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authorBrian Paul <[email protected]>2013-04-16 19:06:22 -0600
committerBrian Paul <[email protected]>2013-04-17 11:59:41 -0600
commitb32fb8ac9e05b78d2bd07fcaf0d5f68525c4aa3b (patch)
tree8df87174b25eac9bd7305b73a77296dfb922f075 /src/mesa/main/enable.c
parentdfb1474aac97b94b36eed56954cbf2fadd0edded (diff)
mesa: remove DD_TRI_STIPPLE flag
Make it a local macro for the i915 driver. v2: use conditional operator instead of bit shifting Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r--src/mesa/main/enable.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 88119295a77..fe157162490 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -632,7 +632,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.StippleFlag = state;
- ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
break;
case GL_POLYGON_OFFSET_POINT:
if (!_mesa_is_desktop_gl(ctx))