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author | Eric Anholt <[email protected]> | 2009-02-18 11:34:47 -0800 |
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committer | Eric Anholt <[email protected]> | 2009-02-21 10:53:41 -0800 |
commit | 40dd024be618d805b3744e15d25e115018641324 (patch) | |
tree | bf17825f46f02776a7da98c8ede89031113cf6b2 /src/mesa/main/depth.h | |
parent | 078e8a61b2aa547c6794f586a5c8bfaa575bb066 (diff) |
intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.
This lets us avoid allocing new buffers for renderbuffers, finalized miptrees,
and PBO-uploaded textures when there's an unreferenced but still active one
cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded
textures. The size of BOs allocated for a desktop running current GL
cairogears on i915 is cut in half with this.
Note that this means we require libdrm 2.4.5.
Diffstat (limited to 'src/mesa/main/depth.h')
0 files changed, 0 insertions, 0 deletions