diff options
author | Brian Paul <[email protected]> | 2005-01-12 04:01:08 +0000 |
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committer | Brian Paul <[email protected]> | 2005-01-12 04:01:08 +0000 |
commit | a9e34c68ac0538699a144f67d3ce83ccb8f49be9 (patch) | |
tree | ae9f6d8f3dd361ecc4303e7e19dbe6c9330ee726 /src/mesa/main/dlist.c | |
parent | 591b72b6a9718e908b11c7c2fd3bbf9e5b432677 (diff) |
Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r-- | src/mesa/main/dlist.c | 80 |
1 files changed, 79 insertions, 1 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 8ef5269cd89..beacf5b1f99 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -322,6 +322,10 @@ typedef enum { /* GL_ATI_fragment_shader */ OPCODE_BIND_FRAGMENT_SHADER_ATI, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, + /* OpenGL 2.0 */ + OPCODE_STENCIL_FUNC_SEPARATE, + OPCODE_STENCIL_OP_SEPARATE, + OPCODE_STENCIL_MASK_SEPARATE, /* Vertex attributes -- fallback for when optimized display * list build isn't active. @@ -799,6 +803,11 @@ _mesa_init_lists( void ) InstSize[OPCODE_BIND_FRAGMENT_SHADER_ATI] = 2; InstSize[OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI] = 6; #endif + /* OpenGL 2.0 */ + InstSize[OPCODE_STENCIL_FUNC_SEPARATE] = 5; + InstSize[OPCODE_STENCIL_MASK_SEPARATE] = 3; + InstSize[OPCODE_STENCIL_OP_SEPARATE] = 5; + InstSize[OPCODE_ATTR_1F_NV] = 3; InstSize[OPCODE_ATTR_2F_NV] = 4; InstSize[OPCODE_ATTR_3F_NV] = 5; @@ -3259,6 +3268,61 @@ static void GLAPIENTRY save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) } +static void GLAPIENTRY +save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = face; + n[2].e = func; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + ctx->Exec->StencilFuncSeparate(face, func, ref, mask); + } +} + + +static void GLAPIENTRY +save_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); + if (n) { + n[1].e = face; + n[2].ui = mask; + } + if (ctx->ExecuteFlag) { + ctx->Exec->StencilMaskSeparate(face, mask); + } +} + + +static void GLAPIENTRY +save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP_SEPARATE, 4 ); + if (n) { + n[1].e = face; + n[2].e = fail; + n[3].e = zfail; + n[4].e = zpass; + } + if (ctx->ExecuteFlag) { + ctx->Exec->StencilOpSeparate(face, fail, zfail, zpass); + } +} + + static void GLAPIENTRY save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); @@ -4567,7 +4631,7 @@ static void GLAPIENTRY save_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 2 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_BOUNDS_EXT, 2 ); if (n) { n[1].f = (GLfloat) zmin; n[2].f = (GLfloat) zmax; @@ -6052,6 +6116,15 @@ execute_list( GLcontext *ctx, GLuint list ) case OPCODE_STENCIL_OP: (*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e ); break; + case OPCODE_STENCIL_FUNC_SEPARATE: + ctx->Exec->StencilFuncSeparate( n[1].e, n[2].e, n[3].i, n[4].ui ); + break; + case OPCODE_STENCIL_MASK_SEPARATE: + ctx->Exec->StencilMaskSeparate( n[1].e, n[2].ui ); + break; + case OPCODE_STENCIL_OP_SEPARATE: + ctx->Exec->StencilOpSeparate( n[1].e, n[2].e, n[3].e, n[4].e ); + break; case OPCODE_TEXENV: { GLfloat params[4]; @@ -7628,6 +7701,11 @@ _mesa_init_dlist_table( struct _glapi_table *table ) table->TexImage3D = save_TexImage3D; table->TexSubImage3D = save_TexSubImage3D; + /* GL 2.0 */ + table->StencilFuncSeparate = save_StencilFuncSeparate; + table->StencilMaskSeparate = save_StencilMaskSeparate; + table->StencilOpSeparate = save_StencilOpSeparate; + /* GL_ARB_imaging */ /* Not all are supported */ table->BlendColor = save_BlendColor; |