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authorBrian Paul <[email protected]>2016-02-08 09:29:38 -0700
committerBrian Paul <[email protected]>2016-02-08 09:29:38 -0700
commit5fdbfb8d6fa2e1521cf2f60e80ac571a37ab22a2 (patch)
tree06a73b964b42d5f35b77eb07ab3cf4fcd43636e8 /src/mesa/main/debug_output.c
parent6691ba1fe8e54c6ce5c6b4424c8096a351fda932 (diff)
mesa: move GL_ARB_debug_output code into new debug_output.c file
The errors.c file had grown quite large so split off this extension code into its own file. This involved making a handful of functions non-static. Acked-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/debug_output.c')
-rw-r--r--src/mesa/main/debug_output.c1301
1 files changed, 1301 insertions, 0 deletions
diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c
new file mode 100644
index 00000000000..10ee6757cc1
--- /dev/null
+++ b/src/mesa/main/debug_output.c
@@ -0,0 +1,1301 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <stdarg.h>
+#include <stdio.h>
+#include "context.h"
+#include "debug_output.h"
+#include "dispatch.h"
+#include "enums.h"
+#include "imports.h"
+#include "hash.h"
+#include "mtypes.h"
+#include "version.h"
+#include "util/hash_table.h"
+#include "util/simple_list.h"
+
+
+static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
+static GLuint NextDynamicID = 1;
+
+
+/**
+ * A namespace element.
+ */
+struct gl_debug_element
+{
+ struct simple_node link;
+
+ GLuint ID;
+ /* at which severity levels (mesa_debug_severity) is the message enabled */
+ GLbitfield State;
+};
+
+
+struct gl_debug_namespace
+{
+ struct simple_node Elements;
+ GLbitfield DefaultState;
+};
+
+
+struct gl_debug_group {
+ struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
+};
+
+
+/**
+ * An error, warning, or other piece of debug information for an application
+ * to consume via GL_ARB_debug_output/GL_KHR_debug.
+ */
+struct gl_debug_message
+{
+ enum mesa_debug_source source;
+ enum mesa_debug_type type;
+ GLuint id;
+ enum mesa_debug_severity severity;
+ /* length as given by the user - if message was explicitly null terminated,
+ * length can be negative */
+ GLsizei length;
+ GLcharARB *message;
+};
+
+
+/**
+ * Debug message log. It works like a ring buffer.
+ */
+struct gl_debug_log {
+ struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
+ GLint NextMessage;
+ GLint NumMessages;
+};
+
+
+struct gl_debug_state
+{
+ GLDEBUGPROC Callback;
+ const void *CallbackData;
+ GLboolean SyncOutput;
+ GLboolean DebugOutput;
+
+ struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
+ struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
+ GLint CurrentGroup; // GroupStackDepth - 1
+
+ struct gl_debug_log Log;
+};
+
+
+static char out_of_memory[] = "Debugging error: out of memory";
+
+static const GLenum debug_source_enums[] = {
+ GL_DEBUG_SOURCE_API,
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM,
+ GL_DEBUG_SOURCE_SHADER_COMPILER,
+ GL_DEBUG_SOURCE_THIRD_PARTY,
+ GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_SOURCE_OTHER,
+};
+
+static const GLenum debug_type_enums[] = {
+ GL_DEBUG_TYPE_ERROR,
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
+ GL_DEBUG_TYPE_PORTABILITY,
+ GL_DEBUG_TYPE_PERFORMANCE,
+ GL_DEBUG_TYPE_OTHER,
+ GL_DEBUG_TYPE_MARKER,
+ GL_DEBUG_TYPE_PUSH_GROUP,
+ GL_DEBUG_TYPE_POP_GROUP,
+};
+
+static const GLenum debug_severity_enums[] = {
+ GL_DEBUG_SEVERITY_LOW,
+ GL_DEBUG_SEVERITY_MEDIUM,
+ GL_DEBUG_SEVERITY_HIGH,
+ GL_DEBUG_SEVERITY_NOTIFICATION,
+};
+
+
+static enum mesa_debug_source
+gl_enum_to_debug_source(GLenum e)
+{
+ unsigned i;
+
+ for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
+ if (debug_source_enums[i] == e)
+ break;
+ }
+ return i;
+}
+
+static enum mesa_debug_type
+gl_enum_to_debug_type(GLenum e)
+{
+ unsigned i;
+
+ for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
+ if (debug_type_enums[i] == e)
+ break;
+ }
+ return i;
+}
+
+static enum mesa_debug_severity
+gl_enum_to_debug_severity(GLenum e)
+{
+ unsigned i;
+
+ for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
+ if (debug_severity_enums[i] == e)
+ break;
+ }
+ return i;
+}
+
+
+/**
+ * Handles generating a GL_ARB_debug_output message ID generated by the GL or
+ * GLSL compiler.
