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authorKeith Whitwell <[email protected]>2000-11-05 18:40:57 +0000
committerKeith Whitwell <[email protected]>2000-11-05 18:40:57 +0000
commit14940c4ffe066a8b85bc14274c19ad3d8e334d61 (patch)
treef131b862b3215f81e638100c86736330c0dd592b /src/mesa/main/enable.c
parent1e885f6e6ce9c46c3220eb0472bdfe2aa7946596 (diff)
- Changes for new software rasterizer modules
- Remove support for choosing software fallbacks from core code - Remove partial fallback code from vbrender.c -- drivers are now expected to be able to find a triangle/quad function for every state, even if they have to use _swsetup_Triangle or _swsetup_Quad. - Marked derived variables in the GLcontext struct with a leading underscore '_'.
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r--src/mesa/main/enable.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 20e507a61d9..3d21f95bea1 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1,4 +1,4 @@
-/* $Id: enable.c,v 1.30 2000/10/30 16:32:43 brianp Exp $ */
+/* $Id: enable.c,v 1.31 2000/11/05 18:40:57 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -95,19 +95,19 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
ctx->NewState |= _NEW_TRANSFORM;
if (state) {
- ctx->Enabled |= ENABLE_USERCLIP;
- ctx->Transform.AnyClip++;
+ ctx->_Enabled |= ENABLE_USERCLIP;
+ ctx->Transform._AnyClip++;
if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) {
gl_matrix_analyze( &ctx->ProjectionMatrix );
}
- gl_transform_vector( ctx->Transform.ClipUserPlane[p],
+ gl_transform_vector( ctx->Transform._ClipUserPlane[p],
ctx->Transform.EyeUserPlane[p],
ctx->ProjectionMatrix.inv );
} else {
- if (--ctx->Transform.AnyClip == 0)
- ctx->Enabled &= ~ENABLE_USERCLIP;
+ if (--ctx->Transform._AnyClip == 0)
+ ctx->_Enabled &= ~ENABLE_USERCLIP;
}
}
break;
@@ -122,7 +122,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_CULL_FACE:
if (ctx->Polygon.CullFlag!=state) {
ctx->Polygon.CullFlag = state;
- ctx->TriangleCaps ^= DD_TRI_CULL;
+/* ctx->_TriangleCaps ^= DD_TRI_CULL; */
ctx->NewState |= _NEW_POLYGON;
}
break;
@@ -149,7 +149,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_FOG:
if (ctx->Fog.Enabled!=state) {
ctx->Fog.Enabled = state;
- ctx->Enabled ^= ENABLE_FOG;
+ ctx->_Enabled ^= ENABLE_FOG;
ctx->NewState |= _NEW_FOG;
}
break;
@@ -178,11 +178,11 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
insert_at_tail(&ctx->Light.EnabledList,
&ctx->Light.Light[cap-GL_LIGHT0]);
if (ctx->Light.Enabled)
- ctx->Enabled |= ENABLE_LIGHT;
+ ctx->_Enabled |= ENABLE_LIGHT;
} else {
remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
if (is_empty_list(&ctx->Light.EnabledList))
- ctx->Enabled &= ~ENABLE_LIGHT;
+ ctx->_Enabled &= ~ENABLE_LIGHT;
}
ctx->NewState |= _NEW_LIGHT;
@@ -191,23 +191,23 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_LIGHTING:
if (ctx->Light.Enabled!=state) {
ctx->Light.Enabled = state;
- ctx->Enabled &= ~ENABLE_LIGHT;
+ ctx->_Enabled &= ~ENABLE_LIGHT;
if (state)
- ctx->Enabled |= ENABLE_LIGHT;
+ ctx->_Enabled |= ENABLE_LIGHT;
ctx->NewState |= _NEW_LIGHT;
}
break;
case GL_LINE_SMOOTH:
if (ctx->Line.SmoothFlag!=state) {
ctx->Line.SmoothFlag = state;
- ctx->TriangleCaps ^= DD_LINE_SMOOTH;
+ ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
ctx->NewState |= _NEW_LINE;
}
break;
case GL_LINE_STIPPLE:
if (ctx->Line.StippleFlag!=state) {
ctx->Line.StippleFlag = state;
- ctx->TriangleCaps ^= DD_LINE_STIPPLE;
+ ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
ctx->NewState |= _NEW_LINE;
}
break;
@@ -303,27 +303,27 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if (ctx->Transform.Normalize != state) {
ctx->Transform.Normalize = state;
ctx->NewState |= _NEW_TRANSFORM;
- ctx->Enabled ^= ENABLE_NORMALIZE;
+ ctx->_Enabled ^= ENABLE_NORMALIZE;
}
break;
case GL_POINT_SMOOTH:
if (ctx->Point.SmoothFlag!=state) {
ctx->Point.SmoothFlag = state;
- ctx->TriangleCaps ^= DD_POINT_SMOOTH;
+ ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
ctx->NewState |= _NEW_POINT;
}
break;
case GL_POLYGON_SMOOTH:
if (ctx->Polygon.SmoothFlag!=state) {
ctx->Polygon.SmoothFlag = state;
- ctx->TriangleCaps ^= DD_TRI_SMOOTH;
+ ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
ctx->NewState |= _NEW_POLYGON;
}
break;
case GL_POLYGON_STIPPLE:
if (ctx->Polygon.StippleFlag!=state) {
ctx->Polygon.StippleFlag = state;
- ctx->TriangleCaps ^= DD_TRI_STIPPLE;
+ ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
ctx->NewState |= _NEW_POLYGON;
}
break;
@@ -350,7 +350,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if (ctx->Transform.RescaleNormals != state) {
ctx->Transform.RescaleNormals = state;
ctx->NewState |= _NEW_TRANSFORM;
- ctx->Enabled ^= ENABLE_RESCALE;
+ ctx->_Enabled ^= ENABLE_RESCALE;
}
break;
case GL_SCISSOR_TEST:
@@ -371,7 +371,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if (ctx->Stencil.Enabled!=state) {
ctx->Stencil.Enabled = state;
ctx->NewState |= _NEW_STENCIL;
- ctx->TriangleCaps ^= DD_STENCIL;
+ ctx->_TriangleCaps ^= DD_STENCIL;
}
break;
case GL_TEXTURE_1D:
@@ -567,9 +567,9 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_COLOR_SUM_EXT:
ctx->Fog.ColorSumEnabled = state;
if (state)
- SET_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR);
+ SET_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR);
else if (ctx->Light.Model.ColorControl == GL_SINGLE_COLOR)
- CLEAR_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR);
+ CLEAR_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR);
ctx->NewState |= _NEW_FOG;
break;