diff options
author | Marek Olšák <[email protected]> | 2013-04-15 03:40:06 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-04-24 03:23:23 +0200 |
commit | 629813d9de4a5fc494f8ab172a27240960628780 (patch) | |
tree | daa1979fe8ec64746b6dd127c798993cf930ff2c /src/mesa/main/depth.c | |
parent | 3975f52eb4ddd2d879fda934f31da033af095dd9 (diff) |
mesa: don't flush vertices and don't flag _NEW_DEPTH in ClearDepth
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/depth.c')
-rw-r--r-- | src/mesa/main/depth.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 8aec94a2d30..ad19834e195 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -46,13 +46,7 @@ _mesa_ClearDepth( GLclampd depth ) if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glClearDepth(%f)\n", depth); - depth = CLAMP( depth, 0.0, 1.0 ); - - if (ctx->Depth.Clear == depth) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Clear = depth; + ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 ); } |