+ *
+ * The GL API has this "ID" mechanism, where the intention is to allow a
+ * client to filter in/out messages based on source, type, and ID. Of course,
+ * building a giant enum list of all debug output messages that Mesa might
+ * generate is ridiculous, so instead we have our caller pass us a pointer to
+ * static storage where the ID should get stored. This ID will be shared
+ * across all contexts for that message (which seems like a desirable
+ * property, even if it's not expected by the spec), but note that it won't be
+ * the same between executions if messages aren't generated in the same order.
+ */
+void
+_mesa_debug_get_id(GLuint *id)
+{
+ if (!(*id)) {
+ mtx_lock(&DynamicIDMutex);
+ if (!(*id))
+ *id = NextDynamicID++;
+ mtx_unlock(&DynamicIDMutex);
+ }
+}
+
+static void
+debug_message_clear(struct gl_debug_message *msg)
+{
+ if (msg->message != (char*)out_of_memory)
+ free(msg->message);
+ msg->message = NULL;
+ msg->length = 0;
+}
+
+static void
+debug_message_store(struct gl_debug_message *msg,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity,
+ GLsizei len, const char *buf)
+{
+ GLsizei length = len;
+
+ assert(!msg->message && !msg->length);
+
+ if (length < 0)
+ length = strlen(buf);
+
+ msg->message = malloc(length+1);
+ if (msg->message) {
+ (void) strncpy(msg->message, buf, (size_t)length);
+ msg->message[length] = '\0';
+
+ msg->length = len;
+ msg->source = source;
+ msg->type = type;
+ msg->id = id;
+ msg->severity = severity;
+ } else {
+ static GLuint oom_msg_id = 0;
+ _mesa_debug_get_id(&oom_msg_id);
+
+ /* malloc failed! */
+ msg->message = out_of_memory;
+ msg->length = -1;
+ msg->source = MESA_DEBUG_SOURCE_OTHER;
+ msg->type = MESA_DEBUG_TYPE_ERROR;
+ msg->id = oom_msg_id;
+ msg->severity = MESA_DEBUG_SEVERITY_HIGH;
+ }
+}
+
+static void
+debug_namespace_init(struct gl_debug_namespace *ns)
+{
+ make_empty_list(&ns->Elements);
+
+ /* Enable all the messages with severity HIGH or MEDIUM by default */
+ ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
+ (1 << MESA_DEBUG_SEVERITY_HIGH) |
+ (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
+}
+
+static void
+debug_namespace_clear(struct gl_debug_namespace *ns)
+{
+ struct simple_node *node, *tmp;
+
+ foreach_s(node, tmp, &ns->Elements)
+ free(node);
+}
+
+static bool
+debug_namespace_copy(struct gl_debug_namespace *dst,
+ const struct gl_debug_namespace *src)
+{
+ struct simple_node *node;
+
+ dst->DefaultState = src->DefaultState;
+
+ make_empty_list(&dst->Elements);
+ foreach(node, &src->Elements) {
+ const struct gl_debug_element *elem =
+ (const struct gl_debug_element *) node;
+ struct gl_debug_element *copy;
+
+ copy = malloc(sizeof(*copy));
+ if (!copy) {
+ debug_namespace_clear(dst);
+ return false;
+ }
+
+ copy->ID = elem->ID;
+ copy->State = elem->State;
+ insert_at_tail(&dst->Elements, &copy->link);
+ }
+
+ return true;
+}
+
+/**
+ * Set the state of \p id in the namespace.
