diff options
author | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
commit | cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch) | |
tree | 45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/main/enable.c | |
parent | d1ff1f6798b003a820f5de9fad835ff352f31afe (diff) |
Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r-- | src/mesa/main/enable.c | 1289 |
1 files changed, 667 insertions, 622 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index bbc5070d758..7b667600053 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1,4 +1,4 @@ -/* $Id: enable.c,v 1.36 2000/12/08 00:20:15 brianp Exp $ */ +/* $Id: enable.c,v 1.37 2000/12/26 05:09:28 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -44,14 +44,92 @@ #endif +static void +client_state( GLcontext *ctx, GLenum cap, GLboolean state ) +{ + GLuint flag; + GLboolean *var; + + switch (cap) { + case GL_VERTEX_ARRAY: + var = &ctx->Array.Vertex.Enabled; + flag = _NEW_ARRAY_VERTEX; + break; + case GL_NORMAL_ARRAY: + var = &ctx->Array.Normal.Enabled; + flag = _NEW_ARRAY_NORMAL; + break; + case GL_COLOR_ARRAY: + var = &ctx->Array.Color.Enabled; + flag = _NEW_ARRAY_COLOR; + break; + case GL_INDEX_ARRAY: + var = &ctx->Array.Index.Enabled; + flag = _NEW_ARRAY_INDEX; + break; + case GL_TEXTURE_COORD_ARRAY: + var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; + flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); + break; + case GL_EDGE_FLAG_ARRAY: + var = &ctx->Array.EdgeFlag.Enabled; + flag = _NEW_ARRAY_EDGEFLAG; + break; + case GL_FOG_COORDINATE_ARRAY_EXT: + var = &ctx->Array.FogCoord.Enabled; + flag = _NEW_ARRAY_FOGCOORD; + break; + case GL_SECONDARY_COLOR_ARRAY_EXT: + var = &ctx->Array.SecondaryColor.Enabled; + flag = _NEW_ARRAY_SECONDARYCOLOR; + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" ); + } + + if (*var == flag) + return; + + FLUSH_VERTICES(ctx, _NEW_ARRAY); + ctx->Array.NewState |= flag; + *var = state; + + if (state) + ctx->Array._Enabled |= flag; + else + ctx->Array._Enabled &= ~flag; + + if (ctx->Driver.Enable) { + (*ctx->Driver.Enable)( ctx, cap, state ); + } +} + + + +void +_mesa_EnableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + client_state( ctx, cap, GL_TRUE ); +} + + + +void +_mesa_DisableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + client_state( ctx, cap, GL_FALSE ); +} + /* * Perform glEnable and glDisable calls. */ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" ); - if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "%s %s (newstate is %x)\n", state ? "glEnable" : "glDisable", @@ -59,588 +137,610 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->NewState); switch (cap) { - case GL_ALPHA_TEST: - if (ctx->Color.AlphaEnabled!=state) { - ctx->Color.AlphaEnabled = state; - ctx->NewState |= _NEW_COLOR; - } - break; - case GL_AUTO_NORMAL: - ctx->Eval.AutoNormal = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_BLEND: - if (ctx->Color.BlendEnabled!=state) { - ctx->Color.BlendEnabled = state; - /* The following needed to accomodate 1.0 RGB logic op blending */ - if (ctx->Color.BlendEquation==GL_LOGIC_OP && state) { - ctx->Color.ColorLogicOpEnabled = GL_TRUE; - } - else { - ctx->Color.ColorLogicOpEnabled = GL_FALSE; - } - ctx->NewState |= _NEW_COLOR; - } - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - if (ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state) - { - GLuint p = cap-GL_CLIP_PLANE0; - - ctx->Transform.ClipEnabled[p] = state; - ctx->NewState |= _NEW_TRANSFORM; - - if (state) { - ctx->_Enabled |= ENABLE_USERCLIP; - ctx->Transform._AnyClip++; - - if (ctx->ProjectionMatrix.flags & MAT_DIRTY) { - _math_matrix_analyse( &ctx->ProjectionMatrix ); - } + case GL_ALPHA_TEST: + if (ctx->Color.AlphaEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.AlphaEnabled = state; + break; + case GL_AUTO_NORMAL: + if (ctx->Eval.AutoNormal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.AutoNormal = state; + break; + case GL_BLEND: + if (ctx->Color.BlendEnabled == state) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.BlendEnabled = state; + /* The following needed to accomodate 1.0 RGB logic op blending */ + ctx->Color.ColorLogicOpEnabled = + (ctx->Color.BlendEquation == GL_LOGIC_OP && state); + break; + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: { + GLuint p = cap-GL_CLIP_PLANE0; + + if (ctx->Transform.ClipEnabled[p] == state) + return; + + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.ClipEnabled[p] = state; + + if (state) { + ctx->_Enabled |= ENABLE_USERCLIP; + ctx->Transform._AnyClip++; - /* This derived state also calculated in clip.c and - * from gl_update_state() on changes to EyeUserPlane - * and ctx->ProjectionMatrix respectively. - */ - gl_transform_vector( ctx->Transform._ClipUserPlane[p], - ctx->Transform.EyeUserPlane[p], - ctx->ProjectionMatrix.inv ); - } else { - if (--ctx->Transform._AnyClip == 0) - ctx->_Enabled &= ~ENABLE_USERCLIP; - } - } - break; - case GL_COLOR_MATERIAL: - if (ctx->Light.ColorMaterialEnabled!=state) { - ctx->Light.ColorMaterialEnabled = state; - ctx->NewState |= _NEW_LIGHT; - - if (state) { - FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT ); - gl_update_color_material( ctx, ctx->Current.Color ); - } - } - break; - case GL_CULL_FACE: - if (ctx->Polygon.CullFlag!=state) { - ctx->Polygon.CullFlag = state; -/* ctx->_TriangleCaps ^= DD_TRI_CULL; */ - ctx->NewState |= _NEW_POLYGON; - } - break; - case GL_DEPTH_TEST: - if (state && ctx->Visual.DepthBits==0) { - _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); - return; - } - if (ctx->Depth.Test!=state) { - ctx->Depth.Test = state; - ctx->NewState |= _NEW_DEPTH; - } - break; - case GL_DITHER: - if (ctx->NoDither) { - /* MESA_NO_DITHER env var */ - state = GL_FALSE; - } - if (ctx->Color.DitherFlag!=state) { - ctx->Color.DitherFlag = state; - ctx->NewState |= _NEW_COLOR; - } - break; - case GL_FOG: - if (ctx->Fog.Enabled!=state) { - ctx->Fog.Enabled = state; - ctx->_Enabled ^= ENABLE_FOG; - ctx->NewState |= _NEW_FOG; - } - break; - case GL_HISTOGRAM: - if (ctx->Extensions.EXT_histogram) { - ctx->Pixel.HistogramEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state) { - ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; - if (state) { - insert_at_tail(&ctx->Light.EnabledList, - &ctx->Light.Light[cap-GL_LIGHT0]); - } - else { - remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); - } - ctx->NewState |= _NEW_LIGHT; + if (ctx->ProjectionMatrix.flags & MAT_DIRTY) { + _math_matrix_analyse( &ctx->ProjectionMatrix ); } - break; - case GL_LIGHTING: - if (ctx->Light.Enabled!=state) { - ctx->Light.Enabled = state; - ctx->_Enabled &= ~ENABLE_LIGHT; - if (state) - ctx->_Enabled |= ENABLE_LIGHT; - ctx->NewState |= _NEW_LIGHT; - } - break; - case GL_LINE_SMOOTH: - if (ctx->Line.SmoothFlag!=state) { - ctx->Line.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_LINE_SMOOTH; - ctx->NewState |= _NEW_LINE; - } - break; - case GL_LINE_STIPPLE: - if (ctx->Line.StippleFlag!=state) { - ctx->Line.StippleFlag = state; - ctx->_TriangleCaps ^= DD_LINE_STIPPLE; - ctx->NewState |= _NEW_LINE; - } - break; - case GL_INDEX_LOGIC_OP: - if (ctx->Color.IndexLogicOpEnabled!=state) { - ctx->Color.IndexLogicOpEnabled = state; - ctx->NewState |= _NEW_COLOR; - } - break; - case GL_COLOR_LOGIC_OP: - if (ctx->Color.ColorLogicOpEnabled!=state) { - ctx->Color.ColorLogicOpEnabled = state; - ctx->NewState |= _NEW_COLOR; - } - break; - case GL_MAP1_COLOR_4: - ctx->Eval.Map1Color4 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP1_INDEX: - ctx->Eval.Map1Index = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP1_NORMAL: - ctx->Eval.Map1Normal = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP1_TEXTURE_COORD_1: - ctx->Eval.Map1TextureCoord1 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP1_TEXTURE_COORD_2: - ctx->Eval.Map1TextureCoord2 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP1_TEXTURE_COORD_3: - ctx->Eval.Map1TextureCoord3 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP1_TEXTURE_COORD_4: - ctx->Eval.Map1TextureCoord4 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP1_VERTEX_3: - ctx->Eval.Map1Vertex3 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP1_VERTEX_4: - ctx->Eval.Map1Vertex4 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP2_COLOR_4: - ctx->Eval.Map2Color4 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP2_INDEX: - ctx->Eval.Map2Index = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP2_NORMAL: - ctx->Eval.Map2Normal = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP2_TEXTURE_COORD_1: - ctx->Eval.Map2TextureCoord1 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP2_TEXTURE_COORD_2: - ctx->Eval.Map2TextureCoord2 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP2_TEXTURE_COORD_3: - ctx->Eval.Map2TextureCoord3 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP2_TEXTURE_COORD_4: - ctx->Eval.Map2TextureCoord4 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP2_VERTEX_3: - ctx->Eval.Map2Vertex3 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MAP2_VERTEX_4: - ctx->Eval.Map2Vertex4 = state; - ctx->NewState |= _NEW_EVAL; - break; - case GL_MINMAX: - ctx->Pixel.MinMaxEnabled = state; - ctx->NewState |= _NEW_PIXEL; - break; - case GL_NORMALIZE: - if (ctx->Transform.Normalize != state) { - ctx->Transform.Normalize = state; - ctx->NewState |= _NEW_TRANSFORM; - ctx->_Enabled ^= ENABLE_NORMALIZE; - } - break; - case GL_POINT_SMOOTH: - if (ctx->Point.SmoothFlag!=state) { - ctx->Point.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_POINT_SMOOTH; - ctx->NewState |= _NEW_POINT; - } - break; - case GL_POLYGON_SMOOTH: - if (ctx->Polygon.SmoothFlag!=state) { - ctx->Polygon.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_TRI_SMOOTH; - ctx->NewState |= _NEW_POLYGON; - } - break; - case GL_POLYGON_STIPPLE: - if (ctx->Polygon.StippleFlag!=state) { - ctx->Polygon.StippleFlag = state; - ctx->_TriangleCaps ^= DD_TRI_STIPPLE; - ctx->NewState |= _NEW_POLYGON; - } - break; - case GL_POLYGON_OFFSET_POINT: - if (ctx->Polygon.OffsetPoint!=state) { - ctx->Polygon.OffsetPoint = state; - ctx->NewState |= _NEW_POLYGON; - } - break; - case GL_POLYGON_OFFSET_LINE: - if (ctx->Polygon.OffsetLine!=state) { - ctx->Polygon.OffsetLine = state; - ctx->NewState |= _NEW_POLYGON; - } - break; - case GL_POLYGON_OFFSET_FILL: + + /* This derived state also calculated in clip.c and + * from gl_update_state() on changes to EyeUserPlane + * and ctx->ProjectionMatrix respectively. + */ + gl_transform_vector( ctx->Transform._ClipUserPlane[p], + ctx->Transform.EyeUserPlane[p], + ctx->ProjectionMatrix.inv ); + } else { + if (--ctx->Transform._AnyClip == 0) + ctx->_Enabled &= ~ENABLE_USERCLIP; + } + } + break; + case GL_COLOR_MATERIAL: + if (ctx->Light.ColorMaterialEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.ColorMaterialEnabled = state; + if (state) { + FLUSH_CURRENT(ctx, 0); + gl_update_color_material( ctx, ctx->Current.Color ); + } + break; + case GL_CULL_FACE: + if (ctx->Polygon.CullFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.CullFlag = state; + break; + case GL_DEPTH_TEST: + if (state && ctx->Visual.DepthBits==0) { + _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); + return; + } + if (ctx->Depth.Test==state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Test = state; + break; + case GL_DITHER: + if (ctx->NoDither) { + state = GL_FALSE; /* MESA_NO_DITHER env var */ + } + if (ctx->Color.DitherFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.DitherFlag = state; + break; + case GL_FOG: + if (ctx->Fog.Enabled==state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Enabled = state; + ctx->_Enabled ^= ENABLE_FOG; + break; + case GL_HISTOGRAM: + if (!ctx->Extensions.EXT_histogram) { + gl_error(ctx, GL_INVALID_ENUM, "enable GL_HISTOGRAM"); + return; + } + if (ctx->Pixel.HistogramEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.HistogramEnabled = state; + break; + case GL_LIGHT0: + case GL_LIGHT1: + case GL_LIGHT2: + case GL_LIGHT3: + case GL_LIGHT4: + case GL_LIGHT5: + case GL_LIGHT6: + case GL_LIGHT7: + if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; + if (state) { + insert_at_tail(&ctx->Light.EnabledList, + &ctx->Light.Light[cap-GL_LIGHT0]); + } + else { + remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); + } + break; + case GL_LIGHTING: + if (ctx->Light.