diff options
author | Brian Paul <[email protected]> | 2000-02-11 21:14:27 +0000 |
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committer | Brian Paul <[email protected]> | 2000-02-11 21:14:27 +0000 |
commit | af763d5e4379f6dc3b48fdf76332ffa31a44a5bc (patch) | |
tree | c7c5be6bc7ead88978f54dfbdd1b5f0f6c0d1a49 /src/mesa/main/dlist.c | |
parent | ae773f612c0b9262e9cf9fb63423a44d2125ce46 (diff) |
added code for all GL_MESA_window_pos functions
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r-- | src/mesa/main/dlist.c | 139 |
1 files changed, 138 insertions, 1 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index ff1b465fd71..98d5b27b04e 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.28 2000/02/02 19:50:26 brianp Exp $ */ +/* $Id: dlist.c,v 1.29 2000/02/11 21:14:27 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -3051,6 +3051,120 @@ static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) } } +static void save_WindowPos2dMESA(GLdouble x, GLdouble y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void save_WindowPos2fMESA(GLfloat x, GLfloat y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void save_WindowPos2iMESA(GLint x, GLint y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void save_WindowPos2sMESA(GLshort x, GLshort y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void save_WindowPos3iMESA(GLint x, GLint y, GLint z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void save_WindowPos2dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void save_WindowPos2fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void save_WindowPos2ivMESA(const GLint *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void save_WindowPos2svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void save_WindowPos3dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void save_WindowPos3fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void save_WindowPos3ivMESA(const GLint *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void save_WindowPos3svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void save_WindowPos4dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void save_WindowPos4fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void save_WindowPos4ivMESA(const GLint *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void save_WindowPos4svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} @@ -4509,7 +4623,30 @@ _mesa_init_dlist_table( struct _glapi_table *table ) table->BlendFuncSeparateINGR = save_BlendFuncSeparateINGR; /* GL_MESA_window_pos */ + table->WindowPos2dMESA = save_WindowPos2dMESA; + table->WindowPos2dvMESA = save_WindowPos2dvMESA; + table->WindowPos2fMESA = save_WindowPos2fMESA; + table->WindowPos2fvMESA = save_WindowPos2fvMESA; + table->WindowPos2iMESA = save_WindowPos2iMESA; + table->WindowPos2ivMESA = save_WindowPos2ivMESA; + table->WindowPos2sMESA = save_WindowPos2sMESA; + table->WindowPos2svMESA = save_WindowPos2svMESA; + table->WindowPos3dMESA = save_WindowPos3dMESA; + table->WindowPos3dvMESA = save_WindowPos3dvMESA; + table->WindowPos3fMESA = save_WindowPos3fMESA; + table->WindowPos3fvMESA = save_WindowPos3fvMESA; + table->WindowPos3iMESA = save_WindowPos3iMESA; + table->WindowPos3ivMESA = save_WindowPos3ivMESA; + table->WindowPos3sMESA = save_WindowPos3sMESA; + table->WindowPos3svMESA = save_WindowPos3svMESA; + table->WindowPos4dMESA = save_WindowPos4dMESA; + table->WindowPos4dvMESA = save_WindowPos4dvMESA; table->WindowPos4fMESA = save_WindowPos4fMESA; + table->WindowPos4fvMESA = save_WindowPos4fvMESA; + table->WindowPos4iMESA = save_WindowPos4iMESA; + table->WindowPos4ivMESA = save_WindowPos4ivMESA; + table->WindowPos4sMESA = save_WindowPos4sMESA; + table->WindowPos4svMESA = save_WindowPos4svMESA; /* GL_MESA_resize_buffers */ table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA; |