diff options
author | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
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committer | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
commit | afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch) | |
tree | 59d65b4da12fb5379224cf5f6b808fde91523c7f /src/mesa/main/drawpix.c | |
parent | f2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff) |
Initial revision
Diffstat (limited to 'src/mesa/main/drawpix.c')
-rw-r--r-- | src/mesa/main/drawpix.c | 946 |
1 files changed, 946 insertions, 0 deletions
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c new file mode 100644 index 00000000000..a78f345a814 --- /dev/null +++ b/src/mesa/main/drawpix.c @@ -0,0 +1,946 @@ +/* $Id: drawpix.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + +#ifdef PC_HEADER +#include "all.h" +#else +#include <assert.h> +#include <stdlib.h> +#include <string.h> +#include "context.h" +#include "drawpix.h" +#include "feedback.h" +#include "image.h" +#include "macros.h" +#include "mmath.h" +#include "pixel.h" +#include "span.h" +#include "stencil.h" +#include "types.h" +#include "zoom.h" +#ifdef XFree86Server +#include "GL/xf86glx.h" +#endif +#endif + + + +/* TODO: apply texture mapping to fragments */ + + +/* + * Try to do a fast glDrawPixels. Conditions include: + * not using a display list + * simple pixel unpacking + * no raster ops + * etc.... + * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead + */ +GLboolean gl_direct_DrawPixels( GLcontext *ctx, + const struct gl_pixelstore_attrib *unpack, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GLubyte rgb[MAX_WIDTH][3]; + GLubyte rgba[MAX_WIDTH][4]; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels", + GL_FALSE); + + + if (!ctx->Current.RasterPosValid) { + /* no-op */ + return GL_TRUE; + } + + if (ctx->NewState) { + gl_update_state(ctx); + } + + /* see if device driver can do the drawpix */ + if (ctx->Driver.DrawPixels) { + GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F); + GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); + if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type, + unpack, pixels)) + return GL_TRUE; + } + + if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0 + && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0 + && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0 + && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0 + && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0 + && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0 + && ctx->Pixel.MapColorFlag==0 + && unpack->Alignment==1 + && !unpack->SwapBytes + && !unpack->LsbFirst) { + + GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F); + GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F); + GLint drawWidth = width; /* actual width drawn */ + GLint drawHeight = height; /* actual height drawn */ + GLint skipPixels = unpack->SkipPixels; + GLint skipRows = unpack->SkipRows; + GLint rowLength; + GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */ + GLint zoomY0; + + if (unpack->RowLength > 0) + rowLength = unpack->RowLength; + else + rowLength = width; + + /* If we're not using pixel zoom then do all clipping calculations + * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions + * handle the clipping. + */ + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* horizontal clipping */ + if (destX < ctx->Buffer->Xmin) { + skipPixels += (ctx->Buffer->Xmin - destX); + drawWidth -= (ctx->Buffer->Xmin - destX); + destX = ctx->Buffer->Xmin; + } + if (destX + drawWidth > ctx->Buffer->Xmax) + drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1); + if (drawWidth <= 0) + return GL_TRUE; + + /* vertical clipping */ + if (destY < ctx->Buffer->Ymin) { + skipRows += (ctx->Buffer->Ymin - destY); + drawHeight -= (ctx->Buffer->Ymin - destY); + destY = ctx->Buffer->Ymin; + } + if (destY + drawHeight > ctx->Buffer->Ymax) + drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1); + if (drawHeight <= 0) + return GL_TRUE; + } + else { + /* setup array of fragment Z value to pass to zoom function */ + GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); + GLint i; + assert(drawWidth < MAX_WIDTH); + for (i=0; i<drawWidth; i++) + zSpan[i] = z; + + /* save Y value of first row */ + zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F); + } + + + /* + * Ready to draw! + * The window region at (destX, destY) of size (drawWidth, drawHeight) + * will be