diff options
author | Eric Anholt <[email protected]> | 2011-04-15 11:37:23 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-04-18 11:19:53 -0700 |
commit | 155200c15431f8364114d9a37ec527af81c773a5 (patch) | |
tree | cf0a8a877ee4bc313efad7803f7895843a6d9eb6 /src/mesa/main/depthstencil.c | |
parent | 348ea34d0310cc862ad3c078d8703c6c1f0b602f (diff) |
mesa: Add a gl_renderbuffer.RowStride field like textures have.
This will allow some drivers to reuse the core renderbuffer.c get/put
row functions in place of using the spantmp.h macros. Note that
unlike textures, we use a signed integer here to allow for handling
FBO orientation.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/depthstencil.c')
-rw-r--r-- | src/mesa/main/depthstencil.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index c5466dc9fcc..ab62c97fe5a 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -91,6 +91,7 @@ alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, if (retVal) { rb->Width = width; rb->Height = height; + rb->RowStride = dsrb->RowStride; } return retVal; } @@ -371,6 +372,7 @@ _mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx, z24rb->RefCount = 0; z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; + z24rb->RowStride = dsrb->RowStride; z24rb->InternalFormat = GL_DEPTH_COMPONENT24; z24rb->Format = MESA_FORMAT_X8_Z24; z24rb->_BaseFormat = GL_DEPTH_COMPONENT; @@ -657,6 +659,7 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer s8rb->RefCount = 0; s8rb->Width = dsrb->Width; s8rb->Height = dsrb->Height; + s8rb->RowStride = dsrb->RowStride; s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT; s8rb->Format = MESA_FORMAT_S8; s8rb->_BaseFormat = GL_STENCIL_INDEX; |