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authorMarek Olšák <[email protected]>2020-02-03 20:40:09 -0500
committerMarge Bot <[email protected]>2020-02-11 00:34:57 +0000
commit47d7e21619218348c86ca6909cf695f78c9778c6 (patch)
tree93bc04affddaa74ffb761048e91934122a630edc /src/mesa/main/draw.c
parent734654a89cf588d88b2932b931612374ef2884eb (diff)
mesa: remove unused _mesa_prim::is_indirect
Reviewed-by: Mathias Fröhlich <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3766>
Diffstat (limited to 'src/mesa/main/draw.c')
-rw-r--r--src/mesa/main/draw.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/draw.c b/src/mesa/main/draw.c
index bfa318553f6..09170525ab7 100644
--- a/src/mesa/main/draw.c
+++ b/src/mesa/main/draw.c
@@ -367,7 +367,6 @@ _mesa_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
prim.num_instances = numInstances;
prim.base_instance = baseInstance;
prim.draw_id = drawID;
- prim.is_indirect = 0;
prim.start = start;
prim.count = count;
@@ -776,7 +775,6 @@ _mesa_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
prim.start = 0;
prim.count = count;
prim.indexed = 1;
- prim.is_indirect = 0;
prim.basevertex = basevertex;
prim.num_instances = numInstances;
prim.base_instance = baseInstance;
@@ -1239,7 +1237,6 @@ _mesa_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
prim[i].num_instances = 1;
prim[i].base_instance = 0;
prim[i].draw_id = i;
- prim[i].is_indirect = 0;
if (basevertex != NULL)
prim[i].basevertex = basevertex[i];
else
@@ -1269,7 +1266,6 @@ _mesa_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
prim[0].num_instances = 1;
prim[0].base_instance = 0;
prim[0].draw_id = i;
- prim[0].is_indirect = 0;
if (basevertex != NULL)
prim[0].basevertex = basevertex[i];
else
@@ -1387,7 +1383,6 @@ _mesa_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
prim.mode = mode;
prim.num_instances = numInstances;
prim.base_instance = 0;
- prim.is_indirect = 0;
/* Maybe we should do some primitive splitting for primitive restart
* (like in DrawArrays), but we have no way to know how many vertices
@@ -2093,7 +2088,6 @@ draw_indirect(struct gl_context *ctx, GLuint mode,
prim[i].mode = mode;
prim[i].indexed = !!ib;
prim[i].indirect_offset = indirect_offset;
- prim[i].is_indirect = 1;
prim[i].draw_id = i;
}