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Enabled = state; + ctx->_Enabled ^= ENABLE_LIGHT; + break; + case GL_LINE_SMOOTH: + if (ctx->Line.SmoothFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_LINE_SMOOTH; + break; + case GL_LINE_STIPPLE: + if (ctx->Line.StippleFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.StippleFlag = state; + ctx->_TriangleCaps ^= DD_LINE_STIPPLE; + break; + case GL_INDEX_LOGIC_OP: + if (ctx->Color.IndexLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.IndexLogicOpEnabled = state; + break; + case GL_COLOR_LOGIC_OP: + if (ctx->Color.ColorLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ColorLogicOpEnabled = state; + break; + case GL_MAP1_COLOR_4: + if (ctx->Eval.Map1Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Color4 = state; + break; + case GL_MAP1_INDEX: + if (ctx->Eval.Map1Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Index = state; + break; + case GL_MAP1_NORMAL: + if (ctx->Eval.Map1Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Normal = state; + break; + case GL_MAP1_TEXTURE_COORD_1: + if (ctx->Eval.Map1TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord1 = state; + break; + case GL_MAP1_TEXTURE_COORD_2: + if (ctx->Eval.Map1TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord2 = state; + break; + case GL_MAP1_TEXTURE_COORD_3: + if (ctx->Eval.Map1TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord3 = state; + break; + case GL_MAP1_TEXTURE_COORD_4: + if (ctx->Eval.Map1TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord4 = state; + break; + case GL_MAP1_VERTEX_3: + if (ctx->Eval.Map1Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex3 = state; + break; + case GL_MAP1_VERTEX_4: + if (ctx->Eval.Map1Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex4 = state; + break; + case GL_MAP2_COLOR_4: + if (ctx->Eval.Map2Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Color4 = state; + break; + case GL_MAP2_INDEX: + if (ctx->Eval.Map2Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Index = state; + break; + case GL_MAP2_NORMAL: + if (ctx->Eval.Map2Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Normal = state; + break; + case GL_MAP2_TEXTURE_COORD_1: + if (ctx->Eval.Map2TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord1 = state; + break; + case GL_MAP2_TEXTURE_COORD_2: + if (ctx->Eval.Map2TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord2 = state; + break; + case GL_MAP2_TEXTURE_COORD_3: + if (ctx->Eval.Map2TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord3 = state; + break; + case GL_MAP2_TEXTURE_COORD_4: + if (ctx->Eval.Map2TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord4 = state; + break; + case GL_MAP2_VERTEX_3: + if (ctx->Eval.Map2Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex3 = state; + break; + case GL_MAP2_VERTEX_4: + if (ctx->Eval.Map2Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex4 = state; + break; + case GL_MINMAX: + if (ctx->Pixel.MinMaxEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.MinMaxEnabled = state; + break; + case GL_NORMALIZE: + if (ctx->Transform.Normalize == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.Normalize = state; + ctx->_Enabled ^= ENABLE_NORMALIZE; + break; + case GL_POINT_SMOOTH: + if (ctx->Point.SmoothFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_POINT_SMOOTH; + break; + case GL_POLYGON_SMOOTH: + if (ctx->Polygon.SmoothFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_TRI_SMOOTH; + break; + case GL_POLYGON_STIPPLE: + if (ctx->Polygon.StippleFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.StippleFlag = state; + ctx->_TriangleCaps ^= DD_TRI_STIPPLE; + break; + case GL_POLYGON_OFFSET_POINT: + if (ctx->Polygon.OffsetPoint==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetPoint = state; + break; + case GL_POLYGON_OFFSET_LINE: + if (ctx->Polygon.OffsetLine==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetLine = state; + break; + case GL_POLYGON_OFFSET_FILL: /*case GL_POLYGON_OFFSET_EXT:*/ - if (ctx->Polygon.OffsetFill!=state) { - ctx->Polygon.OffsetFill = state; - ctx->NewState |= _NEW_POLYGON; - } - break; - case GL_RESCALE_NORMAL_EXT: - if (ctx->Transform.RescaleNormals != state) { - ctx->Transform.RescaleNormals = state; - ctx->NewState |= _NEW_TRANSFORM; - ctx->_Enabled ^= ENABLE_RESCALE; - } - break; - case GL_SCISSOR_TEST: - if (ctx->Scissor.Enabled!