diff options
author | Pierre-Eric Pelloux-Prayer <[email protected]> | 2019-05-23 11:40:11 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2019-08-19 18:50:03 -0400 |
commit | a886025ef502c043bd1d908335f80c95b5f6ffe9 (patch) | |
tree | 94be707ccf7cc7a155c0215f13065d23eb0dec48 /src/mesa/main/dlist.c | |
parent | 8c76221886358ce9f1377507c317d3aa1b02d23c (diff) |
mesa: add EXT_dsa glCompressedTex* functions display list support
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r-- | src/mesa/main/dlist.c | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index be77c386d62..10b2f078ae8 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -596,7 +596,12 @@ typedef enum OPCODE_COPY_MULTITEX_SUB_IMAGE2D, OPCODE_COPY_MULTITEX_SUB_IMAGE3D, OPCODE_MULTITEXENV, + OPCODE_COMPRESSED_TEXTURE_IMAGE_1D, + OPCODE_COMPRESSED_TEXTURE_IMAGE_2D, + OPCODE_COMPRESSED_TEXTURE_IMAGE_3D, + OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D, + OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D, /* The following three are meta instructions */ OPCODE_ERROR, /* raise compiled-in error */ @@ -1245,6 +1250,7 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) break; case OPCODE_TEXTURE_SUB_IMAGE1D: case OPCODE_MULTITEX_SUB_IMAGE1D: + case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D: free(get_pointer(&n[8])); break; case OPCODE_TEXTURE_SUB_IMAGE2D: @@ -1254,8 +1260,18 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) break; case OPCODE_TEXTURE_SUB_IMAGE3D: case OPCODE_MULTITEX_SUB_IMAGE3D: + case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D: free(get_pointer(&n[12])); break; + case OPCODE_COMPRESSED_TEXTURE_IMAGE_1D: + free(get_pointer(&n[8])); + break; + case OPCODE_COMPRESSED_TEXTURE_IMAGE_2D: + free(get_pointer(&n[9])); + break; + case OPCODE_COMPRESSED_TEXTURE_IMAGE_3D: + free(get_pointer(&n[10])); + break; case OPCODE_CONTINUE: n = (Node *) get_pointer(&n[1]); free(block); @@ -10430,6 +10446,158 @@ save_MultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * static void GLAPIENTRY +save_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + CALL_CompressedTextureImage1DEXT(ctx->Exec, (texture, target, level, + internalFormat, width, + border, imageSize, + data)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_IMAGE_1D, + 7 + POINTER_DWORDS); + if (n) { + n[1].ui = texture; + n[2].e = target; + n[3].i = level; + n[4].e = internalFormat; + n[5].i = (GLint) width; + n[6].i = border; + n[7].i = imageSize; + save_pointer(&n[8], + copy_data(data, imageSize, "glCompressedTextureImage1DEXT")); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTextureImage1DEXT(ctx->Exec, + (texture, target, level, internalFormat, + width, border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, + const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + CALL_CompressedTextureImage2DEXT(ctx->Exec, (texture, target, level, + internalFormat, width, height, + border, imageSize, data)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_IMAGE_2D, + 8 + POINTER_DWORDS); + if (n) { + n[1].ui = texture; + n[2].e = target; + n[3].i = level; + n[4].e = internalFormat; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].i = border; + n[8].i = imageSize; + save_pointer(&n[9], + copy_data(data, imageSize, "glCompressedTextureImage2DEXT")); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTextureImage2DEXT(ctx->Exec, + (texture, target, level, internalFormat, + width, height, border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + CALL_CompressedTextureImage3DEXT(ctx->Exec, (texture, target, level, + internalFormat, width, + height, depth, border, + imageSize, data)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_IMAGE_3D, + 9 + POINTER_DWORDS); + if (n) { + n[1].ui = texture; + n[2].e = target; + n[3].i = level; + n[4].e = internalFormat; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].i = (GLint) depth; + n[8].i = border; + n[9].i = imageSize; + save_pointer(&n[10], + copy_data(data, imageSize, "glCompressedTextureImage3DEXT")); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTextureImage3DEXT(ctx->Exec, + (texture, target, level, internalFormat, + width, height, depth, border, imageSize, + data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid * data) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D, + 7 + POINTER_DWORDS); + if (n) { + n[1].ui = texture; + n[2].e = target; + n[3].i = level; + n[4].i = xoffset; + n[5].i = (GLint) width; + n[6].e = format; + n[7].i = imageSize; + save_pointer(&n[8], + copy_data(data, imageSize, "glCompressedTextureSubImage1DEXT")); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTextureSubImage1DEXT(ctx->Exec, (texture, target, level, xoffset, + width, format, imageSize, data)); + } +} + + +static void GLAPIENTRY save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, @@ -10462,6 +10630,42 @@ save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, } +static void GLAPIENTRY +save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid * data) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D, + 11 + POINTER_DWORDS); + if (n) { + n[1].ui = texture; + n[2].e = target; + n[3].i = level; + n[4].i = xoffset; + n[5].i = yoffset; + n[6].i = zoffset; + n[7].i = (GLint) width; + n[8].i = (GLint) height; + n[9].i = (GLint) depth; + n[10].e = format; + n[11].i = imageSize; + save_pointer(&n[12], + copy_data(data, imageSize, "glCompressedTextureSubImage3DEXT")); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTextureSubImage3DEXT(ctx->Exec, + (texture, target, level, xoffset, yoffset, + zoffset, width, height, depth, format, + imageSize, data)); + } +} + + /** * Save an error-generating command into display list. * @@ -12300,12 +12504,42 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_MultiTexEnvfvEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, params)); } break; + case OPCODE_COMPRESSED_TEXTURE_IMAGE_1D: + CALL_CompressedTextureImage1DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i, + n[4].e, n[5].i, n[6].i, + n[7].i, get_pointer(&n[8]))); + break; + case OPCODE_COMPRESSED_TEXTURE_IMAGE_2D: + CALL_CompressedTextureImage2DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i, + n[4].e, n[5].i, n[6].i, + n[7].i, n[8].i, + get_pointer(&n[9]))); + break; + case OPCODE_COMPRESSED_TEXTURE_IMAGE_3D: + CALL_CompressedTextureImage3DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i, + n[4].e, n[5].i, n[6].i, + n[7].i, n[8].i, n[9].i, + get_pointer(&n[10]))); + break; + case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D: + CALL_CompressedTextureSubImage1DEXT(ctx->Exec, + (n[1].ui, n[2].e, n[3].i, n[4].i, + n[5].i, n[6].e, n[7].i, + get_pointer(&n[8]))); + break; case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D: CALL_CompressedTextureSubImage2DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].e, n[9].i, get_pointer(&n[10]))); break; + case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D: + CALL_CompressedTextureSubImage3DEXT(ctx->Exec, + (n[1].ui, n[2].e, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i, + n[9].i, n[10].e, n[11].i, + get_pointer(&n[12]))); + break; case OPCODE_CONTINUE: n = (Node *) get_pointer(&n[1]); @@ -13333,7 +13567,12 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_MultiTexEnvfvEXT(table, save_MultiTexEnvfvEXT); SET_MultiTexEnviEXT(table, save_MultiTexEnviEXT); SET_MultiTexEnvivEXT(table, save_MultiTexEnvivEXT); + SET_CompressedTextureImage1DEXT(table, save_CompressedTextureImage1DEXT); + SET_CompressedTextureImage2DEXT(table, save_CompressedTextureImage2DEXT); + SET_CompressedTextureImage3DEXT(table, save_CompressedTextureImage3DEXT); + SET_CompressedTextureSubImage1DEXT(table, save_CompressedTextureSubImage1DEXT); SET_CompressedTextureSubImage2DEXT(table, save_CompressedTextureSubImage2DEXT); + SET_CompressedTextureSubImage3DEXT(table, save_CompressedTextureSubImage3DEXT); } |