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authorKenneth Graunke <[email protected]>2012-04-16 13:37:20 -0700
committerKenneth Graunke <[email protected]>2012-04-17 11:27:51 -0700
commitf4f6e1f5a01ed4e4108dc0c4b94d24bb1d76347f (patch)
tree1320b48b6c29c33b6b17988018d4a3e5b294e76d /src/mesa/main/dispatch.h
parent48aec56559a0199d8099d9edff8e51312f55f15c (diff)
glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
The GLSL 1.30 -> 4.10 specs all erroneously say "vec2" for a few overloads of textureProjGradOffset, while most overloads and all other texturing functions use ivec types. The GLSL 4.20 specification corrects these to "ivec2", but doesn't mention this as being a conscious change in behavior. Nor does the ARB_shading_language_420pack extension. So presumably it was a typo. At any rate, our builtin functions all use ivec already, so the fact that these prototypes use plain vecs will only lead to applications dying in a fire when trying to use them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/dispatch.h')
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