+ */
+static bool
+debug_namespace_set(struct gl_debug_namespace *ns,
+ GLuint id, bool enabled)
+{
+ const uint32_t state = (enabled) ?
+ ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
+ struct gl_debug_element *elem = NULL;
+ struct simple_node *node;
+
+ /* find the element */
+ foreach(node, &ns->Elements) {
+ struct gl_debug_element *tmp = (struct gl_debug_element *) node;
+ if (tmp->ID == id) {
+ elem = tmp;
+ break;
+ }
+ }
+
+ /* we do not need the element if it has the default state */
+ if (ns->DefaultState == state) {
+ if (elem) {
+ remove_from_list(&elem->link);
+ free(elem);
+ }
+ return true;
+ }
+
+ if (!elem) {
+ elem = malloc(sizeof(*elem));
+ if (!elem)
+ return false;
+
+ elem->ID = id;
+ insert_at_tail(&ns->Elements, &elem->link);
+ }
+
+ elem->State = state;
+
+ return true;
+}
+
+/**
+ * Set the default state of the namespace for \p severity. When \p severity
+ * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
+ * updated.
+ */
+static void
+debug_namespace_set_all(struct gl_debug_namespace *ns,
+ enum mesa_debug_severity severity,
+ bool enabled)
+{
+ struct simple_node *node, *tmp;
+ uint32_t mask, val;
+
+ /* set all elements to the same state */
+ if (severity == MESA_DEBUG_SEVERITY_COUNT) {
+ ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
+ debug_namespace_clear(ns);
+ make_empty_list(&ns->Elements);
+ return;
+ }
+
+ mask = 1 << severity;
+ val = (enabled) ? mask : 0;
+
+ ns->DefaultState = (ns->DefaultState & ~mask) | val;
+
+ foreach_s(node, tmp, &ns->Elements) {
+ struct gl_debug_element *elem = (struct gl_debug_element *) node;
+
+ elem->State = (elem->State & ~mask) | val;
+ if (elem->State == ns->DefaultState) {
+ remove_from_list(node);
+ free(node);
+ }
+ }
+}
+
+/**
+ * Get the state of \p id in the namespace.
+ */
+static bool
+debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
+ enum mesa_debug_severity severity)
+{
+ struct simple_node *node;
+ uint32_t state;
+
+ state = ns->DefaultState;
+ foreach(node, &ns->Elements) {
+ struct gl_debug_element *elem = (struct gl_debug_element *) node;
+
+ if (elem->ID == id) {
+ state = elem->State;
+ break;
+ }
+ }
+
+ return (state & (1 << severity));
+}
+
+/**
+ * Allocate and initialize context debug state.
+ */
+static struct gl_debug_state *
+debug_create(void)
+{
+ struct gl_debug_state *debug;
+ int s, t;
+
+ debug = CALLOC_STRUCT(gl_debug_state);
+ if (!debug)
+ return NULL;
+
+ debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
+ if (!debug->Groups[0]) {
+ free(debug);
+ return NULL;
+ }
+
+ /* Initialize state for filtering known debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
+ debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
+ }
+
+ return debug;
+}
+
+/**
+ * Return true if the top debug group points to the group below it.
+ */
+static bool
+debug_is_group_read_only(const struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->CurrentGroup;
+ return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
+}
+
+/**
+ * Make the top debug group writable.