=state) { - ctx->Scissor.Enabled = state; - ctx->NewState |= _NEW_SCISSOR; - } - break; - case GL_SHARED_TEXTURE_PALETTE_EXT: - ctx->Texture.SharedPalette = state; - ctx->NewState |= _NEW_TEXTURE; - break; - case GL_STENCIL_TEST: - if (state && ctx->Visual.StencilBits==0) { - _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); - return; - } - if (ctx->Stencil.Enabled!=state) { - ctx->Stencil.Enabled = state; - ctx->NewState |= _NEW_STENCIL; - ctx->_TriangleCaps ^= DD_STENCIL; - } - break; - case GL_TEXTURE_1D: - if (ctx->Visual.RGBAflag) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= _NEW_TEXTURE; - if (state) { - texUnit->Enabled |= TEXTURE0_1D; - } - else { - texUnit->Enabled &= ~TEXTURE0_1D; - } - } - break; - case GL_TEXTURE_2D: - if (ctx->Visual.RGBAflag) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= _NEW_TEXTURE; - if (state) { - texUnit->Enabled |= TEXTURE0_2D; - } - else { - texUnit->Enabled &= ~TEXTURE0_2D; - } - } - break; - case GL_TEXTURE_3D: - if (ctx->Visual.RGBAflag) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= _NEW_TEXTURE; - if (state) { - texUnit->Enabled |= TEXTURE0_3D; - } - else { - texUnit->Enabled &= ~TEXTURE0_3D; - } - } - break; - case GL_TEXTURE_GEN_Q: - { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - if (state) - texUnit->TexGenEnabled |= Q_BIT; - else - texUnit->TexGenEnabled &= ~Q_BIT; - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_TEXTURE_GEN_R: - { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - if (state) - texUnit->TexGenEnabled |= R_BIT; - else - texUnit->TexGenEnabled &= ~R_BIT; - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_TEXTURE_GEN_S: - { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - if (state) - texUnit->TexGenEnabled |= S_BIT; - else - texUnit->TexGenEnabled &= ~S_BIT; - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_TEXTURE_GEN_T: - { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - if (state) - texUnit->TexGenEnabled |= T_BIT; - else - texUnit->TexGenEnabled &= ~T_BIT; - ctx->NewState |= _NEW_TEXTURE; - } - break; - - /* - * CLIENT STATE!!! - */ - case GL_VERTEX_ARRAY: - ctx->Array.Vertex.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; - case GL_NORMAL_ARRAY: - ctx->Array.Normal.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; - case GL_COLOR_ARRAY: - ctx->Array.Color.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; - case GL_INDEX_ARRAY: - ctx->Array.Index.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; - case GL_TEXTURE_COORD_ARRAY: - ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; - case GL_EDGE_FLAG_ARRAY: - ctx->Array.EdgeFlag.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; + if (ctx->Polygon.OffsetFill==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetFill = state; + break; + case GL_RESCALE_NORMAL_EXT: + if (ctx->Transform.RescaleNormals == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.RescaleNormals = state; + ctx->_Enabled ^= ENABLE_RESCALE; + break; + case GL_SCISSOR_TEST: + if (ctx->Scissor.Enabled==state) + return; + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.Enabled = state; + break; + case GL_SHARED_TEXTURE_PALETTE_EXT: + if (ctx->Texture.SharedPalette == state) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.SharedPalette = state; + break; + case GL_STENCIL_TEST: + if (state && ctx->Visual.StencilBits==0) { + _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); + return; + } + if (ctx->Stencil.Enabled==state) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Enabled = state; + ctx->_TriangleCaps ^= DD_STENCIL; + break; + case GL_TEXTURE_1D: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D; + if (state) + newenabled |= TEXTURE0_1D; + if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; + } + case GL_TEXTURE_2D: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D; + if (state) + newenabled |= TEXTURE0_2D; + if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; + } + case GL_TEXTURE_3D: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D; + if (state) + newenabled |= TEXTURE0_3D; + if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; + } + case GL_TEXTURE_GEN_Q: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; + if (state) + newenabled |= Q_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; + } + case GL_TEXTURE_GEN_R: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; + if (state) + newenabled |= R_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; + } + break; + case GL_TEXTURE_GEN_S: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; + if (state) + newenabled |= S_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; + } + break; + case GL_TEXTURE_GEN_T: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; + if (state) + newenabled |= T_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; + } + break; + + /* + * CLIENT STATE!!! + */ + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_FOG_COORDINATE_ARRAY_EXT: + case GL_SECONDARY_COLOR_ARRAY_EXT: + client_state( ctx, cap, state ); + return; /* GL_HP_occlusion_test */ - case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HP_occlusion_test) { - ctx->Depth.OcclusionTest = state; - ctx->NewState |= _NEW_DEPTH; - if (state) - ctx->OcclusionResult = ctx->OcclusionResultSaved; - else - ctx->OcclusionResultSaved = ctx->OcclusionResult; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; + case GL_OCCLUSION_TEST_HP: + if (!ctx->Extensions.HP_occlusion_test) { + gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + return; + } + if (ctx->Depth.OcclusionTest == state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.OcclusionTest = state; + if (state) + ctx->OcclusionResult = ctx->OcclusionResultSaved; + else + ctx->OcclusionResultSaved = ctx->OcclusionResult; + break; /* GL_SGIS_pixel_texture */ - case GL_PIXEL_TEXTURE_SGIS: - if (ctx->Extensions.SGIS_pixel_texture) { - ctx->Pixel.PixelTextureEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; + case GL_PIXEL_TEXTURE_SGIS: + if (!ctx->Extensions.SGIS_pixel_texture) { + gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + return; + } + if (ctx->Pixel.PixelTextureEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PixelTextureEnabled = state; + break; /* GL_SGIX_pixel_texture */ - case GL_PIXEL_TEX_GEN_SGIX: - if (ctx->Extensions.SGIX_pixel_texture) { - ctx->Pixel.PixelTextureEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; + case GL_PIXEL_TEX_GEN_SGIX: + if (!ctx->Extensions.SGIX_pixel_texture) { + gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + return; + } + if (ctx->Pixel.PixelTextureEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PixelTextureEnabled = state; + break; /* GL_SGI_color_table */ - case GL_COLOR_TABLE_SGI: - if (ctx->Extensions.SGI_color_table) { - ctx->Pixel.ColorTableEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; - case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - if (ctx->Extensions.SGI_color_table) { - ctx->Pixel.PostConvolutionColorTableEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; - case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - if (ctx->Extensions.SGI_color_table) { - ctx->Pixel.PostColorMatrixColorTableEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; + case GL_COLOR_TABLE_SGI: + if (!ctx->Extensions.SGI_color_table) { + gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + return; + } + if (ctx->Pixel.ColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.ColorTableEnabled = state; + break; + case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + if (!ctx->Extensions.SGI_color_table) { + gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + return; + } + if (ctx->Pixel.PostConvolutionColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionColorTableEnabled = state; + break; + case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + if (!ctx->Extensions.SGI_color_table) { + gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + return; + } + if (ctx->Pixel.PostColorMatrixColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixColorTableEnabled = state; + break; /* GL_EXT_convolution */ - case GL_CONVOLUTION_1D: - if (ctx->Extensions.EXT_convolution) { - ctx->Pixel.Convolution1DEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - break; - case GL_CONVOLUTION_2D: - if (ctx->Extensions.EXT_convolution) { - ctx->Pixel.Convolution2DEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - break; - case GL_SEPARABLE_2D: - if (ctx->Extensions.EXT_convolution) { - ctx->Pixel.Separable2DEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - break; + case GL_CONVOLUTION_1D: + if (!ctx->Extensions.EXT_convolution) { + gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + return; + } + if (ctx->Pixel.Convolution1DEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Convolution1DEnabled = state; + break; + case GL_CONVOLUTION_2D: + if (!ctx->Extensions.EXT_convolution) { + gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + return; + } + if (ctx->Pixel.Convolution2DEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Convolution2DEnabled = state; + break; + case GL_SEPARABLE_2D: + if (!ctx->Extensions.EXT_convolution) { + gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + return; + } + if (ctx->Pixel.Separable2DEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Separable2DEnabled = state; + break; /* GL_ARB_texture_cube_map */ - case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) { - if (ctx->Visual.RGBAflag) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= _NEW_TEXTURE; - if (state) { - texUnit->Enabled |= TEXTURE0_CUBE; - } - else { - texUnit->Enabled &= ~TEXTURE0_CUBE; - } - } - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - break; - + case GL_TEXTURE_CUBE_MAP_ARB: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE0_CUBE; + if (state) + newenabled |= TEXTURE0_CUBE; + if (!ctx->Extensions.ARB_texture_cube_map) { + gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + return; + } + if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; + } /* GL_EXT_secondary_color */ - case GL_COLOR_SUM_EXT: - if (ctx->Extensions.EXT_secondary_color) { - ctx->Fog.ColorSumEnabled = state; - if (state) - SET_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR); - else if (ctx->Light.Model.ColorControl == GL_SINGLE_COLOR) - CLEAR_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR); - ctx->NewState |= _NEW_FOG; - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - break; + case GL_COLOR_SUM_EXT: + if (!ctx->Extensions.EXT_secondary_color) { + gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + return; + } + if (ctx->Fog.ColorSumEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.ColorSumEnabled = state; + ctx->_TriangleCaps ^= DD_SEPERATE_SPECULAR; + break; /* GL_MESA_sprite_point */ - case GL_SPRITE_POINT_MESA: - if (ctx->Extensions.MESA_sprite_point) { - ctx->Point.SpriteMode = state; - ctx->NewState |= _NEW_POINT; - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - break; - - default: - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; + case GL_SPRITE_POINT_MESA: + if (!ctx->Extensions.MESA_sprite_point) { + gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + return; + } + if (ctx->Point.SpriteMode == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.SpriteMode = state; + break; + + default: + gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + return; } if (ctx->Driver.Enable) { @@ -895,61 +995,6 @@ _mesa_IsEnabled( GLenum cap ) -static void -client_state( GLcontext *ctx, GLenum cap, GLboolean state ) -{ - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, - (state - ? "glEnableClientState" - : "glDisableClientState") ); - - switch (cap) { - case GL_VERTEX_ARRAY: - ctx->Array.Vertex.Enabled = state; - break; - case GL_NORMAL_ARRAY: - ctx->Array.Normal.Enabled = state; - break; - case GL_COLOR_ARRAY: - ctx->Array.Color.Enabled = state; - break; - case GL_INDEX_ARRAY: - ctx->Array.Index.Enabled = state; - break; - case GL_TEXTURE_COORD_ARRAY: - ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state; - break; - case GL_EDGE_FLAG_ARRAY: - ctx->Array.EdgeFlag.Enabled = state; - break; - case GL_FOG_COORDINATE_ARRAY_EXT: - ctx->Array.FogCoord.Enabled = state; - break; - case GL_SECONDARY_COLOR_ARRAY_EXT: - ctx->Array.SecondaryColor.Enabled = state; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" ); - } - - ctx->NewState |= _NEW_ARRAY; -} - -void -_mesa_EnableClientState( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - client_state( ctx, cap, GL_TRUE ); -} - - - -void -_mesa_DisableClientState( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - client_state( ctx, cap, GL_FALSE ); -} |