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authorBrian Paul <[email protected]>1999-10-13 18:42:49 +0000
committerBrian Paul <[email protected]>1999-10-13 18:42:49 +0000
commitbd5cdaf4442872d3cd2ff94eeafadd481d27fcfb (patch)
tree0adfaaa95b9d0b5334a7a45e3599ef905b188bb2 /src/mesa/main/dlist.c
parent1a3b8ffe01a3844d990627db3d5f2f04006f17eb (diff)
removed GL_ prefix from memory macros
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r--src/mesa/main/dlist.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index ec36bd4a281..15ca3d9a452 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.8 1999/10/10 12:51:29 brianp Exp $ */
+/* $Id: dlist.c,v 1.9 1999/10/13 18:42:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -303,7 +303,7 @@ static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount )
/* This block is full. Allocate a new block and chain to it */
n = ctx->CurrentBlock + ctx->CurrentPos;
n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) GL_ALLOC( sizeof(Node) * BLOCK_SIZE );
+ newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
if (!newblock) {
gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" );
return NULL;
@@ -329,7 +329,7 @@ static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount )
*/
static Node *make_empty_list( void )
{
- Node *n = (Node *) GL_ALLOC( sizeof(Node) );
+ Node *n = (Node *) MALLOC( sizeof(Node) );
n[0].opcode = OPCODE_END_OF_LIST;
return n;
}
@@ -385,7 +385,7 @@ void gl_destroy_list( GLcontext *ctx, GLuint list )
n += InstSize[n[0].opcode];
break;
case OPCODE_POLYGON_STIPPLE:
- GL_FREE( n[1].data );
+ FREE( n[1].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE1D:
@@ -412,11 +412,11 @@ void gl_destroy_list( GLcontext *ctx, GLuint list )
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
- GL_FREE( block );
+ FREE( block );
block = n;
break;
case OPCODE_END_OF_LIST:
- GL_FREE( block );
+ FREE( block );
done = GL_TRUE;
break;
default:
@@ -1670,7 +1670,7 @@ static void save_PixelMapfv( GLcontext *ctx,
if (n) {
n[1].e = map;
n[2].i = mapsize;
- n[3].data = (void *) GL_ALLOC( mapsize * sizeof(GLfloat) );
+ n[3].data = (void *) MALLOC( mapsize * sizeof(GLfloat) );
MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
}
if (ctx->ExecuteFlag) {
@@ -1766,7 +1766,7 @@ static void save_PolygonStipple( GLcontext *ctx, const GLuint *pattern )
n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 );
if (n) {
void *data;
- n[1].data = GL_ALLOC( 32 * 4 );
+ n[1].data = MALLOC( 32 * 4 );
data = n[1].data; /* This needed for Acorn compiler */
MEMCPY( data, pattern, 32 * 4 );
}
@@ -2388,7 +2388,7 @@ void gl_compile_cassette( GLcontext *ctx )
if (!n || !new_im) {
if (n)
- GL_FREE(n);
+ FREE(n);
if (new_im)
gl_immediate_free(new_im);
return;
@@ -2397,7 +2397,7 @@ void gl_compile_cassette( GLcontext *ctx )
/* Do some easy optimizations of the cassette.
*/
if (im->v.Obj.size < 4 && im->Count > 15) {
- im->Bounds = (GLfloat (*)[3]) GL_ALLOC(6 * sizeof(GLfloat));
+ im->Bounds = (GLfloat (*)[3]) MALLOC(6 * sizeof(GLfloat));
(gl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj );
}
@@ -3038,7 +3038,7 @@ void gl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
/* Allocate new display list */
ctx->CurrentListNum = list;
- ctx->CurrentBlock = (Node *) GL_ALLOC( sizeof(Node) * BLOCK_SIZE );
+ ctx->CurrentBlock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
ctx->CurrentListPtr = ctx->CurrentBlock;
ctx->CurrentPos = 0;
@@ -3089,7 +3089,7 @@ void gl_EndList( GLcontext *ctx )
/* KW: Put back the old input pointer.
*/
- GL_FREE( ctx->input );
+ FREE( ctx->input );
SET_IMMEDIATE( ctx, ctx->VB->IM );
gl_reset_input( ctx );