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authorMarek Olšák <[email protected]>2020-03-21 22:49:03 -0400
committerMarek Olšák <[email protected]>2020-04-06 10:28:53 -0400
commitf3cce7087a562f77be7306e70d4e62bc214bb5fa (patch)
tree1d5f93dc13deb0e7822a9296a4b48f61442ec665 /src/mesa/main/draw.c
parente630271e0ec3eee7d921d76d3924873f6ee6b59b (diff)
mesa: don't ever bind NullBufferObj for glBindBuffer targets
Since VAOs don't use NullBufferObj for vertex attribs anymore, let's remove more uses of NullBufferObj. Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4466>
Diffstat (limited to 'src/mesa/main/draw.c')
-rw-r--r--src/mesa/main/draw.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/draw.c b/src/mesa/main/draw.c
index 5bb254e00d2..53946a72b20 100644
--- a/src/mesa/main/draw.c
+++ b/src/mesa/main/draw.c
@@ -917,7 +917,8 @@ _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
"(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
"base %d\n",
start, end, type, count,
- ctx->Array.VAO->IndexBufferObj->Name, basevertex);
+ ctx->Array.VAO->IndexBufferObj ?
+ ctx->Array.VAO->IndexBufferObj->Name : 0, basevertex);
}
if ((int) start + basevertex < 0 || end + basevertex >= max_element)