diff options
author | Brian Paul <[email protected]> | 2009-05-22 07:26:08 -0600 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2009-06-22 15:15:19 -0700 |
commit | 54f425b5cefd1e40f315a4f8747b9a3db29ab9d4 (patch) | |
tree | ce3d6093108d2c02e50af24ba5079db95aaed993 /src/mesa/main/dlist.c | |
parent | 810df8317dfe30c573cfb8296e569f73d23b74a7 (diff) |
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Be clearer that this is the number of generic vertex program/shader
attributes, not counting the legacy attributes (pos, normal, color, etc).
(cherry picked from commit 4a95185c9f30c2de7a03bb1a0653f51b53b1111d)
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r-- | src/mesa/main/dlist.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 537ff5881f3..0bd7c3d9a1e 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -4974,7 +4974,7 @@ save_Attr1fARB(GLenum attr, GLfloat x) n[2].f = x; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 1; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); @@ -4996,7 +4996,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) n[3].f = y; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 2; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); @@ -5019,7 +5019,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) n[4].f = z; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 3; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); @@ -5043,7 +5043,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) n[5].f = w; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 4; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); @@ -5582,7 +5582,7 @@ save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib1fARB(GLuint index, GLfloat x) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr1fARB(index, x); else index_error(); @@ -5591,7 +5591,7 @@ save_VertexAttrib1fARB(GLuint index, GLfloat x) static void GLAPIENTRY save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr1fARB(index, v[0]); else index_error(); @@ -5600,7 +5600,7 @@ save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr2fARB(index, x, y); else index_error(); @@ -5609,7 +5609,7 @@ save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) static void GLAPIENTRY save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr2fARB(index, v[0], v[1]); else index_error(); @@ -5618,7 +5618,7 @@ save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr3fARB(index, x, y, z); else index_error(); @@ -5627,7 +5627,7 @@ save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) static void GLAPIENTRY save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr3fARB(index, v[0], v[1], v[2]); else index_error(); @@ -5637,7 +5637,7 @@ static void GLAPIENTRY save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr4fARB(index, x, y, z, w); else index_error(); @@ -5646,7 +5646,7 @@ save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, static void GLAPIENTRY save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr4fARB(index, v[0], v[1], v[2], v[3]); else index_error(); |