+ */
+static bool
+debug_make_group_writable(struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->CurrentGroup;
+ const struct gl_debug_group *src = debug->Groups[gstack];
+ struct gl_debug_group *dst;
+ int s, t;
+
+ if (!debug_is_group_read_only(debug))
+ return true;
+
+ dst = malloc(sizeof(*dst));
+ if (!dst)
+ return false;
+
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ if (!debug_namespace_copy(&dst->Namespaces[s][t],
+ &src->Namespaces[s][t])) {
+ /* error path! */
+ for (t = t - 1; t >= 0; t--)
+ debug_namespace_clear(&dst->Namespaces[s][t]);
+ for (s = s - 1; s >= 0; s--) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
+ debug_namespace_clear(&dst->Namespaces[s][t]);
+ }
+ free(dst);
+ return false;
+ }
+ }
+ }
+
+ debug->Groups[gstack] = dst;
+
+ return true;
+}
+
+/**
+ * Free the top debug group.
+ */
+static void
+debug_clear_group(struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->CurrentGroup;
+
+ if (!debug_is_group_read_only(debug)) {
+ struct gl_debug_group *grp = debug->Groups[gstack];
+ int s, t;
+
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
+ debug_namespace_clear(&grp->Namespaces[s][t]);
+ }
+
+ free(grp);
+ }
+
+ debug->Groups[gstack] = NULL;
+}
+
+/**
+ * Loop through debug group stack tearing down states for
+ * filtering debug messages. Then free debug output state.
+ */
+static void
+debug_destroy(struct gl_debug_state *debug)
+{
+ while (debug->CurrentGroup > 0) {
+ debug_clear_group(debug);
+ debug->CurrentGroup--;
+ }
+
+ debug_clear_group(debug);
+ free(debug);
+}
+
+/**
+ * Sets the state of the given message source/type/ID tuple.
+ */
+static void
+debug_set_message_enable(struct gl_debug_state *debug,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ GLuint id, GLboolean enabled)
+{
+ const GLint gstack = debug->CurrentGroup;
+ struct gl_debug_namespace *ns;
+
+ debug_make_group_writable(debug);
+ ns = &debug->Groups[gstack]->Namespaces[source][type];
+
+ debug_namespace_set(ns, id, enabled);
+}
+
+/*
+ * Set the state of all message IDs found in the given intersection of
+ * 'source', 'type', and 'severity'. The _COUNT enum can be used for
+ * GL_DONT_CARE (include all messages in the class).
+ *
+ * This requires both setting the state of all previously seen message
+ * IDs in the hash table, and setting the default state for all
+ * applicable combinations of source/type/severity, so that all the
+ * yet-unknown message IDs that may be used in the future will be
+ * impacted as if they were already known.
+ */
+static void
+debug_set_message_enable_all(struct gl_debug_state *debug,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ GLboolean enabled)
+{
+ const GLint gstack = debug->CurrentGroup;
+ int s, t, smax, tmax;
+
+ if (source == MESA_DEBUG_SOURCE_COUNT) {
+ source = 0;
+ smax = MESA_DEBUG_SOURCE_COUNT;
+ } else {
+ smax = source+1;
+ }
+
+ if (type == MESA_DEBUG_TYPE_COUNT) {
+ type = 0;
+ tmax = MESA_DEBUG_TYPE_COUNT;
+ } else {
+ tmax = type+1;
+ }
+
+ debug_make_group_writable(debug);
+
+ for (s = source; s < smax; s++) {
+ for (t = type; t < tmax; t++) {
+ struct gl_debug_namespace *nspace =
+ &debug->Groups[gstack]->Namespaces[s][t];
+ debug_namespace_set_all(nspace, severity, enabled);
+ }
+ }
+}
+
+/**
+ * Returns if the given message source/type/ID tuple is enabled.
