diff options
author | Brian Paul <[email protected]> | 2004-11-27 20:07:08 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-11-27 20:07:08 +0000 |
commit | b5b8d22c4ee921dff99b898a5907023b20670a27 (patch) | |
tree | f86cfa06e3fbe8c3d73fc665e79294c0257d53ff /src/mesa/main/dlist.c | |
parent | 0699b0bb171ffba453222154c4b2c047a30a2a8b (diff) |
Change the dispatch offsets for the VertexAttrib*NV functions so they don't
alias with the corresponding ARB functions.
GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias
with conventional vertex attributes, as GL_NV_vertex_program does.
So, the ARB and NV version of VertexAttrib need to be distinct.
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r-- | src/mesa/main/dlist.c | 374 |
1 files changed, 298 insertions, 76 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 9da97d8c75c..348ba495889 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -320,10 +320,14 @@ typedef enum { /* Vertex attributes -- fallback for when optimized display * list build isn't active. */ - OPCODE_ATTR_1F, - OPCODE_ATTR_2F, - OPCODE_ATTR_3F, - OPCODE_ATTR_4F, + OPCODE_ATTR_1F_NV, + OPCODE_ATTR_2F_NV, + OPCODE_ATTR_3F_NV, + OPCODE_ATTR_4F_NV, + OPCODE_ATTR_1F_ARB, + OPCODE_ATTR_2F_ARB, + OPCODE_ATTR_3F_ARB, + OPCODE_ATTR_4F_ARB, OPCODE_MATERIAL, OPCODE_INDEX, OPCODE_EDGEFLAG, @@ -785,10 +789,14 @@ _mesa_init_lists( void ) InstSize[OPCODE_END_QUERY_ARB] = 2; #endif InstSize[OPCODE_DRAW_BUFFERS_ARB] = 2 + MAX_DRAW_BUFFERS; - InstSize[OPCODE_ATTR_1F] = 3; - InstSize[OPCODE_ATTR_2F] = 4; - InstSize[OPCODE_ATTR_3F] = 5; - InstSize[OPCODE_ATTR_4F] = 6; + InstSize[OPCODE_ATTR_1F_NV] = 3; + InstSize[OPCODE_ATTR_2F_NV] = 4; + InstSize[OPCODE_ATTR_3F_NV] = 5; + InstSize[OPCODE_ATTR_4F_NV] = 6; + InstSize[OPCODE_ATTR_1F_ARB] = 3; + InstSize[OPCODE_ATTR_2F_ARB] = 4; + InstSize[OPCODE_ATTR_3F_ARB] = 5; + InstSize[OPCODE_ATTR_4F_ARB] = 6; InstSize[OPCODE_MATERIAL] = 7; InstSize[OPCODE_INDEX] = 2; InstSize[OPCODE_EDGEFLAG] = 2; @@ -4708,12 +4716,12 @@ save_DrawBuffersARB(GLsizei count, const GLenum *buffers) } -static void save_Attr1f( GLenum attr, GLfloat x ) +static void save_Attr1fNV( GLenum attr, GLfloat x ) { GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES( ctx ); - n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F, 2 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_NV, 2 ); if (n) { n[1].e = attr; n[2].f = x; @@ -4728,12 +4736,12 @@ static void save_Attr1f( GLenum attr, GLfloat x ) } } -static void save_Attr2f( GLenum attr, GLfloat x, GLfloat y ) +static void save_Attr2fNV( GLenum attr, GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES( ctx ); - n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F, 3 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_NV, 3 ); if (n) { n[1].e = attr; n[2].f = x; @@ -4749,12 +4757,12 @@ static void save_Attr2f( GLenum attr, GLfloat x, GLfloat y ) } } -static void save_Attr3f( GLenum attr, GLfloat x, GLfloat y, GLfloat z ) +static void save_Attr3fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES( ctx ); - n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F, 4 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_NV, 4 ); if (n) { n[1].e = attr; n[2].f = x; @@ -4771,13 +4779,13 @@ static void save_Attr3f( GLenum attr, GLfloat x, GLfloat y, GLfloat z ) } } -static void save_Attr4f( GLenum attr, GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) +static void save_Attr4fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z, + GLfloat w ) { GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES( ctx ); - n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F, 5 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_NV, 5 ); if (n) { n[1].e = attr; n[2].f = x; @@ -4795,6 +4803,95 @@ static void save_Attr4f( GLenum attr, GLfloat x, GLfloat y, GLfloat z, } } + +static void save_Attr1fARB( GLenum attr, GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_ARB, 2 ); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + (*ctx->Exec->VertexAttrib1fARB)( attr, x ); + } +} + +static void save_Attr2fARB( GLenum attr, GLfloat x, GLfloat y ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_ARB, 3 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + (*ctx->Exec->VertexAttrib2fARB)( attr, x, y ); + } +} + +static void save_Attr3fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_ARB, 4 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + (*ctx->Exec->VertexAttrib3fARB)( attr, x, y, z ); + } +} + +static void save_Attr4fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z, + GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_ARB, 5 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + (*ctx->Exec->VertexAttrib4fARB)( attr, x, y, z, w ); + } +} + + static void GLAPIENTRY save_EvalCoord1f( GLfloat x ) { GET_CURRENT_CONTEXT(ctx); @@ -5024,8 +5121,7 @@ static void GLAPIENTRY save_End( void ) } } -static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b, - GLfloat c, GLfloat d ) +static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -5042,126 +5138,125 @@ static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b, } } -/* - */ + static void GLAPIENTRY save_Vertex2f( GLfloat x, GLfloat y ) { - save_Attr2f( VERT_ATTRIB_POS, x, y ); + save_Attr2fNV( VERT_ATTRIB_POS, x, y ); } static void GLAPIENTRY save_Vertex2fv( const GLfloat *v ) { - save_Attr2f( VERT_ATTRIB_POS, v[0], v[1] ); + save_Attr2fNV( VERT_ATTRIB_POS, v[0], v[1] ); } static void GLAPIENTRY save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) { - save_Attr3f( VERT_ATTRIB_POS, x, y, z ); + save_Attr3fNV( VERT_ATTRIB_POS, x, y, z ); } static void GLAPIENTRY save_Vertex3fv( const GLfloat *v ) { - save_Attr3f( VERT_ATTRIB_POS, v[0], v[1], v[2] ); + save_Attr3fNV( VERT_ATTRIB_POS, v[0], v[1], v[2] ); } static void GLAPIENTRY save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - save_Attr4f( VERT_ATTRIB_POS, x, y, z, w ); + save_Attr4fNV( VERT_ATTRIB_POS, x, y, z, w ); } static void GLAPIENTRY save_Vertex4fv( const GLfloat *v ) { - save_Attr4f( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] ); + save_Attr4fNV( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] ); } static void GLAPIENTRY save_TexCoord1f( GLfloat x ) { - save_Attr1f( VERT_ATTRIB_TEX0, x ); + save_Attr1fNV( VERT_ATTRIB_TEX0, x ); } static void GLAPIENTRY save_TexCoord1fv( const GLfloat *v ) { - save_Attr1f( VERT_ATTRIB_TEX0, v[0] ); + save_Attr1fNV( VERT_ATTRIB_TEX0, v[0] ); } static void GLAPIENTRY save_TexCoord2f( GLfloat x, GLfloat y ) { - save_Attr2f( VERT_ATTRIB_TEX0, x, y ); + save_Attr2fNV( VERT_ATTRIB_TEX0, x, y ); } static void GLAPIENTRY save_TexCoord2fv( const GLfloat *v ) { - save_Attr2f( VERT_ATTRIB_TEX0, v[0], v[1] ); + save_Attr2fNV( VERT_ATTRIB_TEX0, v[0], v[1] ); } static void GLAPIENTRY save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) { - save_Attr3f( VERT_ATTRIB_TEX0, x, y, z ); + save_Attr3fNV( VERT_ATTRIB_TEX0, x, y, z ); } static void GLAPIENTRY save_TexCoord3fv( const GLfloat *v ) { - save_Attr3f( VERT_ATTRIB_TEX0, v[0], v[1], v[2] ); + save_Attr3fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2] ); } static void GLAPIENTRY save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - save_Attr4f( VERT_ATTRIB_TEX0, x, y, z, w ); + save_Attr4fNV( VERT_ATTRIB_TEX0, x, y, z, w ); } static void GLAPIENTRY save_TexCoord4fv( const GLfloat *v ) { - save_Attr4f( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] ); + save_Attr4fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] ); } static void GLAPIENTRY save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) { - save_Attr3f( VERT_ATTRIB_NORMAL, x, y, z ); + save_Attr3fNV( VERT_ATTRIB_NORMAL, x, y, z ); } static void GLAPIENTRY save_Normal3fv( const GLfloat *v ) { - save_Attr3f( VERT_ATTRIB_NORMAL, v[0], v[1], v[2] ); + save_Attr3fNV( VERT_ATTRIB_NORMAL, v[0], v[1], v[2] ); } static void GLAPIENTRY save_FogCoordfEXT( GLfloat x ) { - save_Attr1f( VERT_ATTRIB_FOG, x ); + save_Attr1fNV( VERT_ATTRIB_FOG, x ); } static void GLAPIENTRY save_FogCoordfvEXT( const GLfloat *v ) { - save_Attr1f( VERT_ATTRIB_FOG, v[0] ); + save_Attr1fNV( VERT_ATTRIB_FOG, v[0] ); } static void GLAPIENTRY save_Color3f( GLfloat x, GLfloat y, GLfloat z ) { - save_Attr3f( VERT_ATTRIB_COLOR0, x, y, z ); + save_Attr3fNV( VERT_ATTRIB_COLOR0, x, y, z ); } static void GLAPIENTRY save_Color3fv( const GLfloat *v ) { - save_Attr3f( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] ); + save_Attr3fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] ); } static void GLAPIENTRY save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - save_Attr4f( VERT_ATTRIB_COLOR0, x, y, z, w ); + save_Attr4fNV( VERT_ATTRIB_COLOR0, x, y, z, w ); } static void GLAPIENTRY save_Color4fv( const GLfloat *v ) { - save_Attr4f( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] ); + save_Attr4fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] ); } static void GLAPIENTRY save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) { - save_Attr3f( VERT_ATTRIB_COLOR1, x, y, z ); + save_Attr3fNV( VERT_ATTRIB_COLOR1, x, y, z ); } static void GLAPIENTRY save_SecondaryColor3fvEXT( const GLfloat *v ) { - save_Attr3f( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] ); + save_Attr3fNV( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] ); } @@ -5170,51 +5265,51 @@ static void GLAPIENTRY save_SecondaryColor3fvEXT( const GLfloat *v ) static void GLAPIENTRY save_MultiTexCoord1f( GLenum target, GLfloat x ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1f( attr, x ); + save_Attr1fNV( attr, x ); } static void GLAPIENTRY save_MultiTexCoord1fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1f( attr, v[0] ); + save_Attr1fNV( attr, v[0] ); } static void GLAPIENTRY save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2f( attr, x, y ); + save_Attr2fNV( attr, x, y ); } static void GLAPIENTRY save_MultiTexCoord2fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2f( attr, v[0], v[1] ); + save_Attr2fNV( attr, v[0], v[1] ); } static void GLAPIENTRY save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, GLfloat z) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3f( attr, x, y, z ); + save_Attr3fNV( attr, x, y, z ); } static void GLAPIENTRY save_MultiTexCoord3fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3f( attr, v[0], v[1], v[2] ); + save_Attr3fNV( attr, v[0], v[1], v[2] ); } static void GLAPIENTRY save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4f( attr, x, y, z, w ); + save_Attr4fNV( attr, x, y, z, w ); } static void GLAPIENTRY