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authorBrian Paul <[email protected]>2001-11-18 23:52:37 +0000
committerBrian Paul <[email protected]>2001-11-18 23:52:37 +0000
commit5b7dab2e4c7df1fde0a7fcf28b8b54745b9fcd2e (patch)
tree05ce265fc4b97cfb18e32b20eefd6c05cfbad42a /src/mesa/main/dlist.c
parent17fe22d3bfcce0471ab9ae638cc6b0c91f7d8e65 (diff)
added test implementation of GL_ARB_window_pos
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r--src/mesa/main/dlist.c126
1 files changed, 124 insertions, 2 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 0f4d7d875cd..ea6d6d76639 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,8 +1,8 @@
-/* $Id: dlist.c,v 1.77 2001/11/18 22:48:11 brianp Exp $ */
+/* $Id: dlist.c,v 1.78 2001/11/18 23:52:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -242,6 +242,8 @@ typedef enum {
OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
/* GL_ARB_multisample */
OPCODE_SAMPLE_COVERAGE,
+ /* GL_ARB_window_pos */
+ OPCODE_WINDOW_POS_ARB,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@@ -627,6 +629,8 @@ void _mesa_init_lists( void )
InstSize[OPCODE_SAMPLE_COVERAGE] = 3;
/* GL_ARB_multitexture */
InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
+ /* GL_ARB_window_pos */
+ InstSize[OPCODE_WINDOW_POS_ARB] = 4;
}
init_flag = 1;
}
@@ -3546,6 +3550,103 @@ static void save_WindowPos4svMESA(const GLshort *v)
+/*
+ * GL_ARB_window_pos
+ */
+
+static void save_WindowPos3fARB( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT(ctx, 0);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS_ARB, 3 );
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->WindowPos3fMESA)( x, y, z );
+ }
+}
+
+static void save_WindowPos2dARB(GLdouble x, GLdouble y)
+{
+ save_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F);
+}
+
+static void save_WindowPos2fARB(GLfloat x, GLfloat y)
+{
+ save_WindowPos3fARB(x, y, 0.0F);
+}
+
+static void save_WindowPos2iARB(GLint x, GLint y)
+{
+ save_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F);
+}
+
+static void save_WindowPos2sARB(GLshort x, GLshort y)
+{
+ save_WindowPos3fARB(x, y, 0.0F);
+}
+
+static void save_WindowPos3dARB(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void save_WindowPos3iARB(GLint x, GLint y, GLint z)
+{
+ save_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void save_WindowPos3sARB(GLshort x, GLshort y, GLshort z)
+{
+ save_WindowPos3fARB(x, y, z);
+}
+
+static void save_WindowPos2dvARB(const GLdouble *v)
+{
+ save_WindowPos3fARB((GLfloat) v[0], (GLfloat) v[1], 0.0F);
+}
+
+static void save_WindowPos2fvARB(const GLfloat *v)
+{
+ save_WindowPos3fARB(v[0], v[1], 0.0F);
+}
+
+static void save_WindowPos2ivARB(const GLint *v)
+{
+ save_WindowPos3fARB((GLfloat) v[0], (GLfloat) v[1], 0.0F);
+}
+
+static void save_WindowPos2svARB(const GLshort *v)
+{
+ save_WindowPos3fARB(v[0], v[1], 0.0F);
+}
+
+static void save_WindowPos3dvARB(const GLdouble *v)
+{
+ save_WindowPos3fARB((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void save_WindowPos3fvARB(const GLfloat *v)
+{
+ save_WindowPos3fARB(v[0], v[1], v[2]);
+}
+
+static void save_WindowPos3ivARB(const GLint *v)
+{
+ save_WindowPos3fARB((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void save_WindowPos3svARB(const GLshort *v)
+{
+ save_WindowPos3fARB(v[0], v[1], v[2]);
+}
+
+
/* GL_ARB_multitexture */
static void save_ActiveTextureARB( GLenum target )
{
@@ -4611,6 +4712,9 @@ execute_list( GLcontext *ctx, GLuint list )
case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
(*ctx->Exec->SampleCoverage)(n[1].f, n[2].b);
break;
+ case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
+ (*ctx->Exec->WindowPos3fARB)( n[1].f, n[2].f, n[3].f );
+ break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
@@ -5898,6 +6002,24 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
/* GL_EXT_fog_coord */
table->FogCoordPointerEXT = exec_FogCoordPointerEXT;
+
+ /* GL_ARB_window_pos */
+ table->WindowPos2dARB = save_WindowPos2dARB;
+ table->WindowPos2dvARB = save_WindowPos2dvARB;
+ table->WindowPos2fARB = save_WindowPos2fARB;
+ table->WindowPos2fvARB = save_WindowPos2fvARB;
+ table->WindowPos2iARB = save_WindowPos2iARB;
+ table->WindowPos2ivARB = save_WindowPos2ivARB;
+ table->WindowPos2sARB = save_WindowPos2sARB;
+ table->WindowPos2svARB = save_WindowPos2svARB;
+ table->WindowPos3dARB = save_WindowPos3dARB;
+ table->WindowPos3dvARB = save_WindowPos3dvARB;
+ table->WindowPos3fARB = save_WindowPos3fARB;
+ table->WindowPos3fvARB = save_WindowPos3fvARB;
+ table->WindowPos3iARB = save_WindowPos3iARB;
+ table->WindowPos3ivARB = save_WindowPos3ivARB;
+ table->WindowPos3sARB = save_WindowPos3sARB;
+ table->WindowPos3svARB = save_WindowPos3svARB;
}