diff options
author | Keith Whitwell <[email protected]> | 2000-10-30 13:31:59 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2000-10-30 13:31:59 +0000 |
commit | a96308c37db0bc0086a017d318bc3504aa5f0b1a (patch) | |
tree | 0010de3aa19901acf13b57e57e7ba465abffa95e /src/mesa/main/enable.c | |
parent | a4575499679d9d91055a35c7673b81872ec127cb (diff) |
Replace the flags Mesa was using for ctx->NewState with a new set
based on the GL attribute groups.
Introduced constants describing the circumstances under which some
key derived values can change:
_SWRAST_NEW_RASTERMASK -- ctx->RasterMask
_SWRAST_NEW_TRIANGLE -- The software rasterizer's triangle
function
_DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps
These are helpful in deciding whether you need to recalculate state if your
recalculation involves reference to a derived value.
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r-- | src/mesa/main/enable.c | 126 |
1 files changed, 80 insertions, 46 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index f60fcc44f23..6c5514fc98a 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1,4 +1,4 @@ -/* $Id: enable.c,v 1.28 2000/10/29 19:02:23 brianp Exp $ */ +/* $Id: enable.c,v 1.29 2000/10/30 13:32:00 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -61,11 +61,12 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_ALPHA_TEST: if (ctx->Color.AlphaEnabled!=state) { ctx->Color.AlphaEnabled = state; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_COLOR; } break; case GL_AUTO_NORMAL: ctx->Eval.AutoNormal = state; + ctx->NewState |= _NEW_EVAL; break; case GL_BLEND: if (ctx->Color.BlendEnabled!=state) { @@ -77,7 +78,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) else { ctx->Color.ColorLogicOpEnabled = GL_FALSE; } - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_COLOR; } break; case GL_CLIP_PLANE0: @@ -86,14 +87,12 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: - if (cap >= GL_CLIP_PLANE0 && - cap <= GL_CLIP_PLANE5 && - ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state) + if (ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state) { GLuint p = cap-GL_CLIP_PLANE0; ctx->Transform.ClipEnabled[p] = state; - ctx->NewState |= NEW_USER_CLIP; + ctx->NewState |= _NEW_TRANSFORM; if (state) { ctx->Enabled |= ENABLE_USERCLIP; @@ -115,7 +114,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_COLOR_MATERIAL: if (ctx->Light.ColorMaterialEnabled!=state) { ctx->Light.ColorMaterialEnabled = state; - ctx->NewState |= NEW_LIGHTING; + ctx->NewState |= _NEW_LIGHT; if (state) gl_update_color_material( ctx, ctx->Current.Color ); } @@ -124,7 +123,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) if (ctx->Polygon.CullFlag!=state) { ctx->Polygon.CullFlag = state; ctx->TriangleCaps ^= DD_TRI_CULL; - ctx->NewState |= NEW_POLYGON; + ctx->NewState |= _NEW_POLYGON; } break; case GL_DEPTH_TEST: @@ -134,7 +133,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } if (ctx->Depth.Test!=state) { ctx->Depth.Test = state; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_DEPTH; } break; case GL_DITHER: @@ -144,19 +143,20 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } if (ctx->Color.DitherFlag!=state) { ctx->Color.DitherFlag = state; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_COLOR; } break; case GL_FOG: if (ctx->Fog.Enabled!