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authorKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
committerKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/dlist.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/dlist.h')
-rw-r--r--src/mesa/main/dlist.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h
index e24ce6fe738..cbe8a4b47c2 100644
--- a/src/mesa/main/dlist.h
+++ b/src/mesa/main/dlist.h
@@ -1,4 +1,4 @@
-/* $Id: dlist.h,v 1.6 2000/09/24 16:11:55 brianp Exp $ */
+/* $Id: dlist.h,v 1.7 2000/11/16 21:05:34 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -54,9 +54,17 @@ extern void _mesa_NewList( GLuint list, GLenum mode );
extern void _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize );
-extern void gl_compile_cassette( GLcontext *ctx );
-
extern void gl_save_error( GLcontext *ctx, GLenum error, const char *s );
+void *
+_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz );
+
+int
+_mesa_alloc_opcode( GLcontext *ctx, GLuint sz,
+ void (*execute)( GLcontext *, void * ),
+ void (*destroy)( GLcontext *, void * ),
+ void (*print)( GLcontext *, void * ) );
+
+
#endif