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authorBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
committerBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
commitca12aefdacd22fb42e3f1d3852db4c12de886554 (patch)
treeb7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/main/dlist.c
parentf2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff)
parentec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff)
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r--src/mesa/main/dlist.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 37a97513453..727414d529f 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -34,6 +34,9 @@
#include "api_arrayelt.h"
#include "api_exec.h"
#include "api_loopback.h"
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
#include "config.h"
#include "mfeatures.h"
#if FEATURE_ARB_vertex_buffer_object
@@ -56,13 +59,10 @@
#include "mtypes.h"
#include "varray.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "shader/arbprogram.h"
+#include "arbprogram.h"
#endif
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "shader/nvprogram.h"
-#endif
-#if FEATURE_ATI_fragment_shader
-#include "shader/atifragshader.h"
+#include "nvprogram.h"
#endif
#include "math/m_matrix.h"