=state) { ctx->Fog.Enabled = state; ctx->Enabled ^= ENABLE_FOG; - ctx->NewState |= NEW_FOG|NEW_RASTER_OPS; + ctx->NewState |= _NEW_FOG; } break; case GL_HISTOGRAM: - if (ctx->Extensions.HaveHistogram) { + if (ctx->Extensions.EXT_histogram) { ctx->Pixel.HistogramEnabled = state; + ctx->NewState |= _NEW_PIXEL; } else { gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); @@ -185,7 +185,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->Enabled &= ~ENABLE_LIGHT; } - ctx->NewState |= NEW_LIGHTING; + ctx->NewState |= _NEW_LIGHT; } break; case GL_LIGHTING: @@ -194,96 +194,115 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->Enabled &= ~ENABLE_LIGHT; if (state) ctx->Enabled |= ENABLE_LIGHT; - ctx->NewState |= NEW_LIGHTING; + ctx->NewState |= _NEW_LIGHT; } break; case GL_LINE_SMOOTH: if (ctx->Line.SmoothFlag!=state) { ctx->Line.SmoothFlag = state; ctx->TriangleCaps ^= DD_LINE_SMOOTH; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_LINE; } break; case GL_LINE_STIPPLE: if (ctx->Line.StippleFlag!=state) { ctx->Line.StippleFlag = state; ctx->TriangleCaps ^= DD_LINE_STIPPLE; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_LINE; } break; case GL_INDEX_LOGIC_OP: if (ctx->Color.IndexLogicOpEnabled!=state) { ctx->Color.IndexLogicOpEnabled = state; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_COLOR; } break; case GL_COLOR_LOGIC_OP: if (ctx->Color.ColorLogicOpEnabled!=state) { ctx->Color.ColorLogicOpEnabled = state; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_COLOR; } break; case GL_MAP1_COLOR_4: ctx->Eval.Map1Color4 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP1_INDEX: ctx->Eval.Map1Index = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP1_NORMAL: ctx->Eval.Map1Normal = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP1_TEXTURE_COORD_1: ctx->Eval.Map1TextureCoord1 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP1_TEXTURE_COORD_2: ctx->Eval.Map1TextureCoord2 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP1_TEXTURE_COORD_3: ctx->Eval.Map1TextureCoord3 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP1_TEXTURE_COORD_4: ctx->Eval.Map1TextureCoord4 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP1_VERTEX_3: ctx->Eval.Map1Vertex3 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP1_VERTEX_4: ctx->Eval.Map1Vertex4 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP2_COLOR_4: ctx->Eval.Map2Color4 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP2_INDEX: ctx->Eval.Map2Index = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP2_NORMAL: ctx->Eval.Map2Normal = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP2_TEXTURE_COORD_1: ctx->Eval.Map2TextureCoord1 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP2_TEXTURE_COORD_2: ctx->Eval.Map2TextureCoord2 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP2_TEXTURE_COORD_3: ctx->Eval.Map2TextureCoord3 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP2_TEXTURE_COORD_4: ctx->Eval.Map2TextureCoord4 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP2_VERTEX_3: ctx->Eval.Map2Vertex3 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MAP2_VERTEX_4: ctx->Eval.Map2Vertex4 = state; + ctx->NewState |= _NEW_EVAL; break; case GL_MINMAX: ctx->Pixel.MinMaxEnabled = state; + ctx->NewState |= _NEW_PIXEL; break; case GL_NORMALIZE: if (ctx->Transform.Normalize != state) { ctx->Transform.Normalize = state; - ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING; + ctx->NewState |= _NEW_TRANSFORM; ctx->Enabled ^= ENABLE_NORMALIZE; } break; @@ -291,57 +310,58 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) if (ctx->Point.SmoothFlag!=state) { ctx->Point.SmoothFlag = state; ctx->TriangleCaps ^= DD_POINT_SMOOTH; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_POINT; } break; case GL_POLYGON_SMOOTH: if (ctx->Polygon.SmoothFlag!=state) { ctx->Polygon.SmoothFlag = state; ctx->TriangleCaps ^= DD_TRI_SMOOTH; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_POLYGON; } break; case GL_POLYGON_STIPPLE: if (ctx->Polygon.StippleFlag!=state) { ctx->Polygon.StippleFlag = state; ctx->TriangleCaps ^= DD_TRI_STIPPLE; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_POLYGON; } break; case GL_POLYGON_OFFSET_POINT: if (ctx->Polygon.OffsetPoint!