextMsgLength = 0; - ctx->Debug.GroupStackDepth = 0; - - /* Enable all the messages with severity HIGH or MEDIUM by default. */ - memset(ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE, - sizeof ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_HIGH]); - memset(ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE, - sizeof ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]); - memset(ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE, - sizeof ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_LOW]); - - /* Initialize state for filtering known debug messages. */ - for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { - for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { - ctx->Debug.Namespaces[0][s][t].IDs = _mesa_NewHashTable(); - assert(ctx->Debug.Namespaces[0][s][t].IDs); - - for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) { - make_empty_list(&ctx->Debug.Namespaces[0][s][t].Severity[sev]); - } - } - } + /* no-op */ } @@ -1053,10 +1110,12 @@ _mesa_init_errors(struct gl_context *ctx) void _mesa_free_errors_data(struct gl_context *ctx) { - GLint i; + if (ctx->Debug) { + GLint i; - for (i = 0; i <= ctx->Debug.GroupStackDepth; i++) { - free_errors_data(ctx, i); + for (i = 0; i <= ctx->Debug->GroupStackDepth; i++) { + free_errors_data(ctx, i); + } } } |