diff options
author | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
commit | cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch) | |
tree | 45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/main/dlist.c | |
parent | d1ff1f6798b003a820f5de9fad835ff352f31afe (diff) |
Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r-- | src/mesa/main/dlist.c | 1085 |
1 files changed, 856 insertions, 229 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 22779cc56a3..85bb2f93698 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.54 2000/11/24 15:21:59 keithw Exp $ */ +/* $Id: dlist.c,v 1.55 2000/12/26 05:09:28 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -42,6 +42,7 @@ #include "convolve.h" #include "copypix.h" #include "depth.h" +#include "dlist.h" #include "enable.h" #include "enums.h" #include "eval.h" @@ -82,7 +83,7 @@ Functions which aren't compiled but executed immediately: glIsList glGenLists glDeleteLists - glEndList + glEndList --- BUT: call ctx->Driver.EndList at end of list execution? glFeedbackBuffer glSelectBuffer glRenderMode @@ -725,7 +726,7 @@ static void save_Accum( GLenum op, GLfloat value ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + FLUSH_VERTICES(ctx, 0); n = ALLOC_INSTRUCTION( ctx, OPCODE_ACCUM, 2 ); if (n) { n[1].e = op; @@ -741,7 +742,7 @@ static void save_AlphaFunc( GLenum func, GLclampf ref ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_ALPHA_FUNC, 2 ); if (n) { n[1].e = func; @@ -757,7 +758,7 @@ static void save_BindTexture( GLenum target, GLuint texture ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_TEXTURE, 2 ); if (n) { n[1].e = target; @@ -777,7 +778,7 @@ static void save_Bitmap( GLsizei width, GLsizei height, GET_CURRENT_CONTEXT(ctx); GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack ); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_BITMAP, 7 ); if (n) { n[1].i = (GLint) width; @@ -802,7 +803,7 @@ static void save_BlendEquation( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION, 1 ); if (n) { n[1].e = mode; @@ -817,7 +818,7 @@ static void save_BlendFunc( GLenum sfactor, GLenum dfactor ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC, 2 ); if (n) { n[1].e = sfactor; @@ -834,7 +835,7 @@ static void save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 ); if (n) { n[1].e = sfactorRGB; @@ -854,7 +855,7 @@ static void save_BlendColor( GLfloat red, GLfloat green, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_COLOR, 4 ); if (n) { n[1].f = red; @@ -872,7 +873,7 @@ static void save_CallList( GLuint list ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST, 1 ); if (n) { n[1].ui = list; @@ -887,7 +888,7 @@ static void save_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) { GET_CURRENT_CONTEXT(ctx); GLint i; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); for (i=0;i<n;i++) { GLuint list = translate_id( i, type, lists ); @@ -906,7 +907,7 @@ static void save_Clear( GLbitfield mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR, 1 ); if (n) { n[1].bf = mask; @@ -922,7 +923,7 @@ static void save_ClearAccum( GLfloat red, GLfloat green, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_ACCUM, 4 ); if (n) { n[1].f = red; @@ -941,7 +942,7 @@ static void save_ClearColor( GLclampf red, GLclampf green, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_COLOR, 4 ); if (n) { n[1].f = red; @@ -959,7 +960,7 @@ static void save_ClearDepth( GLclampd depth ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_DEPTH, 1 ); if (n) { n[1].f = (GLfloat) depth; @@ -974,7 +975,7 @@ static void save_ClearIndex( GLfloat c ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_INDEX, 1 ); if (n) { n[1].f = c; @@ -989,7 +990,7 @@ static void save_ClearStencil( GLint s ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_STENCIL, 1 ); if (n) { n[1].i = s; @@ -1004,7 +1005,7 @@ static void save_ClipPlane( GLenum plane, const GLdouble *equ ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIP_PLANE, 5 ); if (n) { n[1].e = plane; @@ -1025,7 +1026,7 @@ static void save_ColorMask( GLboolean red, GLboolean green, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MASK, 4 ); if (n) { n[1].b = red; @@ -1043,7 +1044,7 @@ static void save_ColorMaterial( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MATERIAL, 2 ); if (n) { n[1].e = face; @@ -1071,7 +1072,7 @@ static void save_ColorTable( GLenum target, GLenum internalFormat, GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table, &ctx->Unpack); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE, 6 ); if (n) { n[1].e = target; @@ -1099,8 +1100,7 @@ save_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; - ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv"); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 ); if (n) { @@ -1128,8 +1128,7 @@ save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) GET_CURRENT_CONTEXT(ctx); Node *n; - ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv"); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 ); if (n) { @@ -1160,7 +1159,7 @@ static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count, GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table, &ctx->Unpack); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_SUB_TABLE, 6 ); if (n) { n[1].e = target; @@ -1186,7 +1185,7 @@ save_CopyColorSubTable(GLenum target, GLsizei start, GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 6 ); if (n) { n[1].e = target; @@ -1208,7 +1207,7 @@ save_CopyColorTable(GLenum target, GLenum internalformat, GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 6 ); if (n) { n[1].e = target; @@ -1231,7 +1230,7 @@ save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, filter, &ctx->Unpack); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 ); if (n) { n[1].e = target; @@ -1260,7 +1259,7 @@ save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, filter, &ctx->Unpack); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 ); if (n) { n[1].e = target; @@ -1286,7 +1285,7 @@ save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 ); if (n) { n[1].e = target; @@ -1304,7 +1303,7 @@ save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 ); if (n) { n[1].e = target; @@ -1332,7 +1331,7 @@ save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 ); if (n) { n[1].e = target; @@ -1350,7 +1349,7 @@ save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 ); if (n) { n[1].e = target; @@ -1378,7 +1377,7 @@ static void save_CopyPixels( GLint x, GLint y, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_PIXELS, 5 ); if (n) { n[1].i = x; @@ -1400,7 +1399,7 @@ save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 ); if (n) { n[1].e = target; @@ -1426,7 +1425,7 @@ save_CopyTexImage2D( GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 ); if (n) { n[1].e = target; @@ -1453,7 +1452,7 @@ save_CopyTexSubImage1D( GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 ); if (n) { n[1].e = target; @@ -1477,7 +1476,7 @@ save_CopyTexSubImage2D( GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 ); if (n) { n[1].e = target; @@ -1504,7 +1503,7 @@ save_CopyTexSubImage3D( GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 ); if (n) { n[1].e = target; @@ -1529,7 +1528,7 @@ static void save_CullFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CULL_FACE, 1 ); if (n) { n[1].e = mode; @@ -1544,7 +1543,7 @@ static void save_DepthFunc( GLenum func ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_FUNC, 1 ); if (n) { n[1].e = func; @@ -1559,7 +1558,7 @@ static void save_DepthMask( GLboolean mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_MASK, 1 ); if (n) { n[1].b = mask; @@ -1574,7 +1573,7 @@ static void save_DepthRange( GLclampd nearval, GLclampd farval ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_RANGE, 2 ); if (n) { n[1].f = (GLfloat) nearval; @@ -1590,7 +1589,7 @@ static void save_Disable( GLenum cap ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_DISABLE, 1 ); if (n) { n[1].e = cap; @@ -1605,7 +1604,7 @@ static void save_DrawBuffer( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFER, 1 ); if (n) { n[1].e = mode; @@ -1624,7 +1623,7 @@ static void save_DrawPixels( GLsizei width, GLsizei height, GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, pixels, &ctx->Unpack); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_PIXELS, 5 ); if (n) { n[1].i = width; @@ -1647,7 +1646,7 @@ static void save_Enable( GLenum cap ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_ENABLE, 1 ); if (n) { n[1].e = cap; @@ -1663,7 +1662,7 @@ void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH1, 3 ); if (n) { n[1].e = mode; @@ -1680,7 +1679,7 @@ void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH2, 5 ); if (n) { n[1].e = mode; @@ -1701,7 +1700,7 @@ static void save_Fogfv( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_FOG, 5 ); if (n) { n[1].e = pname; @@ -1757,7 +1756,7 @@ static void save_FrontFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_FRONT_FACE, 1 ); if (n) { n[1].e = mode; @@ -1774,7 +1773,7 @@ static void save_Frustum( GLdouble left, GLdouble right, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_FRUSTUM, 6 ); if (n) { n[1].f = left; @@ -1794,7 +1793,7 @@ static void save_Hint( GLenum target, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT, 2 ); if (n) { n[1].e = target; @@ -1811,7 +1810,7 @@ static void save_HintPGI( GLenum target, GLint mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT_PGI, 2 ); if (n) { n[1].e = target; @@ -1829,7 +1828,7 @@ save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean si GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_HISTOGRAM, 4 ); if (n) { n[1].e = target; @@ -1847,7 +1846,7 @@ static void save_IndexMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX_MASK, 1 ); if (n) { n[1].ui = mask; @@ -1861,7 +1860,7 @@ static void save_IndexMask( GLuint mask ) static void save_InitNames( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); (void) ALLOC_INSTRUCTION( ctx, OPCODE_INIT_NAMES, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->InitNames)(); @@ -1873,7 +1872,7 @@ static void save_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT, 6 ); if (OPCODE_LIGHT) { GLint i, nParams; @@ -1977,7 +1976,7 @@ static void save_LightModelfv( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT_MODEL, 5 ); if (n) { n[1].e = pname; @@ -2031,7 +2030,7 @@ static void save_LineStipple( GLint factor, GLushort pattern ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_STIPPLE, 2 ); if (n) { n[1].i = factor; @@ -2047,7 +2046,7 @@ static void save_LineWidth( GLfloat width ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_WIDTH, 1 ); if (n) { n[1].f = width; @@ -2062,7 +2061,7 @@ static void save_ListBase( GLuint base ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_LIST_BASE, 1 ); if (n) { n[1].ui = base; @@ -2076,7 +2075,7 @@ static void save_ListBase( GLuint base ) static void save_LoadIdentity( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); (void) ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_IDENTITY, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->LoadIdentity)(); @@ -2088,7 +2087,7 @@ static void save_LoadMatrixf( const GLfloat *m ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_MATRIX, 16 ); if (n) { GLuint i; @@ -2117,7 +2116,7 @@ static void save_LoadName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_NAME, 1 ); if (n) { n[1].ui = name; @@ -2132,7 +2131,7 @@ static void save_LogicOp( GLenum opcode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_LOGIC_OP, 1 ); if (n) { n[1].e = opcode; @@ -2148,7 +2147,7 @@ static void save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 ); if (n) { GLfloat *pnts = gl_copy_map_points1d( target, stride, order, points ); @@ -2169,7 +2168,7 @@ static void save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 ); if (n) { GLfloat *pnts = gl_copy_map_points1f( target, stride, order, points ); @@ -2193,7 +2192,7 @@ static void save_Map2d( GLenum target, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 ); if (n) { GLfloat *pnts = gl_copy_map_points2d( target, ustride, uorder, @@ -2225,7 +2224,7 @@ static void save_Map2f( GLenum target, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 ); if (n) { GLfloat *pnts = gl_copy_map_points2f( target, ustride, uorder, @@ -2253,7 +2252,7 @@ static void save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID1, 3 ); if (n) { n[1].i = un; @@ -2277,7 +2276,7 @@ static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID2, 6 ); if (n) { n[1].i = un; @@ -2305,7 +2304,7 @@ static void save_MatrixMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_MATRIX_MODE, 1 ); if (n) { n[1].e = mode; @@ -2322,7 +2321,7 @@ save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_MIN_MAX, 3 ); if (n) { n[1].e = target; @@ -2339,7 +2338,7 @@ static void save_MultMatrixf( const GLfloat *m ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_MULT_MATRIX, 16 ); if (n) { GLuint i; @@ -2381,7 +2380,7 @@ static void save_Ortho( GLdouble left, GLdouble right, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_ORTHO, 6 ); if (n) { n[1].f = left; @@ -2401,7 +2400,7 @@ static void save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_MAP, 3 ); if (n) { n[1].e = map; @@ -2455,7 +2454,7 @@ static void save_PixelTransferf( GLenum pname, GLfloat param ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TRANSFER, 2 ); if (n) { n[1].e = pname; @@ -2477,7 +2476,7 @@ static void save_PixelZoom( GLfloat xfactor, GLfloat yfactor ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_ZOOM, 2 ); if (n) { n[1].f = xfactor; @@ -2493,7 +2492,7 @@ static void save_PointParameterfvEXT( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_PARAMETERS, 4 ); if (n) { n[1].e = pname; @@ -2517,7 +2516,7 @@ static void save_PointSize( GLfloat size ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_SIZE, 1 ); if (n) { n[1].f = size; @@ -2532,7 +2531,7 @@ static void save_PolygonMode( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_MODE, 2 ); if (n) { n[1].e = face; @@ -2551,7 +2550,7 @@ static void save_PolygonStipple( const GLubyte *pattern ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_STIPPLE, 1 ); if (n) { void *data; @@ -2569,7 +2568,7 @@ static void save_PolygonOffset( GLfloat factor, GLfloat units ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_OFFSET, 2 ); if (n) { n[1].f = factor; @@ -2591,7 +2590,7 @@ static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) static void save_PopAttrib( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_ATTRIB, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PopAttrib)(); @@ -2602,7 +2601,7 @@ static void save_PopAttrib( void ) static void save_PopMatrix( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_MATRIX, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PopMatrix)(); @@ -2613,7 +2612,7 @@ static void save_PopMatrix( void ) static void save_PopName( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_NAME, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PopName)(); @@ -2626,7 +2625,7 @@ static void save_PrioritizeTextures( GLsizei num, const GLuint *textures, { GET_CURRENT_CONTEXT(ctx); GLint i; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); for (i=0;i<num;i++) { Node *n; @@ -2646,7 +2645,7 @@ static void save_PushAttrib( GLbitfield mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_ATTRIB, 1 ); if (n) { n[1].bf = mask; @@ -2660,7 +2659,7 @@ static void save_PushAttrib( GLbitfield mask ) static void save_PushMatrix( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); (void) ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_MATRIX, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PushMatrix)(); @@ -2672,7 +2671,7 @@ static void save_PushName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_NAME, 1 ); if (n) { n[1].ui = name; @@ -2687,7 +2686,7 @@ static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_RASTER_POS, 4 ); if (n) { n[1].f = x; @@ -2820,7 +2819,7 @@ static void save_PassThrough( GLfloat token ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_PASSTHROUGH, 1 ); if (n) { n[1].f = token; @@ -2835,7 +2834,7 @@ static void save_ReadBuffer( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_READ_BUFFER, 1 ); if (n) { n[1].e = mode; @@ -2851,7 +2850,7 @@ save_ResetHistogram(GLenum target) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_HISTOGRAM, 1 ); if (n) { n[1].e = target; @@ -2867,7 +2866,7 @@ save_ResetMinmax(GLenum target) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_MIN_MAX, 1 ); if (n) { n[1].e = target; @@ -2882,7 +2881,7 @@ static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_ROTATE, 4 ); if (n) { n[1].f = angle; @@ -2906,7 +2905,7 @@ static void save_Scalef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_SCALE, 3 ); if (n) { n[1].f = x; @@ -2929,7 +2928,7 @@ static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_SCISSOR, 4 ); if (n) { n[1].i = x; @@ -2947,7 +2946,7 @@ static void save_ShadeModel( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_SHADE_MODEL, 1 ); if (n) { n[1].e = mode; @@ -2962,7 +2961,7 @@ static void save_StencilFunc( GLenum func, GLint ref, GLuint mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_FUNC, 3 ); if (n) { n[1].e = func; @@ -2979,7 +2978,7 @@ static void save_StencilMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_MASK, 1 ); if (n) { n[1].ui = mask; @@ -2994,7 +2993,7 @@ static void save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP, 3 ); if (n) { n[1].e = fail; @@ -3011,7 +3010,7 @@ static void save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXENV, 6 ); if (n) { n[1].e = target; @@ -3057,7 +3056,7 @@ static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXGEN, 6 ); if (n) { n[1].e = coord; @@ -3119,7 +3118,7 @@ static void save_TexParameterfv( GLenum target, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXPARAMETER, 6 ); if (n) { n[1].e = target; @@ -3175,7 +3174,7 @@ static void save_TexImage1D( GLenum target, GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, pixels, &ctx->Unpack); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE1D, 8 ); if (n) { n[1].e = target; @@ -3214,7 +3213,7 @@ static void save_TexImage2D( GLenum target, GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, pixels, &ctx->Unpack); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE2D, 9 ); if (n) { n[1].e = target; @@ -3255,7 +3254,7 @@ static void save_TexImage3D( GLenum target, Node *n; GLvoid *image = _mesa_unpack_image(width, height, depth, format, type, pixels, &ctx->Unpack); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE3D, 10 ); if (n) { n[1].e = target; @@ -3288,7 +3287,7 @@ static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset, Node *n; GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, pixels, &ctx->Unpack); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 ); if (n) { n[1].e = target; @@ -3319,7 +3318,7 @@ static void save_TexSubImage2D( GLenum target, GLint level, Node *n; GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, pixels, &ctx->Unpack); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 ); if (n) { n[1].e = target; @@ -3352,7 +3351,7 @@ static void save_TexSubImage3D( GLenum target, GLint level, Node *n; GLvoid *image = _mesa_unpack_image(width, height, depth, format, type, pixels, &ctx->Unpack); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 ); if (n) { n[1].e = target; @@ -3382,7 +3381,7 @@ static void save_Translatef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_TRANSLATE, 3 ); if (n) { n[1].f = x; @@ -3406,7 +3405,7 @@ static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_VIEWPORT, 4 ); if (n) { n[1].i = x; @@ -3424,7 +3423,7 @@ static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS, 4 ); if (n) { n[1].f = x; @@ -3559,7 +3558,7 @@ static void save_ActiveTextureARB( GLenum target ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_TEXTURE, 1 ); if (n) { n[1].e = target; @@ -3575,7 +3574,7 @@ static void save_ClientActiveTextureARB( GLenum target ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 ); if (n) { n[1].e = target; @@ -3625,7 +3624,7 @@ static void save_PixelTexGenSGIX(GLenum mode) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 ); if (n) { n[1].e = mode; @@ -3652,7 +3651,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, else { Node *n; GLvoid *image; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ image = MALLOC(imageSize); if (!image) { @@ -3696,7 +3695,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, else { Node *n; GLvoid *image; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ image = MALLOC(imageSize); if (!image) { @@ -3741,7 +3740,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, else { Node *n; GLvoid *image; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ image = MALLOC(imageSize); if (!image) { @@ -3781,7 +3780,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLvoid *image; GET_CURRENT_CONTEXT(ctx); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ image = MALLOC(imageSize); @@ -3820,7 +3819,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLvoid *image; GET_CURRENT_CONTEXT(ctx); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ image = MALLOC(imageSize); @@ -3861,7 +3860,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLvoid *image; GET_CURRENT_CONTEXT(ctx); - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ image = MALLOC(imageSize); @@ -3900,7 +3899,7 @@ static void save_PixelTexGenParameteriSGIS(GLenum target, GLint value) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 ); if (n) { n[1].e = target; @@ -3979,6 +3978,9 @@ static void execute_list( GLcontext *ctx, GLuint list ) if (!islist(ctx,list)) return; + if (ctx->Driver.BeginCallList) + ctx->Driver.BeginCallList( ctx, list ); + /* mesa_print_display_list( list ); */ ctx->CallDepth++; @@ -4630,6 +4632,9 @@ static void execute_list( GLcontext *ctx, GLuint list ) } } ctx->CallDepth--; + + if (ctx->Driver.EndCallList) + ctx->Driver.EndCallList( ctx ); } @@ -4650,6 +4655,8 @@ GLboolean _mesa_IsList( GLuint list ) { GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); return islist(ctx, list); } @@ -4662,8 +4669,9 @@ _mesa_DeleteLists( GLuint list, GLsizei range ) { GET_CURRENT_CONTEXT(ctx); GLuint i; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteLists"); if (range<0) { gl_error( ctx, GL_INVALID_VALUE, "glDeleteLists" ); return; @@ -4684,8 +4692,9 @@ _mesa_GenLists(GLsizei range ) { GET_CURRENT_CONTEXT(ctx); GLuint base; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGenLists", 0); if (range<0) { gl_error( ctx, GL_INVALID_VALUE, "glGenLists" ); return 0; @@ -4722,8 +4731,8 @@ void _mesa_NewList( GLuint list, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glNewList"); - FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT ); + FLUSH_CURRENT(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glNewList %u %s\n", list, gl_lookup_enum_by_nr(mode)); @@ -4769,12 +4778,12 @@ void _mesa_EndList( void ) { GET_CURRENT_CONTEXT(ctx); + FLUSH_CURRENT(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glEndList\n"); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glEndList" ); - FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT ); - + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); /* ??? */ /* Check that a list is under construction */ if (!ctx->CurrentListPtr) { @@ -4800,10 +4809,6 @@ _mesa_EndList( void ) ctx->Driver.EndList( ctx ); - /* Haven't tracked down why this is needed. - */ - ctx->NewState = ~0; - ctx->CurrentDispatch = ctx->Exec; _glapi_set_dispatch( ctx->CurrentDispatch ); } @@ -4824,9 +4829,10 @@ _mesa_CallList( GLuint list ) } save_compile_flag = ctx->CompileFlag; - ctx->CompileFlag = GL_FALSE; + if (save_compile_flag) { + ctx->CompileFlag = GL_FALSE; + } - FLUSH_TNL( ctx, (FLUSH_STORED_VERTICES | FLUSH_UPDATE_CURRENT) ); execute_list( ctx, list ); ctx->CompileFlag = save_compile_flag; @@ -4856,8 +4862,6 @@ _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) save_compile_flag = ctx->CompileFlag; ctx->CompileFlag = GL_FALSE; - FLUSH_TNL( ctx, (FLUSH_STORED_VERTICES | FLUSH_UPDATE_CURRENT) ); - for (i=0;i<n;i++) { list = translate_id( i, type, lists ); execute_list( ctx, ctx->List.ListBase + list ); @@ -4881,11 +4885,634 @@ void _mesa_ListBase( GLuint base ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glListBase"); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); ctx->List.ListBase = base; } +/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. + */ +static void exec_Finish( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->Finish(); +} + +static void exec_Flush( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->Flush( ); +} + +static void exec_GetBooleanv( GLenum pname, GLboolean *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetBooleanv( pname, params ); +} + +static void exec_GetClipPlane( GLenum plane, GLdouble *equation ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetClipPlane( plane, equation ); +} + +static void exec_GetDoublev( GLenum pname, GLdouble *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetDoublev( pname, params ); +} + +static GLenum exec_GetError( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->GetError( ); +} + +static void exec_GetFloatv( GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetFloatv( pname, params ); +} + +static void exec_GetIntegerv( GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetIntegerv( pname, params ); +} + +static void exec_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetLightfv( light, pname, params ); +} + +static void exec_GetLightiv( GLenum light, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetLightiv( light, pname, params ); +} + +static void exec_GetMapdv( GLenum target, GLenum query, GLdouble *v ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMapdv( target, query, v ); +} + +static void exec_GetMapfv( GLenum target, GLenum query, GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMapfv( target, query, v ); +} + +static void exec_GetMapiv( GLenum target, GLenum query, GLint *v ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMapiv( target, query, v ); +} + +static void exec_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMaterialfv( face, pname, params ); +} + +static void exec_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMaterialiv( face, pname, params ); +} + +static void exec_GetPixelMapfv( GLenum map, GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelMapfv( map, values ); +} + +static void exec_GetPixelMapuiv( GLenum map, GLuint *values ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelMapuiv( map, values ); +} + +static void exec_GetPixelMapusv( GLenum map, GLushort *values ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelMapusv( map, values ); +} + +static void exec_GetPolygonStipple( GLubyte *dest ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPolygonStipple( dest ); +} + +static const GLubyte *exec_GetString( GLenum name ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->GetString( name ); +} + +static void exec_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexEnvfv( target, pname, params ); +} + +static void exec_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexEnviv( target, pname, params ); +} + +static void exec_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexGendv( coord, pname, params ); +} + +static void exec_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexGenfv( coord, pname, params ); +} + +static void exec_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexGeniv( coord, pname, params ); +} + +static void exec_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexImage( target, level, format, type, pixels ); +} + +static void exec_GetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexLevelParameterfv( target, level, pname, params ); +} + +static void exec_GetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexLevelParameteriv( target, level, pname, params ); +} + +static void exec_GetTexParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexParameterfv( target, pname, params ); +} + +static void exec_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetTexParameteriv( target, pname, params ); +} + +static GLboolean exec_IsEnabled( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->IsEnabled( cap ); +} + +static void exec_PixelStoref( GLenum pname, GLfloat param ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->PixelStoref( pname, param ); +} + +static void exec_PixelStorei( GLenum pname, GLint param ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->PixelStorei( pname, param ); +} + +static void exec_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->ReadPixels( x, y, width, height, format, type, pixels ); +} + +static GLint exec_RenderMode( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->RenderMode( mode ); +} + +static void exec_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->FeedbackBuffer( size, type, buffer ); +} + +static void exec_SelectBuffer( GLsizei size, GLuint *buffer ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->SelectBuffer( size, buffer ); +} + +static GLboolean exec_AreTexturesResident(GLsizei n, const GLuint *texName, + GLboolean *residences) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->AreTexturesResident( n, texName, residences); +} + +static void exec_ColorPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->ColorPointer( size, type, stride, ptr); +} + +static void exec_DeleteTextures( GLsizei n, const GLuint *texName) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->DeleteTextures( n, texName); +} + +static void exec_DisableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->DisableClientState( cap ); +} + +static void exec_EdgeFlagPointer(GLsizei stride, const void *vptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->EdgeFlagPointer( stride, vptr); +} + +static void exec_EnableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->EnableClientState( cap ); +} + +static void exec_GenTextures( GLsizei n, GLuint *texName ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GenTextures( n, texName ); +} + +static void exec_GetPointerv( GLenum pname, GLvoid **params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPointerv( pname, params ); +} + +static void exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->IndexPointer( type, stride, ptr); +} + +static void exec_InterleavedArrays(GLenum format, GLsizei stride, + const GLvoid *pointer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->InterleavedArrays( format, stride, pointer); +} + +static GLboolean exec_IsTexture( GLuint texture ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return ctx->Exec->IsTexture( texture ); +} + +static void exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->NormalPointer( type, stride, ptr ); +} + +static void exec_PopClientAttrib(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->PopClientAttrib(); +} + +static void exec_PushClientAttrib(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->PushClientAttrib( mask); +} + +static void exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->TexCoordPointer( size, type, stride, ptr); +} + +static void exec_GetCompressedTexImageARB(GLenum target, GLint level, + GLvoid *img) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetCompressedTexImageARB( target, level, img); +} + +static void exec_VertexPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->VertexPointer( size, type, stride, ptr); +} + +static void exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->CopyConvolutionFilter1D( target, internalFormat, x, y, width); +} + +static void exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width, + GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->CopyConvolutionFilter2D( target, internalFormat, x, y, width, + height); +} + +static void exec_GetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *data ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetColorTable( target, format, type, data ); +} + +static void exec_GetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetColorTableParameterfv( target, pname, params ); +} + +static void exec_GetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetColorTableParameteriv( target, pname, params ); +} + +static void exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, + GLvoid *image) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetConvolutionFilter( target, format, type, image); +} + +static void exec_GetConvolutionParameterfv(GLenum target, GLenum pname, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetConvolutionParameterfv( target, pname, params); +} + +static void exec_GetConvolutionParameteriv(GLenum target, GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetConvolutionParameteriv( target, pname, params); +} + +static void exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetHistogram( target, reset, format, type, values); +} + +static void exec_GetHistogramParameterfv(GLenum target, GLenum pname, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetHistogramParameterfv( target, pname, params); +} + +static void exec_GetHistogramParameteriv(GLenum target, GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetHistogramParameteriv( target, pname, params); +} + +static void exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMinmax( target, reset, format, type, values); +} + +static void exec_GetMinmaxParameterfv(GLenum target, GLenum pname, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMinmaxParameterfv( target, pname, params); +} + +static void exec_GetMinmaxParameteriv(GLenum target, GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetMinmaxParameteriv( target, pname, params); +} + +static void exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, + GLvoid *row, GLvoid *column, GLvoid *span) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetSeparableFilter( target, format, type, row, column, span); +} + +static void exec_SeparableFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, + const GLvoid *column) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->SeparableFilter2D( target, internalFormat, width, height, format, + type, row, column); +} + +static void exec_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelTexGenParameterivSGIS( target, value); +} + +static void exec_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->GetPixelTexGenParameterfvSGIS( target, value); +} + +static void exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->ColorPointerEXT( size, type, stride, count, ptr); +} + +static void exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, + const GLboolean *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->EdgeFlagPointerEXT( stride, count, ptr); +} + +static void exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->IndexPointerEXT( type, stride, count, ptr); +} + +static void exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->NormalPointerEXT( type, stride, count, ptr); +} + +static void exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->TexCoordPointerEXT( size, type, stride, count, ptr); +} + +static void exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->VertexPointerEXT( size, type, stride, count, ptr); +} + +static void exec_LockArraysEXT(GLint first, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->LockArraysEXT( first, count); +} + +static void exec_UnlockArraysEXT( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->UnlockArraysEXT( ); +} + +static void exec_ResizeBuffersMESA( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->ResizeBuffersMESA( ); +} + +static void exec_SecondaryColorPointerEXT(GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->SecondaryColorPointerEXT( size, type, stride, ptr); +} + +static void exec_FogCoordPointerEXT(GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + ctx->Exec->FogCoordPointerEXT( type, stride, ptr); +} /* @@ -4932,8 +5559,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->EndList = _mesa_EndList; table->EvalMesh1 = _mesa_save_EvalMesh1; table->EvalMesh2 = _mesa_save_EvalMesh2; - table->Finish = _mesa_Finish; - table->Flush = _mesa_Flush; + table->Finish = exec_Finish; + table->Flush = exec_Flush; table->Fogf = save_Fogf; table->Fogfv = save_Fogfv; table->Fogi = save_Fogi; @@ -4941,38 +5568,38 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->FrontFace = save_FrontFace; table->Frustum = save_Frustum; table->GenLists = _mesa_GenLists; - table->GetBooleanv = _mesa_GetBooleanv; - table->GetClipPlane = _mesa_GetClipPlane; - table->GetDoublev = _mesa_GetDoublev; - table->GetError = _mesa_GetError; - table->GetFloatv = _mesa_GetFloatv; - table->GetIntegerv = _mesa_GetIntegerv; - table->GetLightfv = _mesa_GetLightfv; - table->GetLightiv = _mesa_GetLightiv; - table->GetMapdv = _mesa_GetMapdv; - table->GetMapfv = _mesa_GetMapfv; - table->GetMapiv = _mesa_GetMapiv; - table->GetMaterialfv = _mesa_GetMaterialfv; - table->GetMaterialiv = _mesa_GetMaterialiv; - table->GetPixelMapfv = _mesa_GetPixelMapfv; - table->GetPixelMapuiv = _mesa_GetPixelMapuiv; - table->GetPixelMapusv = _mesa_GetPixelMapusv; - table->GetPolygonStipple = _mesa_GetPolygonStipple; - table->GetString = _mesa_GetString; - table->GetTexEnvfv = _mesa_GetTexEnvfv; - table->GetTexEnviv = _mesa_GetTexEnviv; - table->GetTexGendv = _mesa_GetTexGendv; - table->GetTexGenfv = _mesa_GetTexGenfv; - table->GetTexGeniv = _mesa_GetTexGeniv; - table->GetTexImage = _mesa_GetTexImage; - table->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv; - table->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv; - table->GetTexParameterfv = _mesa_GetTexParameterfv; - table->GetTexParameteriv = _mesa_GetTexParameteriv; + table->GetBooleanv = exec_GetBooleanv; + table->GetClipPlane = exec_GetClipPlane; + table->GetDoublev = exec_GetDoublev; + table->GetError = exec_GetError; + table->GetFloatv = exec_GetFloatv; + table->GetIntegerv = exec_GetIntegerv; + table->GetLightfv = exec_GetLightfv; + table->GetLightiv = exec_GetLightiv; + table->GetMapdv = exec_GetMapdv; + table->GetMapfv = exec_GetMapfv; + table->GetMapiv = exec_GetMapiv; + table->GetMaterialfv = exec_GetMaterialfv; + table->GetMaterialiv = exec_GetMaterialiv; + table->GetPixelMapfv = exec_GetPixelMapfv; + table->GetPixelMapuiv = exec_GetPixelMapuiv; + table->GetPixelMapusv = exec_GetPixelMapusv; + table->GetPolygonStipple = exec_GetPolygonStipple; + table->GetString = exec_GetString; + table->GetTexEnvfv = exec_GetTexEnvfv; + table->GetTexEnviv = exec_GetTexEnviv; + table->GetTexGendv = exec_GetTexGendv; + table->GetTexGenfv = exec_GetTexGenfv; + table->GetTexGeniv = exec_GetTexGeniv; + table->GetTexImage = exec_GetTexImage; + table->GetTexLevelParameterfv = exec_GetTexLevelParameterfv; + table->GetTexLevelParameteriv = exec_GetTexLevelParameteriv; + table->GetTexParameterfv = exec_GetTexParameterfv; + table->GetTexParameteriv = exec_GetTexParameteriv; table->Hint = save_Hint; table->IndexMask = save_IndexMask; table->InitNames = save_InitNames; - table->IsEnabled = _mesa_IsEnabled; + table->IsEnabled = exec_IsEnabled; table->IsList = _mesa_IsList; table->LightModelf = save_LightModelf; table->LightModelfv = save_LightModelfv; @@ -5007,8 +5634,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->PixelMapfv = save_PixelMapfv; table->PixelMapuiv = save_PixelMapuiv; table->PixelMapusv = save_PixelMapusv; - table->PixelStoref = _mesa_PixelStoref; - table->PixelStorei = _mesa_PixelStorei; + table->PixelStoref = exec_PixelStoref; + table->PixelStorei = exec_PixelStorei; table->PixelTransferf = save_PixelTransferf; table->PixelTransferi = save_PixelTransferi; table->PixelZoom = save_PixelZoom; @@ -5047,15 +5674,15 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->RasterPos4s = save_RasterPos4s; table->RasterPos4sv = save_RasterPos4sv; table->ReadBuffer = save_ReadBuffer; - table->ReadPixels = _mesa_ReadPixels; - table->RenderMode = _mesa_RenderMode; + table->ReadPixels = exec_ReadPixels; + table->RenderMode = exec_RenderMode; table->Rotated = save_Rotated; table->Rotatef = save_Rotatef; table->Scaled = save_Scaled; table->Scalef = save_Scalef; table->Scissor = save_Scissor; - table->FeedbackBuffer = _mesa_FeedbackBuffer; - table->SelectBuffer = _mesa_SelectBuffer; + table->FeedbackBuffer = exec_FeedbackBuffer; + table->SelectBuffer = exec_SelectBuffer; table->ShadeModel = save_ShadeModel; table->StencilFunc = save_StencilFunc; table->StencilMask = save_StencilMask; @@ -5081,30 +5708,30 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->Viewport = save_Viewport; /* GL 1.1 */ - table->AreTexturesResident = _mesa_AreTexturesResident; + table->AreTexturesResident = exec_AreTexturesResident; table->BindTexture = save_BindTexture; - table->ColorPointer = _mesa_ColorPointer; + table->ColorPointer = exec_ColorPointer; table->CopyTexImage1D = save_CopyTexImage1D; table->CopyTexImage2D = save_CopyTexImage2D; table->CopyTexSubImage1D = save_CopyTexSubImage1D; table->CopyTexSubImage2D = save_CopyTexSubImage2D; - table->DeleteTextures = _mesa_DeleteTextures; - table->DisableClientState = _mesa_DisableClientState; - table->EdgeFlagPointer = _mesa_EdgeFlagPointer; - table->EnableClientState = _mesa_EnableClientState; - table->GenTextures = _mesa_GenTextures; - table->GetPointerv = _mesa_GetPointerv; - table->IndexPointer = _mesa_IndexPointer; - table->InterleavedArrays = _mesa_InterleavedArrays; - table->IsTexture = _mesa_IsTexture; - table->NormalPointer = _mesa_NormalPointer; - table->PopClientAttrib = _mesa_PopClientAttrib; + table->DeleteTextures = exec_DeleteTextures; + table->DisableClientState = exec_DisableClientState; + table->EdgeFlagPointer = exec_EdgeFlagPointer; + table->EnableClientState = exec_EnableClientState; + table->GenTextures = exec_GenTextures; + table->GetPointerv = exec_GetPointerv; + table->IndexPointer = exec_IndexPointer; + table->InterleavedArrays = exec_InterleavedArrays; + table->IsTexture = exec_IsTexture; + table->NormalPointer = exec_NormalPointer; + table->PopClientAttrib = exec_PopClientAttrib; table->PrioritizeTextures = save_PrioritizeTextures; - table->PushClientAttrib = _mesa_PushClientAttrib; - table->TexCoordPointer = _mesa_TexCoordPointer; + table->PushClientAttrib = exec_PushClientAttrib; + table->TexCoordPointer = exec_TexCoordPointer; table->TexSubImage1D = save_TexSubImage1D; table->TexSubImage2D = save_TexSubImage2D; - table->VertexPointer = _mesa_VertexPointer; + table->VertexPointer = exec_VertexPointer; /* GL 1.2 */ table->CopyTexSubImage3D = save_CopyTexSubImage3D; @@ -5127,26 +5754,26 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->ConvolutionParameteriv = save_ConvolutionParameteriv; table->CopyColorSubTable = save_CopyColorSubTable; table->CopyColorTable = save_CopyColorTable; - table->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D; - table->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D; - table->GetColorTable = _mesa_GetColorTable; - table->GetColorTableParameterfv = _mesa_GetColorTableParameterfv; - table->GetColorTableParameteriv = _mesa_GetColorTableParameteriv; - table->GetConvolutionFilter = _mesa_GetConvolutionFilter; - table->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv; - table->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv; - table->GetHistogram = _mesa_GetHistogram; - table->GetHistogramParameterfv = _mesa_GetHistogramParameterfv; - table->GetHistogramParameteriv = _mesa_GetHistogramParameteriv; - table->GetMinmax = _mesa_GetMinmax; - table->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv; - table->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv; - table->GetSeparableFilter = _mesa_GetSeparableFilter; + table->CopyConvolutionFilter1D = exec_CopyConvolutionFilter1D; + table->CopyConvolutionFilter2D = exec_CopyConvolutionFilter2D; + table->GetColorTable = exec_GetColorTable; + table->GetColorTableParameterfv = exec_GetColorTableParameterfv; + table->GetColorTableParameteriv = exec_GetColorTableParameteriv; + table->GetConvolutionFilter = exec_GetConvolutionFilter; + table->GetConvolutionParameterfv = exec_GetConvolutionParameterfv; + table->GetConvolutionParameteriv = exec_GetConvolutionParameteriv; + table->GetHistogram = exec_GetHistogram; + table->GetHistogramParameterfv = exec_GetHistogramParameterfv; + table->GetHistogramParameteriv = exec_GetHistogramParameteriv; + table->GetMinmax = exec_GetMinmax; + table->GetMinmaxParameterfv = exec_GetMinmaxParameterfv; + table->GetMinmaxParameteriv = exec_GetMinmaxParameteriv; + table->GetSeparableFilter = exec_GetSeparableFilter; table->Histogram = save_Histogram; table->Minmax = save_Minmax; table->ResetHistogram = save_ResetHistogram; table->ResetMinmax = save_ResetMinmax; - table->SeparableFilter2D = _mesa_SeparableFilter2D; + table->SeparableFilter2D = exec_SeparableFilter2D; /* 2. GL_EXT_blend_color */ #if 0 @@ -5171,16 +5798,16 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->PixelTexGenParameterfSGIS = save_PixelTexGenParameterfSGIS; table->PixelTexGenParameterivSGIS = save_PixelTexGenParameterivSGIS; table->PixelTexGenParameterfvSGIS = save_PixelTexGenParameterfvSGIS; - table->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS; - table->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS; + table->GetPixelTexGenParameterivSGIS = exec_GetPixelTexGenParameterivSGIS; + table->GetPixelTexGenParameterfvSGIS = exec_GetPixelTexGenParameterfvSGIS; /* 30. GL_EXT_vertex_array */ - table->ColorPointerEXT = _mesa_ColorPointerEXT; - table->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT; - table->IndexPointerEXT = _mesa_IndexPointerEXT; - table->NormalPointerEXT = _mesa_NormalPointerEXT; - table->TexCoordPointerEXT = _mesa_TexCoordPointerEXT; - table->VertexPointerEXT = _mesa_VertexPointerEXT; + table->ColorPointerEXT = exec_ColorPointerEXT; + table->EdgeFlagPointerEXT = exec_EdgeFlagPointerEXT; + table->IndexPointerEXT = exec_IndexPointerEXT; + table->NormalPointerEXT = exec_NormalPointerEXT; + table->TexCoordPointerEXT = exec_TexCoordPointerEXT; + table->VertexPointerEXT = exec_VertexPointerEXT; /* 37. GL_EXT_blend_minmax */ #if 0 @@ -5199,13 +5826,13 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->ColorTableEXT = save_ColorTable; table->ColorSubTableEXT = save_ColorSubTable; #endif - table->GetColorTableEXT = _mesa_GetColorTable; - table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv; - table->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv; + table->GetColorTableEXT = exec_GetColorTable; + table->GetColorTableParameterfvEXT = exec_GetColorTableParameterfv; + table->GetColorTableParameterivEXT = exec_GetColorTableParameteriv; /* 97. GL_EXT_compiled_vertex_array */ - table->LockArraysEXT = _mesa_LockArraysEXT; - table->UnlockArraysEXT = _mesa_UnlockArraysEXT; + table->LockArraysEXT = exec_LockArraysEXT; + table->UnlockArraysEXT = exec_UnlockArraysEXT; /* GL_ARB_multitexture */ table->ActiveTextureARB = save_ActiveTextureARB; @@ -5241,7 +5868,7 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->WindowPos4svMESA = save_WindowPos4svMESA; /* GL_MESA_resize_buffers */ - table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA; + table->ResizeBuffersMESA = exec_ResizeBuffersMESA; /* GL_ARB_transpose_matrix */ table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB; @@ -5256,13 +5883,13 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB; table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB; table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB; - table->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB; + table->GetCompressedTexImageARB = exec_GetCompressedTexImageARB; /* GL_EXT_secondary_color */ - table->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT; + table->SecondaryColorPointerEXT = exec_SecondaryColorPointerEXT; /* GL_EXT_fog_coord */ - table->FogCoordPointerEXT = _mesa_FogCoordPointerEXT; + table->FogCoordPointerEXT = exec_FogCoordPointerEXT; } |