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authorKeith Whitwell <[email protected]>2009-06-30 12:13:50 +0100
committerKeith Whitwell <[email protected]>2009-06-30 12:13:59 +0100
commitaa688d1579776494640475f4a5b93f3d7fae4fcd (patch)
tree62caefd530d48247b81fec0342800cf43b4638b6 /src/mesa/main/enums.h
parent8d24160a404b946e5eb21329117c7f128d93a4e2 (diff)
mesa: add debug printer for primitive name
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
Diffstat (limited to 'src/mesa/main/enums.h')
-rw-r--r--src/mesa/main/enums.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/enums.h b/src/mesa/main/enums.h
index 23a4767f350..b5f69001b84 100644
--- a/src/mesa/main/enums.h
+++ b/src/mesa/main/enums.h
@@ -40,6 +40,12 @@
#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
extern const char *_mesa_lookup_enum_by_nr( int nr );
+
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr );
+
extern int _mesa_lookup_enum_by_name( const char *symbol );
#else