save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4f( attr, v[0], v[1], v[2], v[3] ); + save_Attr4fNV( attr, v[0], v[1], v[2], v[3] ); } @@ -5231,7 +5326,7 @@ static void enum_error( void ) static void GLAPIENTRY save_VertexAttrib1fNV( GLuint index, GLfloat x ) { if (index < VERT_ATTRIB_MAX) - save_Attr1f( index, x ); + save_Attr1fNV( index, x ); else enum_error(); } @@ -5239,7 +5334,7 @@ static void GLAPIENTRY save_VertexAttrib1fNV( GLuint index, GLfloat x ) static void GLAPIENTRY save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) { if (index < VERT_ATTRIB_MAX) - save_Attr1f( index, v[0] ); + save_Attr1fNV( index, v[0] ); else enum_error(); } @@ -5247,7 +5342,7 @@ static void GLAPIENTRY save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) static void GLAPIENTRY save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) { if (index < VERT_ATTRIB_MAX) - save_Attr2f( index, x, y ); + save_Attr2fNV( index, x, y ); else enum_error(); } @@ -5255,7 +5350,7 @@ static void GLAPIENTRY save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y static void GLAPIENTRY save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) { if (index < VERT_ATTRIB_MAX) - save_Attr2f( index, v[0], v[1] ); + save_Attr2fNV( index, v[0], v[1] ); else enum_error(); } @@ -5264,7 +5359,7 @@ static void GLAPIENTRY save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y GLfloat z ) { if (index < VERT_ATTRIB_MAX) - save_Attr3f( index, x, y, z ); + save_Attr3fNV( index, x, y, z ); else enum_error(); } @@ -5272,7 +5367,7 @@ static void GLAPIENTRY save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y static void GLAPIENTRY save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) { if (index < VERT_ATTRIB_MAX) - save_Attr3f( index, v[0], v[1], v[2] ); + save_Attr3fNV( index, v[0], v[1], v[2] ); else enum_error(); } @@ -5281,7 +5376,7 @@ static void GLAPIENTRY save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y GLfloat z, GLfloat w ) { if (index < VERT_ATTRIB_MAX) - save_Attr4f( index, x, y, z, w ); + save_Attr4fNV( index, x, y, z, w ); else enum_error(); } @@ -5289,7 +5384,82 @@ static void GLAPIENTRY save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y static void GLAPIENTRY save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) { if (index < VERT_ATTRIB_MAX) - save_Attr4f( index, v[0], v[1], v[2], v[3] ); + save_Attr4fNV( index, v[0], v[1], v[2], v[3] ); + else + enum_error(); +} + + + + +static void GLAPIENTRY +save_VertexAttrib1fARB( GLuint index, GLfloat x ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr1fARB( index, x ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr1fARB( index, v[0] ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr2fARB( index, x, y ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr2fARB( index, v[0], v[1] ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr3fARB( index, x, y, z ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr3fARB( index, v[0], v[1], v[2] ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr4fARB( index, x, y, z, w ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr4fARB( index, v[0], v[1], v[2], v[3] ); else enum_error(); } @@ -6076,10 +6246,10 @@ execute_list( GLcontext *ctx, GLuint list ) ctx->Exec->DrawBuffersARB(n[1].i, buffers); } break; - case OPCODE_ATTR_1F: + case OPCODE_ATTR_1F_NV: (*ctx->Exec->VertexAttrib1fNV)(n[1].e, n[2].f); break; - case OPCODE_ATTR_2F: + case OPCODE_ATTR_2F_NV: /* Really shouldn't have to do this - the Node structure * is convenient, but