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authorKarol Herbst <[email protected]>2018-11-24 20:00:00 +0100
committerKarol Herbst <[email protected]>2018-12-02 00:05:04 +0100
commitfc0139d28339f58bcbb4946fea7608ecdaff93e7 (patch)
treee84a8fcf1d84bafb16eb4300cda5447bbf1e56e9 /src/mesa/main/depth.c
parentb6f095f7ce2988045daf32e03f7a4ecc5fb466bb (diff)
nv50,nvc0: Fix gallium nine regression regarding sampler bindings
The new approach is that samplers don't get unbound even if they won't be used in a draw and we should just leave them be as well. Fixes a regression in multiple windows games using gallium nine and nouveau. v2: adjust num_samplers to keep track of the highest sampler bound v3: rework how to set the new value of num_samplers Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106577 Fixes: 4d6fab245eec3880e2a59424a579851f44857ce8 "cso: don't track the number of sampler states bound" Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/depth.c')
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