+ */
+bool
+_mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ GLuint id,
+ enum mesa_debug_severity severity)
+{
+ const GLint gstack = debug->CurrentGroup;
+ struct gl_debug_group *grp = debug->Groups[gstack];
+ struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
+
+ if (!debug->DebugOutput)
+ return false;
+
+ return debug_namespace_get(nspace, id, severity);
+}
+
+/**
+ * 'buf' is not necessarily a null-terminated string. When logging, copy
+ * 'len' characters from it, store them in a new, null-terminated string,
+ * and remember the number of bytes used by that string, *including*
+ * the null terminator this time.
+ */
+static void
+debug_log_message(struct gl_debug_state *debug,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity,
+ GLsizei len, const char *buf)
+{
+ struct gl_debug_log *log = &debug->Log;
+ GLint nextEmpty;
+ struct gl_debug_message *emptySlot;
+
+ assert(len < MAX_DEBUG_MESSAGE_LENGTH);
+
+ if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
+ return;
+
+ nextEmpty = (log->NextMessage + log->NumMessages)
+ % MAX_DEBUG_LOGGED_MESSAGES;
+ emptySlot = &log->Messages[nextEmpty];
+
+ debug_message_store(emptySlot, source, type,
+ id, severity, len, buf);
+
+ log->NumMessages++;
+}
+
+/**
+ * Return the oldest debug message out of the log.
+ */
+static const struct gl_debug_message *
+debug_fetch_message(const struct gl_debug_state *debug)
+{
+ const struct gl_debug_log *log = &debug->Log;
+
+ return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
+}
+
+/**
+ * Delete the oldest debug messages out of the log.
+ */
+static void
+debug_delete_messages(struct gl_debug_state *debug, int count)
+{
+ struct gl_debug_log *log = &debug->Log;
+
+ if (count > log->NumMessages)
+ count = log->NumMessages;
+
+ while (count--) {
+ struct gl_debug_message *msg = &log->Messages[log->NextMessage];
+
+ debug_message_clear(msg);
+
+ log->NumMessages--;
+ log->NextMessage++;
+ log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
+ }
+}
+
+static struct gl_debug_message *
+debug_get_group_message(struct gl_debug_state *debug)
+{
+ return &debug->GroupMessages[debug->CurrentGroup];
+}
+
+static void
+debug_push_group(struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->CurrentGroup;
+
+ /* just point to the previous stack */
+ debug->Groups[gstack + 1] = debug->Groups[gstack];
+ debug->CurrentGroup++;
+}
+
+static void
+debug_pop_group(struct gl_debug_state *debug)
+{
+ debug_clear_group(debug);
+ debug->CurrentGroup--;
+}
+
+
+/**
+ * Lock and return debug state for the context. The debug state will be
+ * allocated and initialized upon the first call. When NULL is returned, the
+ * debug state is not locked.
+ */
+static struct gl_debug_state *
+_mesa_lock_debug_state(struct gl_context *ctx)
+{
+ mtx_lock(&ctx->DebugMutex);
+
+ if (!ctx->Debug) {
+ ctx->Debug = debug_create();
+ if (!ctx->Debug) {
+ GET_CURRENT_CONTEXT(cur);
+ mtx_unlock(&ctx->DebugMutex);
+
+ /*
+ * This function may be called from other threads. When that is the
+ * case, we cannot record this OOM error.
+ */
+ if (ctx == cur)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
+
+ return NULL;
+ }
+ }
+
+ return ctx->Debug;
+}
+
+static void
+_mesa_unlock_debug_state(struct gl_context *ctx)
+{
+ mtx_unlock(&ctx->DebugMutex);
+}
+
+/**
+ * Set the integer debug state specified by \p pname. This can be called from
+ * _mesa_set_enable for example.
+ */
+bool
+_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
+{
+ struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
+
+ if (!debug)
+ return false;
+
+ switch (pname) {
+ case GL_DEBUG_OUTPUT:
+ debug->DebugOutput = (val != 0);
+ break;
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
+ debug->SyncOutput = (val != 0);
+ break;
+ default:
+ assert(!"unknown debug output param");
+ break;
+ }
+
+ _mesa_unlock_debug_state(ctx);
+
+ return true;
+}
+
+/**
+ * Query the integer debug state specified by \p pname. This can be called
+ * _mesa_GetIntegerv for example.
