diff options
author | Keith Whitwell <[email protected]> | 2001-02-16 18:14:41 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2001-02-16 18:14:41 +0000 |
commit | 46b0988c673b28e072fd0cbf477632a9ab6f9f18 (patch) | |
tree | 3463116da957c6f13dcb0b415ca8476640503fc7 /src/mesa/main/enable.c | |
parent | 2448fc7deeaa870d879de17158f243f239c05b15 (diff) |
Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
texturing is not enabled, and without requiring the two colors be
added externally.
As a part of this, collapsed the decomposition of quads into triangles
inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch].
Removed checks on texture state from t_vb_light.c, which was previously
required by swrast.
Moved the t_dd_ templates to a new directory.
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r-- | src/mesa/main/enable.c | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 37ada84a7df..f1870415f30 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1,4 +1,4 @@ -/* $Id: enable.c,v 1.41 2001/02/13 23:51:34 brianp Exp $ */ +/* $Id: enable.c,v 1.42 2001/02/16 18:14:41 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -273,6 +273,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.Enabled = state; ctx->_Enabled ^= ENABLE_LIGHT; + + if ((ctx->Light.Enabled && + ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) + || ctx->Fog.ColorSumEnabled) + ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR; + break; case GL_LINE_SMOOTH: if (ctx->Line.SmoothFlag == state) @@ -724,7 +732,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) return; FLUSH_VERTICES(ctx, _NEW_FOG); ctx->Fog.ColorSumEnabled = state; - ctx->_TriangleCaps ^= DD_SEPERATE_SPECULAR; + + if ((ctx->Light.Enabled && + ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) + || ctx->Fog.ColorSumEnabled) + ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR; + break; /* GL_MESA_sprite_point */ |