written to. + * We'll take pixel data from buffer pointed to by "pixels" but we'll + * skip "skipRows" rows and skip "skipPixels" pixels/row. + */ + + if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) { + if (ctx->Visual->RGBAflag) { + GLubyte *src = (GLubyte *) pixels + + (skipRows * rowLength + skipPixels) * 4; + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (void *) src, NULL); + src += rowLength * 4; + destY++; + } + } + else { + /* with zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, + zSpan, (void *) src, zoomY0); + src += rowLength * 4; + destY++; + } + } + } + return GL_TRUE; + } + else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) { + if (ctx->Visual->RGBAflag) { + GLubyte *src = (GLubyte *) pixels + + (skipRows * rowLength + skipPixels) * 3; + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + GLint row; + for (row=0; row<drawHeight; row++) { + (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (void *) src, NULL); + src += rowLength * 3; + destY++; + } + } + else { + /* with zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY, + zSpan, (void *) src, zoomY0); + src += rowLength * 3; + destY++; + } + } + } + return GL_TRUE; + } + else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) { + if (ctx->Visual->RGBAflag) { + GLubyte *src = (GLubyte *) pixels + + (skipRows * rowLength + skipPixels); + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + GLint row; + assert(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLint i; + for (i=0;i<drawWidth;i++) { + rgb[i][0] = src[i]; + rgb[i][1] = src[i]; + rgb[i][2] = src[i]; + } + (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (void *) rgb, NULL); + src += rowLength; + destY++; + } + } + else { + /* with zooming */ + GLint row; + assert(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLint i; + for (i=0;i<drawWidth;i++) { + rgb[i][0] = src[i]; + rgb[i][1] = src[i]; + rgb[i][2] = src[i]; + } + gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY, + zSpan, (void *) rgb, zoomY0); + src += rowLength; + destY++; + } + } + } + return GL_TRUE; + } + else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) { + if (ctx->Visual->RGBAflag) { + GLubyte *src = (GLubyte *) pixels + + (skipRows * rowLength + skipPixels)*2; + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + GLint row; + assert(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLint i; + GLubyte *ptr = src; + for (i=0;i<drawWidth;i++) { + rgba[i][0] = *ptr; + rgba[i][1] = *ptr; + rgba[i][2] = *ptr++; + rgba[i][3] = *ptr++; + } + (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (void *) rgba, NULL); + src += rowLength*2; + destY++; + } + } + else { + /* with zooming */ + GLint row; + assert(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLubyte *ptr = src; + GLint i; + for (i=0;i<drawWidth;i++) { + rgba[i][0] = *ptr; + rgba[i][1] = *ptr; + rgba[i][2] = *ptr++; + rgba[i][3] = *ptr++; + } + gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, + zSpan, (void *) rgba, zoomY0); + src += rowLength*2; + destY++; + } + } + } + return GL_TRUE; + } + else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) { + GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels; + if (ctx->Visual->RGBAflag) { + /* convert CI data to RGBA */ + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + assert(drawWidth < MAX_WIDTH); + gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba); + (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (const GLubyte (*)[4])rgba, + NULL); + src += rowLength; + destY++; + } + return GL_TRUE; + } + else { + /* with zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + assert(drawWidth < MAX_WIDTH); + gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba); + gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, + zSpan, (void *) rgba, zoomY0); + src += rowLength; + destY++; + } + return GL_TRUE; + } + } + else { + /* write CI data to CI frame buffer */ + GLint row; + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + for (row=0; row<drawHeight; row++) { + (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY, + src, NULL); + src += rowLength; + destY++; + } + return GL_TRUE; + } + else { + /* with zooming */ + return GL_FALSE; + } + } + } + else { + /* can't handle this pixel format and/or data type here */ + return GL_FALSE; + } + } + else { + /* can't do direct render, have to use slow path */ + return GL_FALSE; + } +} + + + +/* + * Do glDrawPixels of index pixels. + */ +static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y, + const struct gl_image *image ) +{ + GLint width, height, widthInBytes; + const GLint desty = y; + GLint i, j; + GLdepth zspan[MAX_WIDTH]; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + + assert(image); + assert(image->Format == GL_COLOR_INDEX); + + width = image->Width; + height = image->Height; + if (image->Type == GL_BITMAP) + widthInBytes = (width + 7) / 8; + else + widthInBytes = width; + + /* Fragment depth values */ + if (ctx->Depth.Test) { + GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); + for (i=0;i<width;i++) { + zspan[i] = zval; + } + } + + /* process the image row by row */ + for (i=0;i<height;i++,y++) { + GLuint ispan[MAX_WIDTH]; + + /* convert to uints */ + switch (image->Type) { + case GL_UNSIGNED_BYTE: + { + GLubyte *src = (GLubyte *) image->Data + i * width; + for (j=0;j<width;j++) { + ispan[j] = (GLuint) *src++; + } + } + break; + case GL_FLOAT: + { + GLfloat *src = (GLfloat *) image->Data + i * width; + for (j=0;j<width;j++) { + ispan[j] = (GLuint) (GLint) *src++; + } + } + break; + case GL_BITMAP: + { + GLubyte *src = (GLubyte *) image->Data + i * widthInBytes; + for (j=0;j<width;j++) { + ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1; + } + } + break; + default: + gl_problem( ctx, "draw_index_pixels type" ); + return; + } + + /* apply shift and offset */ + if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) { + gl_shift_and_offset_ci( ctx, width, ispan ); + } + + if (ctx->Visual->RGBAflag) { + /* Convert index to RGBA and write to frame buffer */ + GLubyte rgba[MAX_WIDTH][4]; + gl_map_ci_to_rgba( ctx, width, ispan, rgba ); + if (zoom) { + gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, + (const GLubyte (*)[4])rgba, desty ); + } + else { + gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); + } + } + else { + /* optionally apply index map then write to frame buffer */ + if (ctx->Pixel.MapColorFlag) { + gl_map_ci(ctx, width, ispan); + } + if (zoom) { + gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty ); + } + else { + gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP ); + } + } + } + +} + + + +/* + * Do glDrawPixels of stencil image. The image datatype may either + * be GLubyte or GLbitmap. + */ +static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, + const struct gl_image *image ) +{ + GLint widthInBytes, width, height; + const GLint desty = y; + GLint i; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + + assert(image); + assert(image->Format == GL_STENCIL_INDEX); + assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP); + + if (image->Type == GL_UNSIGNED_BYTE) + widthInBytes = image->Width; + else + widthInBytes = (image->Width + 7) / 8; + width = image->Width; + height = image->Height; + + /* process the image row by row */ + for (i=0;i<height;i++,y++) { + GLstencil *src = (GLstencil*)image->Data + i * widthInBytes; + GLstencil *stencilValues; + GLstencil stencilCopy[MAX_WIDTH]; + + if (image->Type == GL_BITMAP) { + /* convert bitmap data to GLubyte (0 or 1) data */ + GLint j; + for (j = 0; j < width; j++) { + stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1; + } + src = stencilCopy; + } + + if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift + || ctx->Pixel.MapStencilFlag) { + + /* make copy of stencil values */ + if (src != stencilCopy) + MEMCPY( stencilCopy, src, width * sizeof(GLstencil)); + + /* apply shift and offset */ + if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) { + gl_shift_and_offset_stencil( ctx, width, stencilCopy ); + } + + /* mapping */ + if (ctx->Pixel.MapStencilFlag) { + gl_map_stencil( ctx, width, stencilCopy ); + } + + stencilValues = stencilCopy; + } + else { + /* use stencil values in-place */ + stencilValues = src; + } + + /* write stencil values to stencil buffer */ + if (zoom) { + gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y, + stencilValues, desty ); + } + else { + gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues ); + } + } +} + + + +/* + * Do a glDrawPixels of depth values. + */ +static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, + const struct gl_image *image ) +{ + GLint width, height; + const GLint desty = y; + GLubyte rgba[MAX_WIDTH][4]; + GLuint ispan[MAX_WIDTH]; + const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + + assert(image); + assert(image->Format == GL_DEPTH_COMPONENT); + + width = image->Width; + height = image->Height; + + /* Color or index */ + if (ctx->Visual->RGBAflag) { + GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F); + GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F); + GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F); + GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F); + GLint i; + for (i=0; i<width; i++) { + rgba[i][RCOMP] = r; + rgba[i][GCOMP] = g; + rgba[i][BCOMP] = b; + rgba[i][ACOMP] = a; + } + } + else { + GLint i; + for (i=0;i<width;i++) { + ispan[i] = ctx->Current.RasterIndex; + } + } + + if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) + && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { + /* Special case: directly write 16-bit depth values */ + GLint j; + for (j=0;j<height;j++,y++) { + GLdepth *zptr = (GLdepth *) image->Data + j * width; + gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP ); + } + } + else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint) + && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { + /* Special case: directly write 32-bit depth values */ + GLint i, j; + /* Compute shift value to scale 32-bit uints down to depth values. */ + GLuint shift = 0; + GLuint max = MAX_DEPTH; + while ((max&0x80000000)==0) { + max = max << 1; + shift++; + } + for (j=0;j<height;j++,y++) { + GLdepth zspan[MAX_WIDTH]; + GLuint *zptr = (GLuint *) image->Data + j * width; + for (i=0;i<width;i++) { + zspan[i] = zptr[i] >> shift; + } + gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); + } + } + else { + /* General case (slower) */ + GLint i, j; + + /* process image row by row */ + for (i=0;i<height;i++,y++) { + GLfloat depth[MAX_WIDTH]; + GLdepth zspan[MAX_WIDTH]; + + switch (image->Type) { + case GL_UNSIGNED_SHORT: + { + GLushort *src = (GLushort *) image->Data + i * width; + for (j=0;j<width;j++) { + depth[j] = USHORT_TO_FLOAT( *src++ ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *src = (GLuint *) image->Data + i * width; + for (j=0;j<width;j++) { + depth[j] = UINT_TO_FLOAT( *src++ ); + } + } + break; + case GL_FLOAT: + { + GLfloat *src = (GLfloat *) image->Data + i * width; + for (j=0;j<width;j++) { + depth[j] = *src++; + } + } + break; + default: + gl_problem(ctx, "Bad type in draw_depth_pixels"); + return; + } + + /* apply depth scale and bias */ + if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) { + for (j=0;j<width;j++) { + depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; + } + } + + /* clamp depth values to [0,1] and convert from floats to integers */ + for (j=0;j<width;j++) { + zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE); + } + + if (ctx->Visual->RGBAflag) { + if (zoom) { + gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, + (const GLubyte (*)[4])rgba, desty ); + } + else { + gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); + } + } + else { + if (zoom) { + gl_write_zoomed_index_span( ctx, width, x, y, zspan, + ispan, GL_BITMAP ); + } + else { + gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP ); + } + } + + } + } +} + + + +/* Simple unpacking parameters: */ +static struct gl_pixelstore_attrib NoUnpack = { + 1, /* Alignment */ + 0, /* RowLength */ + 0, /* SkipPixels */ + 0, /* SkipRows */ + 0, /* ImageHeight */ + 0, /* SkipImages */ + GL_FALSE, /* SwapBytes */ + GL_FALSE /* LsbFirst */ +}; + + +/* + * Do glDrawPixels of RGBA pixels. + */ +static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, + const struct gl_image *image ) +{ + GLint width, height; + GLint i, j; + const GLint desty = y; + GLdepth zspan[MAX_WIDTH]; + GLboolean quickDraw; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + + assert(image); + + /* Try an optimized glDrawPixels first */ + if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height, + image->Format, image->Type, image->Data )) + return; + + width = image->Width; + height = image->Height; + + /* Fragment depth values */ + if (ctx->Depth.Test) { + /* fill in array of z values */ + GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); + for (i=0;i<width;i++) { + zspan[i] = z; + } + } + + if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0 + && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) { + quickDraw = GL_TRUE; + } + else { + quickDraw = GL_FALSE; + } + + { + /* General solution */ + GLboolean r_flag, g_flag, b_flag, a_flag, l_flag; + GLuint components; + GLubyte rgba[MAX_WIDTH][4]; + GLfloat rf[MAX_WIDTH]; + GLfloat gf[MAX_WIDTH]; + GLfloat