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authorEric Anholt <[email protected]>2012-08-01 12:38:56 -0700
committerIan Romanick <[email protected]>2012-10-24 11:41:06 -0700
commitbd9f729091bbbce521d4526afd0230da2a7cf350 (patch)
tree46d66fc02c2cafc1678252f933f82b7aadde1885 /src/mesa/main/dlopen.c
parent6fc0ebb44ac7b2119f028608123e29f2ea8285a9 (diff)
mesa: Fix glPopAttrib() behavior on GL_FRAMEBUFFER_SRGB.
I happened to notice this while looking at a blit pass in l4d2, which had an optional push/pop around framebuffer srgb setting. It didn't matter in the end, but the fix is sitting in my tree now. Reviewed-by: Brian Paul <[email protected]> NOTE: This is a candidate for the 8.0 branch. (cherry picked from commit 4bbd12036819ed6a2d0993c437e0c02bf0c92b0b)
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