+ */
+GLint
+_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
+{
+ struct gl_debug_state *debug;
+ GLint val;
+
+ mtx_lock(&ctx->DebugMutex);
+ debug = ctx->Debug;
+ if (!debug) {
+ mtx_unlock(&ctx->DebugMutex);
+ return 0;
+ }
+
+ switch (pname) {
+ case GL_DEBUG_OUTPUT:
+ val = debug->DebugOutput;
+ break;
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
+ val = debug->SyncOutput;
+ break;
+ case GL_DEBUG_LOGGED_MESSAGES:
+ val = debug->Log.NumMessages;
+ break;
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
+ val = (debug->Log.NumMessages) ?
+ debug->Log.Messages[debug->Log.NextMessage].length : 0;
+ break;
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ val = debug->CurrentGroup + 1;
+ break;
+ default:
+ assert(!"unknown debug output param");
+ val = 0;
+ break;
+ }
+
+ mtx_unlock(&ctx->DebugMutex);
+
+ return val;
+}
+
+/**
+ * Query the pointer debug state specified by \p pname. This can be called
+ * _mesa_GetPointerv for example.
+ */
+void *
+_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
+{
+ struct gl_debug_state *debug;
+ void *val;
+
+ mtx_lock(&ctx->DebugMutex);
+ debug = ctx->Debug;
+ if (!debug) {
+ mtx_unlock(&ctx->DebugMutex);
+ return NULL;
+ }
+
+ switch (pname) {
+ case GL_DEBUG_CALLBACK_FUNCTION_ARB:
+ val = (void *) debug->Callback;
+ break;
+ case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
+ val = (void *) debug->CallbackData;
+ break;
+ default:
+ assert(!"unknown debug output param");
+ val = NULL;
+ break;
+ }
+
+ mtx_unlock(&ctx->DebugMutex);
+
+ return val;
+}
+
+/**
+ * Insert a debug message. The mutex is assumed to be locked, and will be
+ * unlocked by this call.
+ */
+static void
+log_msg_locked_and_unlock(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity,
+ GLint len, const char *buf)
+{
+ struct gl_debug_state *debug = ctx->Debug;
+
+ if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
+ _mesa_unlock_debug_state(ctx);
+ return;
+ }
+
+ if (ctx->Debug->Callback) {
+ GLenum gl_source = debug_source_enums[source];
+ GLenum gl_type = debug_type_enums[type];
+ GLenum gl_severity = debug_severity_enums[severity];
+ GLDEBUGPROC callback = ctx->Debug->Callback;
+ const void *data = ctx->Debug->CallbackData;
+
+ /*
+ * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
+ * unsynchronous calls. When it is GL_TRUE, we will not spawn threads.
+ * In either case, we can call the callback unlocked.
+ */
+ _mesa_unlock_debug_state(ctx);
+ callback(gl_source, gl_type, id, gl_severity, len, buf, data);
+ }
+ else {
+ debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
+ _mesa_unlock_debug_state(ctx);
+ }
+}
+
+/**
+ * Log a client or driver debug message.
+ */
+void
+_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity, GLint len, const char *buf)
+{
+ struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
+
+ if (!debug)
+ return;
+
+ log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
+}
+
+
+/**
+ * Verify that source, type, and severity are valid enums.
