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authorIlia Mirkin <[email protected]>2016-07-08 14:24:38 -0400
committerIlia Mirkin <[email protected]>2016-07-11 21:18:05 -0400
commitda7223ebdc82609a112aae24003bbdc154c170bf (patch)
treed40e2ecc9664cbc286b333044dab676bd5fe5e52 /src/mesa/main/debug_output.h
parent8b7607d28a4d0db43a9bc5618d7f6ff44daa0dc2 (diff)
mesa: set _NEW_BUFFERS when updating texture bound to current buffers
When a glTexImage call updates the parameters of a currently bound framebuffer, we might miss out on revalidating whether it is complete. Make sure to set _NEW_BUFFERS which will trigger the revalidation in that case. Also while we're at it, fix the fb parameter passed in to the eventual RenderTexture call. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94148 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.2 12.0" <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Emmanuel Gil Peyrot <[email protected]>
Diffstat (limited to 'src/mesa/main/debug_output.h')
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