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authorMarta Lofstedt <[email protected]>2015-11-25 12:16:02 +0100
committerMarta Lofstedt <[email protected]>2015-11-26 08:40:46 +0100
commit63b49e1711382c263acdcbe2d58c28ef64164059 (patch)
tree92737c88400089ddd302884661141fc6b301ebb8 /src/mesa/main/dlist.c
parentc2e146f4879b806e7178b8145645268c1ce0b4cd (diff)
mesa: remove ARB_geometry_shader4
No drivers currently implement ARB_geometry_shader4, nor are there any plans to implement it. We only support the version of geometry shaders that was incorporated into OpenGL 3.2 / GLSL 1.50. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r--src/mesa/main/dlist.c55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 2b65b2ea949..ba2e670eb9a 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -457,11 +457,6 @@ typedef enum
OPCODE_SAMPLER_PARAMETERIIV,
OPCODE_SAMPLER_PARAMETERUIV,
- /* GL_ARB_geometry_shader4 */
- OPCODE_PROGRAM_PARAMETERI,
- OPCODE_FRAMEBUFFER_TEXTURE,
- OPCODE_FRAMEBUFFER_TEXTURE_FACE,
-
/* GL_ARB_sync */
OPCODE_WAIT_SYNC,
@@ -7554,44 +7549,6 @@ save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
}
}
-/* GL_ARB_geometry_shader4 */
-static void GLAPIENTRY
-save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
-{
- Node *n;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
- if (n) {
- n[1].ui = program;
- n[2].e = pname;
- n[3].i = value;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramParameteri(ctx->Exec, (program, pname, value));
- }
-}
-
-static void GLAPIENTRY
-save_FramebufferTexture(GLenum target, GLenum attachment,
- GLuint texture, GLint level)
-{
- Node *n;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4);
- if (n) {
- n[1].e = target;
- n[2].e = attachment;
- n[3].ui = texture;
- n[4].i = level;
- }
- if (ctx->ExecuteFlag) {
- CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level));
- }
-}
-
-
static void GLAPIENTRY
save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
@@ -8841,14 +8798,6 @@ execute_list(struct gl_context *ctx, GLuint list)
}
break;
- /* GL_ARB_geometry_shader4 */
- case OPCODE_PROGRAM_PARAMETERI:
- CALL_ProgramParameteri(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
- break;
- case OPCODE_FRAMEBUFFER_TEXTURE:
- CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
- n[3].ui, n[4].i));
- break;
/* GL_ARB_sync */
case OPCODE_WAIT_SYNC:
{
@@ -9614,10 +9563,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_BlendEquationiARB(table, save_BlendEquationi);
SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
- /* OpenGL 3.2 */
- SET_ProgramParameteri(table, save_ProgramParameteri);
- SET_FramebufferTexture(table, save_FramebufferTexture);
-
/* GL_NV_conditional_render */
SET_BeginConditionalRender(table, save_BeginConditionalRender);
SET_EndConditionalRender(table, save_EndConditionalRender);