+ *
+ * The 'caller' param is used for handling values available
+ * only in glDebugMessageInsert or glDebugMessageControl
+ */
+static GLboolean
+validate_params(struct gl_context *ctx, unsigned caller,
+ const char *callerstr, GLenum source, GLenum type,
+ GLenum severity)
+{
+#define INSERT 1
+#define CONTROL 2
+ switch(source) {
+ case GL_DEBUG_SOURCE_APPLICATION_ARB:
+ case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
+ break;
+ case GL_DEBUG_SOURCE_API_ARB:
+ case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
+ case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
+ case GL_DEBUG_SOURCE_OTHER_ARB:
+ if (caller != INSERT)
+ break;
+ else
+ goto error;
+ case GL_DONT_CARE:
+ if (caller == CONTROL)
+ break;
+ else
+ goto error;
+ default:
+ goto error;
+ }
+
+ switch(type) {
+ case GL_DEBUG_TYPE_ERROR_ARB:
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
+ case GL_DEBUG_TYPE_PERFORMANCE_ARB:
+ case GL_DEBUG_TYPE_PORTABILITY_ARB:
+ case GL_DEBUG_TYPE_OTHER_ARB:
+ case GL_DEBUG_TYPE_MARKER:
+ case GL_DEBUG_TYPE_PUSH_GROUP:
+ case GL_DEBUG_TYPE_POP_GROUP:
+ break;
+ case GL_DONT_CARE:
+ if (caller == CONTROL)
+ break;
+ else
+ goto error;
+ default:
+ goto error;
+ }
+
+ switch(severity) {
+ case GL_DEBUG_SEVERITY_HIGH_ARB:
+ case GL_DEBUG_SEVERITY_MEDIUM_ARB:
+ case GL_DEBUG_SEVERITY_LOW_ARB:
+ case GL_DEBUG_SEVERITY_NOTIFICATION:
+ break;
+ case GL_DONT_CARE:
+ if (caller == CONTROL)
+ break;
+ else
+ goto error;
+ default:
+ goto error;
+ }
+ return GL_TRUE;
+
+error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
+ "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
+ source, type, severity);
+
+ return GL_FALSE;
+}
+
+
+static GLboolean
+validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
+ const GLchar *buf)
+{
+
+ if (length < 0) {
+ GLsizei len = strlen(buf);
+
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(null terminated string length=%d, is not less than "
+ "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
+ MAX_DEBUG_MESSAGE_LENGTH);
+ return GL_FALSE;
+ }
+ }
+
+ if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(length=%d, which is not less than "
+ "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
+ MAX_DEBUG_MESSAGE_LENGTH);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+void GLAPIENTRY
+_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
+ GLenum severity, GLint length,
+ const GLchar *buf)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *callerstr;
+
+ if (_mesa_is_desktop_gl(ctx))
+ callerstr = "glDebugMessageInsert";
+ else
+ callerstr = "glDebugMessageInsertKHR";
+
+ if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
+ return; /* GL_INVALID_ENUM */
+
+ if (!validate_length(ctx, callerstr, length, buf))
+ return; /* GL_INVALID_VALUE */
+
+ _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
+ gl_enum_to_debug_type(type), id,
+ gl_enum_to_debug_severity(severity),
+ length, buf);
+
+ if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
+ /* if length not specified, string will be null terminated: */
+ if (length < 0)
+ length = strlen(buf);
+ ctx->Driver.EmitStringMarker(ctx, buf, length);
+ }
+}
+
+
+GLuint GLAPIENTRY
+_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
+ GLenum *types, GLenum *ids, GLenum *severities,
+ GLsizei *lengths, GLchar *messageLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_debug_state *debug;
+ const char *callerstr;
+ GLuint ret;
+
+ if (_mesa_is_desktop_gl(ctx))
+ callerstr = "glGetDebugMessageLog";
+ else
+ callerstr = "glGetDebugMessageLogKHR";
+
+ if (!messageLog)
+ logSize = 0;
+
+ if (logSize < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(logSize=%d : logSize must not be negative)",
+ callerstr, logSize);
+ return 0;
+ }
+
+ debug = _mesa_lock_debug_state(ctx);
+ if (!debug)
