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authorBrian Paul <[email protected]>2012-04-18 10:47:10 -0600
committerBrian Paul <[email protected]>2012-04-20 07:32:33 -0600
commitb0e048f0b955ef79e2de794172de053d27d7d8fa (patch)
treea34dbcb7643b89f8a2686c135d04f6d5eb12bf1b /src/mesa/main/enable.c
parent0615eb8fc3e516f56c27cddb6206f4e53142506c (diff)
mesa: move gl_array_attrib::NewState to gl_array_object::NewArrays
The field wasn't actually used before and it's not used now either. But this is a more logical place for it and will hopefully allow doing smarter draw/array validation (per array object) in the future. Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r--src/mesa/main/enable.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index f6d37feae9e..d0b4625806f 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -142,7 +142,6 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
return;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.NewState |= flag;
_ae_invalidate_state(ctx, _NEW_ARRAY);
@@ -153,6 +152,8 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
else
arrayObj->_Enabled &= ~flag;
+ arrayObj->NewArrays |= flag;
+
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
}