diff options
author | Brian Paul <[email protected]> | 1999-11-11 01:22:25 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 1999-11-11 01:22:25 +0000 |
commit | fbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 (patch) | |
tree | fb9ea4452e1f65c6e3c11ee4c4f17c023f8262e5 /src/mesa/main/depth.c | |
parent | 06ac59281bdad6679fb1941e31e3c4df1c12cede (diff) |
first big check-in of new Mesa 3.3 code
Diffstat (limited to 'src/mesa/main/depth.c')
-rw-r--r-- | src/mesa/main/depth.c | 34 |
1 files changed, 13 insertions, 21 deletions
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index e05f1f45eba..dcd84f58480 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,8 +1,8 @@ -/* $Id: depth.c,v 1.8 1999/11/08 07:36:43 brianp Exp $ */ +/* $Id: depth.c,v 1.9 1999/11/11 01:22:26 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * @@ -24,28 +24,14 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - -/* $XFree86: xc/lib/GL/mesa/src/depth.c,v 1.3 1999/04/04 00:20:22 dawes Exp $ */ - -/* - * Depth buffer functions - */ - -#include <stdlib.h> - #ifdef PC_HEADER #include "all.h" #else -#ifndef XFree86Server -#include <stdio.h> -#include <string.h> -#else -#include "GL/xf86glx.h" -#endif +#include "glheader.h" #include "context.h" #include "enums.h" #include "depth.h" -#include "macros.h" +#include "mem.h" #include "types.h" #endif @@ -57,8 +43,10 @@ -void gl_ClearDepth( GLcontext* ctx, GLclampd depth ) +void +_mesa_ClearDepth( GLclampd depth ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth"); ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 ); if (ctx->Driver.ClearDepth) @@ -67,8 +55,10 @@ void gl_ClearDepth( GLcontext* ctx, GLclampd depth ) -void gl_DepthFunc( GLcontext* ctx, GLenum func ) +void +_mesa_DepthFunc( GLenum func ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc"); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -108,8 +98,10 @@ void gl_DepthFunc( GLcontext* ctx, GLenum func ) -void gl_DepthMask( GLcontext* ctx, GLboolean flag ) +void +_mesa_DepthMask( GLboolean flag ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask"); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) |