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authorChris Forbes <[email protected]>2012-12-16 20:58:00 +1300
committerChris Forbes <[email protected]>2013-03-02 11:35:22 +1300
commit61d42ffef49e0be1d6b5b7565d5e448428360843 (patch)
tree2fd09b5912c44dd62220cfe46ab7aa7ae0ce2f0d /src/mesa/main/dlist.h
parent032896cbf9daa6937cf6816e54cf4b1414cae901 (diff)
mesa: support multisample textures in framebuffer completeness check
- sample count must be the same on all attachments - fixedsamplepositions must be the same on all attachments (renderbuffers have fixedsamplepositions=true implicitly; only multisample textures can choose to have it false) V2: - fix wrapping to 80 columns, debug message, fix for state moving from texobj to image. - stencil texturing tweaks tidied up and folded in here. V3: - Removed silly stencil hacks entirely; the extension doesn't actually make stencil-only textures legal at all. - Moved sample count / fixed sample locations checks into existing attachment-type-specific blocks, as suggested by Eric V4: - Removed stencil hacks which were missed in V3 (thanks Eric) - Don't move the declaration of texImg; only required pre-V3. Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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