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author | Brian Paul <[email protected]> | 2011-07-21 09:55:22 -0600 |
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committer | Brian Paul <[email protected]> | 2011-07-21 09:57:37 -0600 |
commit | c534f11164bbecf25eb2b1e697f9511eceb0c86f (patch) | |
tree | 9514aec5d678796b6d8bd4bcb888c90e1107b91d /src/mesa/main/depthstencil.c | |
parent | 3dde6be908d827f4d6d54e0968ae83c2c4dfa87c (diff) |
softpipe: implement fragment shader variants
We'll need shader variants to accomodate the new polygon stipple utility.
Diffstat (limited to 'src/mesa/main/depthstencil.c')
0 files changed, 0 insertions, 0 deletions