it would be better to store the data * packed appropriately so that it can be sent directly @@ -6091,20 +6261,49 @@ execute_list( GLcontext *ctx, GLuint list ) else (*ctx->Exec->VertexAttrib2fNV)(n[1].e, n[2].f, n[3].f); break; - case OPCODE_ATTR_3F: + case OPCODE_ATTR_3F_NV: if (sizeof(Node)==sizeof(GLfloat)) (*ctx->Exec->VertexAttrib3fvNV)(n[1].e, &n[2].f); else (*ctx->Exec->VertexAttrib3fNV)(n[1].e, n[2].f, n[3].f, n[4].f); break; - case OPCODE_ATTR_4F: + case OPCODE_ATTR_4F_NV: if (sizeof(Node)==sizeof(GLfloat)) (*ctx->Exec->VertexAttrib4fvNV)(n[1].e, &n[2].f); else (*ctx->Exec->VertexAttrib4fNV)(n[1].e, n[2].f, n[3].f, n[4].f, n[5].f); break; + case OPCODE_ATTR_1F_ARB: + (*ctx->Exec->VertexAttrib1fARB)(n[1].e, n[2].f); + break; + case OPCODE_ATTR_2F_ARB: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->VertexAttrib2fvARB)(n[1].e, &n[2].f); + else + (*ctx->Exec->VertexAttrib2fARB)(n[1].e, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_ARB: + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->VertexAttrib3fvARB)(n[1].e, &n[2].f); + else + (*ctx->Exec->VertexAttrib3fARB)(n[1].e, n[2].f, n[3].f, + n[4].f); + break; + case OPCODE_ATTR_4F_ARB: + if (sizeof(Node)==sizeof(GLfloat)) + (*ctx->Exec->VertexAttrib4fvARB)(n[1].e, &n[2].f); + else + (*ctx->Exec->VertexAttrib4fARB)(n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f); + break; case OPCODE_MATERIAL: if (sizeof(Node)==sizeof(GLfloat)) (*ctx->Exec->Materialfv)(n[1].e, n[2].e, &n[3].f); @@ -7847,24 +8046,39 @@ static void GLAPIENTRY print_list( GLcontext *ctx, GLuint list ) n[1].i, n[2].i, n[3].i, n[4].i); break; - - - case OPCODE_ATTR_1F: - _mesa_printf("ATTR_1F attr %d: %f\n", + case OPCODE_ATTR_1F_NV: + _mesa_printf("ATTR_1F_NV attr %d: %f\n", + n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F_NV: + _mesa_printf("ATTR_2F_NV attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_NV: + _mesa_printf("ATTR_3F_NV attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F_NV: + _mesa_printf("ATTR_4F_NV attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + case OPCODE_ATTR_1F_ARB: + _mesa_printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); break; - case OPCODE_ATTR_2F: - _mesa_printf("ATTR_2F attr %d: %f %f\n", + case OPCODE_ATTR_2F_ARB: + _mesa_printf("ATTR_2F_ARB attr %d: %f %f\n", n[1].i, n[2].f, n[3].f); break; - case OPCODE_ATTR_3F: - _mesa_printf("ATTR_3F attr %d: %f %f %f\n", + case OPCODE_ATTR_3F_ARB: + _mesa_printf("ATTR_3F_ARB attr %d: %f %f %f\n", n[1].i, n[2].f, n[3].f, n[4].f); break; - case OPCODE_ATTR_4F: - _mesa_printf("ATTR_4F attr %d: %f %f %f %f\n", + case OPCODE_ATTR_4F_ARB: + _mesa_printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); break; + case OPCODE_MATERIAL: _mesa_printf("MATERIAL %x %x: %f %f %f %f\n", n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); @@ -8009,6 +8223,14 @@ void _mesa_save_vtxfmt_init( GLvertexformat *vfmt ) vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; + vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; + vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; + vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; + vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; + vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; + vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; + vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; + vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; vfmt->EvalMesh1 = _mesa_save_EvalMesh1; vfmt->EvalMesh2 = _mesa_save_EvalMesh2; |