diff options
author | Brian Paul <[email protected]> | 2001-01-23 23:39:36 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-01-23 23:39:36 +0000 |
commit | b6bcae5698df88f7730d40004ce7ce0462e97a20 (patch) | |
tree | 14c77826b5016293914eb529822e609792150964 /src/mesa/main/enable.c | |
parent | ab0c886a6c0dd38ac6168c2a239720a761e6578f (diff) |
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r-- | src/mesa/main/enable.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index ca1cd5cf75f..dad03c356aa 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1,4 +1,4 @@ -/* $Id: enable.c,v 1.39 2001/01/05 05:31:42 keithw Exp $ */ +/* $Id: enable.c,v 1.40 2001/01/23 23:39:36 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -212,7 +212,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->Polygon.CullFlag = state; break; case GL_DEPTH_TEST: - if (state && ctx->Visual.DepthBits==0) { + if (state && ctx->Visual.depthBits==0) { _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); return; } @@ -481,7 +481,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->Texture.SharedPalette = state; break; case GL_STENCIL_TEST: - if (state && ctx->Visual.StencilBits==0) { + if (state && ctx->Visual.stencilBits==0) { _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); return; } @@ -497,7 +497,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D; if (state) newenabled |= TEXTURE0_1D; - if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) return; FLUSH_VERTICES(ctx, _NEW_TEXTURE); texUnit->Enabled = newenabled; @@ -509,7 +509,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D; if (state) newenabled |= TEXTURE0_2D; - if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) return; FLUSH_VERTICES(ctx, _NEW_TEXTURE); texUnit->Enabled = newenabled; @@ -521,7 +521,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D; if (state) newenabled |= TEXTURE0_3D; - if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) return; FLUSH_VERTICES(ctx, _NEW_TEXTURE); texUnit->Enabled = newenabled; @@ -708,7 +708,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); return; } - if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) return; FLUSH_VERTICES(ctx, _NEW_TEXTURE); texUnit->Enabled = newenabled; |