bf[MAX_WIDTH]; + DEFARRAY(GLfloat,af,MAX_WIDTH); + CHECKARRAY(af,return); + + r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE; + switch (image->Format) { + case GL_RED: + r_flag = GL_TRUE; + components = 1; + break; + case GL_GREEN: + g_flag = GL_TRUE; + components = 1; + break; + case GL_BLUE: + b_flag = GL_TRUE; + components = 1; + break; + case GL_ALPHA: + a_flag = GL_TRUE; + components = 1; + break; + case GL_RGB: + r_flag = g_flag = b_flag = GL_TRUE; + components = 3; + break; + case GL_LUMINANCE: + l_flag = GL_TRUE; + components = 1; + break; + case GL_LUMINANCE_ALPHA: + l_flag = a_flag = GL_TRUE; + components = 2; + break; + case GL_RGBA: + r_flag = g_flag = b_flag = a_flag = GL_TRUE; + components = 4; + break; + default: + gl_problem(ctx, "Bad type in draw_rgba_pixels"); + goto cleanup; + } + + /* process the image row by row */ + for (i=0;i<height;i++,y++) { + /* convert to floats */ + switch (image->Type) { + case GL_UNSIGNED_BYTE: + { + GLubyte *src = (GLubyte *) image->Data + i * width * components; + for (j=0;j<width;j++) { + if (l_flag) { + rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++); + } + else { + rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0; + gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0; + bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0; + } + af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0; + } + } + break; + case GL_FLOAT: + { + GLfloat *src = (GLfloat *) image->Data + i * width * components; + for (j=0;j<width;j++) { + if (l_flag) { + rf[j] = gf[j] = bf[j] = *src++; + } + else { + rf[j] = r_flag ? *src++ : 0.0; + gf[j] = g_flag ? *src++ : 0.0; + bf[j] = b_flag ? *src++ : 0.0; + } + af[j] = a_flag ? *src++ : 1.0; + } + } + break; + default: + gl_problem( ctx, "draw_rgba_pixels type" ); + goto cleanup; + } + + /* apply scale and bias */ + if (ctx->Pixel.ScaleOrBiasRGBA) { + gl_scale_and_bias_color(ctx, width, rf, gf, bf, af); + } + + /* apply pixel mappings */ + if (ctx->Pixel.MapColorFlag) { + gl_map_color(ctx, width, rf, gf, bf, af); + } + + /* convert to integers */ + for (j=0;j<width;j++) { + rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F); + rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F); + rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F); + rgba[j][ACOMP] = (GLint) (af[j] * 255.0F); + } + + /* write to frame buffer */ + if (quickDraw) { + (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, + (const GLubyte (*)[4])rgba, NULL); + } + else if (zoom) { + gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, + (const GLubyte (*)[4])rgba, desty ); + } + else { + gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP); + } + } +cleanup: + UNDEFARRAY(af); + } +} + + + +/* + * Execute glDrawPixels + */ +void gl_DrawPixels( GLcontext* ctx, struct gl_image *image ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels"); + + + if (gl_image_error_test( ctx, image, "glDrawPixels" )) + return; + + if (ctx->RenderMode==GL_RENDER) { + GLint x, y; + if (!ctx->Current.RasterPosValid) { + return; + } + + x = (GLint) (ctx->Current.RasterPos[0] + 0.5F); + y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); + + switch (image->Format) { + case GL_COLOR_INDEX: + draw_index_pixels( ctx, x, y, image ); + break; + case GL_STENCIL_INDEX: + draw_stencil_pixels( ctx, x, y, image ); + break; + case GL_DEPTH_COMPONENT: + draw_depth_pixels( ctx, x, y, image ); + break; + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_RGB: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_RGBA: + draw_rgba_pixels( ctx, x, y, image ); + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" ); + return; + } + } + else if (ctx->RenderMode==GL_FEEDBACK) { + if (ctx->Current.RasterPosValid) { + GLfloat color[4]; + GLfloat texcoord[4], invq; + UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor); + invq = 1.0F / ctx->Current.Texcoord[0][3]; + texcoord[0] = ctx->Current.Texcoord[0][0] * invq; + texcoord[1] = ctx->Current.Texcoord[0][1] * invq; + texcoord[2] = ctx->Current.Texcoord[0][2] * invq; + texcoord[3] = ctx->Current.Texcoord[0][3]; + FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); + gl_feedback_vertex( ctx, + ctx->Current.RasterPos[0], + ctx->Current.RasterPos[1], + ctx->Current.RasterPos[2], + ctx->Current.RasterPos[3], + color, ctx->Current.Index, texcoord ); + } + } + else if (ctx->RenderMode==GL_SELECT) { + if (ctx->Current.RasterPosValid) { + gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); + } + } +} + |