=state) { ctx->Polygon.OffsetPoint = state; - ctx->NewState |= NEW_POLYGON; + ctx->NewState |= _NEW_POLYGON; } break; case GL_POLYGON_OFFSET_LINE: if (ctx->Polygon.OffsetLine!=state) { ctx->Polygon.OffsetLine = state; - ctx->NewState |= NEW_POLYGON; + ctx->NewState |= _NEW_POLYGON; } break; case GL_POLYGON_OFFSET_FILL: /*case GL_POLYGON_OFFSET_EXT:*/ if (ctx->Polygon.OffsetFill!=state) { ctx->Polygon.OffsetFill = state; - ctx->NewState |= NEW_POLYGON; + ctx->NewState |= _NEW_POLYGON; } break; case GL_RESCALE_NORMAL_EXT: if (ctx->Transform.RescaleNormals != state) { ctx->Transform.RescaleNormals = state; - ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING; + ctx->NewState |= _NEW_TRANSFORM; ctx->Enabled ^= ENABLE_RESCALE; } break; case GL_SCISSOR_TEST: if (ctx->Scissor.Enabled!=state) { ctx->Scissor.Enabled = state; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_SCISSOR; } break; case GL_SHARED_TEXTURE_PALETTE_EXT: ctx->Texture.SharedPalette = state; + ctx->NewState |= _NEW_TEXTURE; break; case GL_STENCIL_TEST: if (state && ctx->Visual.StencilBits==0) { @@ -350,7 +370,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } if (ctx->Stencil.Enabled!=state) { ctx->Stencil.Enabled = state; - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_STENCIL; ctx->TriangleCaps ^= DD_STENCIL; } break; @@ -358,7 +378,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) if (ctx->Visual.RGBAflag) { const GLuint curr = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= NEW_TEXTURE_ENABLE; + ctx->NewState |= _NEW_TEXTURE; if (state) { texUnit->Enabled |= TEXTURE0_1D; } @@ -371,7 +391,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) if (ctx->Visual.RGBAflag) { const GLuint curr = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= NEW_TEXTURE_ENABLE; + ctx->NewState |= _NEW_TEXTURE; if (state) { texUnit->Enabled |= TEXTURE0_2D; } @@ -384,7 +404,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) if (ctx->Visual.RGBAflag) { const GLuint curr = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= NEW_TEXTURE_ENABLE; + ctx->NewState |= _NEW_TEXTURE; if (state) { texUnit->Enabled |= TEXTURE0_3D; } @@ -400,7 +420,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) texUnit->TexGenEnabled |= Q_BIT; else texUnit->TexGenEnabled &= ~Q_BIT; - ctx->NewState |= NEW_TEXTURING; + ctx->NewState |= _NEW_TEXTURE; } break; case GL_TEXTURE_GEN_R: @@ -410,7 +430,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) texUnit->TexGenEnabled |= R_BIT; else texUnit->TexGenEnabled &= ~R_BIT; - ctx->NewState |= NEW_TEXTURING; + ctx->NewState |= _NEW_TEXTURE; } break; case GL_TEXTURE_GEN_S: @@ -420,7 +440,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) texUnit->TexGenEnabled |= S_BIT; else texUnit->TexGenEnabled &= ~S_BIT; - ctx->NewState |= NEW_TEXTURING; + ctx->NewState |= _NEW_TEXTURE; } break; case GL_TEXTURE_GEN_T: @@ -430,7 +450,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) texUnit->TexGenEnabled |= T_BIT; else texUnit->TexGenEnabled &= ~T_BIT; - ctx->NewState |= NEW_TEXTURING; + ctx->NewState |= _NEW_TEXTURE; } break; @@ -439,32 +459,38 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) */ case GL_VERTEX_ARRAY: ctx->Array.Vertex.Enabled = state; - break; + ctx->NewState |= _NEW_ARRAY; + break; case GL_NORMAL_ARRAY: ctx->Array.Normal.Enabled = state; + ctx->NewState |= _NEW_ARRAY; break; case GL_COLOR_ARRAY: ctx->Array.Color.Enabled = state; + ctx->NewState |= _NEW_ARRAY; break; case GL_INDEX_ARRAY: ctx->Array.Index.Enabled = state; + ctx->NewState |= _NEW_ARRAY; break; case GL_TEXTURE_COORD_ARRAY: ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state; + ctx->NewState |= _NEW_ARRAY; break; case GL_EDGE_FLAG_ARRAY: ctx->Array.EdgeFlag.Enabled = state; + ctx->NewState |= _NEW_ARRAY; break; /* GL_HP_occlusion_test */ case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HaveHpOcclusionTest) { + if (ctx->Extensions.HP_occlusion_test) { ctx->Depth.OcclusionTest = state; + ctx->NewState |= _NEW_DEPTH; if (state) ctx->OcclusionResult = ctx->OcclusionResultSaved; else ctx->OcclusionResultSaved = ctx->OcclusionResult; - ctx->NewState |= NEW_RASTER_OPS; } else { gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); @@ -476,12 +502,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_PIXEL_TEXTURE_SGIS: /* XXX check for extension */ ctx->Pixel.PixelTextureEnabled = state; + ctx->NewState |= _NEW_PIXEL; break; /* GL_SGIX_pixel_texture */ case GL_PIXEL_TEX_GEN_SGIX: /* XXX check for extension */ ctx->Pixel.PixelTextureEnabled = state; + ctx->NewState |= _NEW_PIXEL; break; /* GL_SGI_color_table */ @@ -489,14 +517,17 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) /* XXX check for extension */ ctx->Pixel.ColorTableEnabled = state; ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE; + ctx->NewState |= _NEW_PIXEL; break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: ctx->Pixel.PostConvolutionColorTableEnabled = state; ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE; + ctx->NewState |= _NEW_PIXEL; break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: ctx->Pixel.PostColorMatrixColorTableEnabled = state; ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE; + ctx->NewState |= _NEW_PIXEL; break; /* GL_EXT_convolution */ @@ -504,23 +535,26 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) /* XXX check for extension */ ctx->Pixel.Convolution1DEnabled = state; ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE; + ctx->NewState |= _NEW_PIXEL; break; case GL_CONVOLUTION_2D: ctx->Pixel.Convolution2DEnabled = state; ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE; + ctx->NewState |= _NEW_PIXEL; break; case GL_SEPARABLE_2D: ctx->Pixel.Separable2DEnabled = state; ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE; + ctx->NewState |= _NEW_PIXEL; break; /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.HaveTextureCubeMap) { + if (ctx->Extensions.ARB_texture_cube_map) { if (ctx->Visual.RGBAflag) { const GLuint curr = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= NEW_TEXTURE_ENABLE; + ctx->NewState |= _NEW_TEXTURE; if (state) { texUnit->Enabled |= TEXTURE0_CUBE; } @@ -542,7 +576,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) SET_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR); else if (ctx->Light.Model.ColorControl == GL_SINGLE_COLOR) CLEAR_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR); - ctx->NewState |= NEW_RASTER_OPS; + ctx->NewState |= _NEW_FOG; break; default: @@ -605,7 +639,7 @@ _mesa_IsEnabled( GLenum cap ) case GL_FOG: return ctx->Fog.Enabled; case GL_HISTOGRAM: - if (ctx->Extensions.HaveHistogram) { + if (ctx->Extensions.EXT_histogram) { return ctx->Pixel.HistogramEnabled; } else { @@ -746,7 +780,7 @@ _mesa_IsEnabled( GLenum cap ) /* GL_HP_occlusion_test */ case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HaveHpOcclusionTest) { + if (ctx->Extensions.HP_occlusion_test) { return ctx->Depth.OcclusionTest; } else { @@ -780,7 +814,7 @@ _mesa_IsEnabled( GLenum cap ) /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.HaveTextureCubeMap) { + if (ctx->Extensions.ARB_texture_cube_map) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE; } @@ -835,7 +869,7 @@ client_state( GLcontext *ctx, GLenum cap, GLboolean state ) gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" ); } - ctx->NewState |= NEW_CLIENT_STATE; + ctx->NewState |= _NEW_ARRAY; } |