diff options
author | Brian Paul <[email protected]> | 1999-12-10 19:09:21 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 1999-12-10 19:09:21 +0000 |
commit | 5c3bee503999fbc0d7c65462ff62f9e38fe40e33 (patch) | |
tree | 0c6d7bf09b9dbd5a50eb79cb1e1e29cd35d8edb3 /src/mesa/main/depth.h | |
parent | f5abeebf491f8f8d0ae57d602fb3166b52b475b6 (diff) |
changes in hardware depth buffer support
Diffstat (limited to 'src/mesa/main/depth.h')
-rw-r--r-- | src/mesa/main/depth.h | 63 |
1 files changed, 24 insertions, 39 deletions
diff --git a/src/mesa/main/depth.h b/src/mesa/main/depth.h index c579e3d9fb9..f31909ad7be 100644 --- a/src/mesa/main/depth.h +++ b/src/mesa/main/depth.h @@ -1,4 +1,4 @@ -/* $Id: depth.h,v 1.4 1999/11/24 18:48:31 brianp Exp $ */ +/* $Id: depth.h,v 1.5 1999/12/10 19:09:22 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -33,69 +33,54 @@ /* - * Return the address of the Z-buffer value for window coordinate (x,y): + * Immediate-mode API entrpoints */ -#define Z_ADDRESS( CTX, X, Y ) \ - ((CTX)->DrawBuffer->Depth + (CTX)->DrawBuffer->Width * (Y) + (X)) - - - - -extern GLuint -gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ); - -extern GLuint -gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ); - -extern GLuint -gl_depth_test_span_greater( GLcontext* ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ); +extern void +_mesa_ClearDepth( GLclampd depth ); extern void -gl_depth_test_pixels_generic( GLcontext* ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ); +_mesa_DepthFunc( GLenum func ); -extern void -gl_depth_test_pixels_less( GLcontext* ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ); extern void -gl_depth_test_pixels_greater( GLcontext* ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ); +_mesa_DepthMask( GLboolean flag ); -extern void gl_read_depth_span_float( GLcontext* ctx, - GLuint n, GLint x, GLint y, - GLfloat depth[] ); -extern void gl_read_depth_span_int( GLcontext* ctx, GLuint n, GLint x, GLint y, - GLdepth depth[] ); +/* + * Return the address of the Z-buffer value for window coordinate (x,y): + */ +#define Z_ADDRESS( CTX, X, Y ) \ + ((CTX)->DrawBuffer->Depth + (CTX)->DrawBuffer->Width * (Y) + (X)) -extern void gl_alloc_depth_buffer( GLcontext* ctx ); -extern void gl_clear_depth_buffer( GLcontext* ctx ); +extern GLuint +gl_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], GLubyte mask[] ); +extern void +gl_depth_test_pixels( GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLdepth z[], GLubyte mask[] ); extern void -_mesa_ClearDepth( GLclampd depth ); +gl_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y, + GLfloat depth[] ); + extern void -_mesa_DepthFunc( GLenum func ); +gl_alloc_depth_buffer( GLcontext* ctx ); extern void -_mesa_DepthMask( GLboolean flag ); +gl_clear_depth_buffer( GLcontext* ctx ); + #endif |