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authorKeith Whitwell <[email protected]>2000-11-24 15:21:59 +0000
committerKeith Whitwell <[email protected]>2000-11-24 15:21:59 +0000
commit9aff6cfdc37f83a2528463179ad0b50893bf0c58 (patch)
tree0bb5482717e276ab6b95b47ba2eb3ff8685094bf /src/mesa/main/dlist.c
parent65dcc30599348c2bfd7952b888db27edd1670fc6 (diff)
Fixed a couple of bugs that crept into last commit
- Eval not compiled correctly - Material colors computed incorrectly Reworked the VERT_TEX flags, now support upto 12 texture units in tnl.
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r--src/mesa/main/dlist.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 171ae32ae19..22779cc56a3 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.53 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: dlist.c,v 1.54 2000/11/24 15:21:59 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -1659,7 +1659,7 @@ static void save_Enable( GLenum cap )
-static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@@ -1676,8 +1676,7 @@ static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
}
-static void save_EvalMesh2(
- GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@@ -4931,8 +4930,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->DrawPixels = save_DrawPixels;
table->Enable = save_Enable;
table->EndList = _mesa_EndList;
- table->EvalMesh1 = save_EvalMesh1;
- table->EvalMesh2 = save_EvalMesh2;
+ table->EvalMesh1 = _mesa_save_EvalMesh1;
+ table->EvalMesh2 = _mesa_save_EvalMesh2;
table->Finish = _mesa_Finish;
table->Flush = _mesa_Flush;
table->Fogf = save_Fogf;