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authorIlia Mirkin <[email protected]>2016-08-20 16:10:20 -0400
committerIlia Mirkin <[email protected]>2016-08-23 18:30:30 -0400
commit528390021fdda0d8b39a50762003af743a22ff9f (patch)
treeacffd1a580fb77f4ed3ac851335cb02af8aa1f34 /src/mesa/main/depth.h
parent092f994a034b718f6170c631655ccaba8d2aa768 (diff)
dri: add a way to request that modes have matching color/zs depths
Some GPUs, notably nv3x/nv4x can't render to mismatched color/zs framebuffer depths. Fallbacks can be done by the driver, with shadow surfaces, but no reason to encourage applications to select non-matching glx visuals. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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