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authorBrian <[email protected]>2007-10-17 16:18:45 -0600
committerKeith Whitwell <[email protected]>2008-09-21 22:13:51 -0700
commit87534210bb9fe5f4e3053d12123491a8c2ccbf6d (patch)
tree7c5b1d1e06162390f204d519c827ac5963624049 /src/mesa/main/drawpix.c
parent411d6672a6f3b228faebcf13da90388ea7671ae2 (diff)
Add some FLUSH_CURRENT() calls.
Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention... (cherry picked from commit 49adf51eeec31c9f3c995a70acc5008522689708)
Diffstat (limited to 'src/mesa/main/drawpix.c')
-rw-r--r--src/mesa/main/drawpix.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index fde93384309..244ca65e708 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -293,6 +293,8 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT(ctx, 0);
+
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE,
"glReadPixels(width=%d height=%d)", width, height );