+ return 0;
+
+ for (ret = 0; ret < count; ret++) {
+ const struct gl_debug_message *msg = debug_fetch_message(debug);
+ GLsizei len;
+
+ if (!msg)
+ break;
+
+ len = msg->length;
+ if (len < 0)
+ len = strlen(msg->message);
+
+ if (logSize < len+1 && messageLog != NULL)
+ break;
+
+ if (messageLog) {
+ assert(msg->message[len] == '\0');
+ (void) strncpy(messageLog, msg->message, (size_t)len+1);
+
+ messageLog += len+1;
+ logSize -= len+1;
+ }
+
+ if (lengths)
+ *lengths++ = len+1;
+ if (severities)
+ *severities++ = debug_severity_enums[msg->severity];
+ if (sources)
+ *sources++ = debug_source_enums[msg->source];
+ if (types)
+ *types++ = debug_type_enums[msg->type];
+ if (ids)
+ *ids++ = msg->id;
+
+ debug_delete_messages(debug, 1);
+ }
+
+ _mesa_unlock_debug_state(ctx);
+
+ return ret;
+}
+
+
+void GLAPIENTRY
+_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
+ GLenum gl_severity, GLsizei count,
+ const GLuint *ids, GLboolean enabled)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
+ enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
+ enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
+ const char *callerstr;
+ struct gl_debug_state *debug;
+
+ if (_mesa_is_desktop_gl(ctx))
+ callerstr = "glDebugMessageControl";
+ else
+ callerstr = "glDebugMessageControlKHR";
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(count=%d : count must not be negative)", callerstr,
+ count);
+ return;
+ }
+
+ if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
+ gl_severity))
+ return; /* GL_INVALID_ENUM */
+
+ if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
+ || gl_source == GL_DONT_CARE)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(When passing an array of ids, severity must be"
+ " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
+ callerstr);
+ return;
+ }
+
+ debug = _mesa_lock_debug_state(ctx);
+ if (!debug)
+ return;
+
+ if (count) {
+ GLsizei i;
+ for (i = 0; i < count; i++)
+ debug_set_message_enable(debug, source, type, ids[i], enabled);
+ }
+ else {
+ debug_set_message_enable_all(debug, source, type, severity, enabled);
+ }
+
+ _mesa_unlock_debug_state(ctx);
+}
+
+
+void GLAPIENTRY
+_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
+ if (debug) {
+ debug->Callback = callback;
+ debug->CallbackData = userParam;
+ _mesa_unlock_debug_state(ctx);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
+ const GLchar *message)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *callerstr;
+ struct gl_debug_state *debug;
+ struct gl_debug_message *emptySlot;
+
+ if (_mesa_is_desktop_gl(ctx))
+ callerstr = "glPushDebugGroup";
+ else
+ callerstr = "glPushDebugGroupKHR";
+
+ switch(source) {
+ case GL_DEBUG_SOURCE_APPLICATION:
+ case GL_DEBUG_SOURCE_THIRD_PARTY:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
+ "(source=0x%x)", callerstr, source);
+ return;
+ }
+
+ if (!validate_length(ctx, callerstr, length, message))
+ return; /* GL_INVALID_VALUE */
+
+ debug = _mesa_lock_debug_state(ctx);
+ if (!debug)
+ return;
+
+ if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
+ _mesa_unlock_debug_state(ctx);
+ _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
+ return;
+ }
+
+ /* pop reuses the message details from push so we store this */
+ emptySlot = debug_get_group_message(debug);
+ debug_message_store(emptySlot,
+ gl_enum_to_debug_source(source),
+ gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
+ id,
+ gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
+ length, message);
+
+ debug_push_group(debug);
+
+ log_msg_locked_and_unlock(ctx,
+ gl_enum_to_debug_source(source),
+ MESA_DEBUG_TYPE_PUSH_GROUP, id,
+ MESA_DEBUG_SEVERITY_NOTIFICATION, length,
+ message);
+}
+
+
+void GLAPIENTRY
+_mesa_PopDebugGroup(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *callerstr;
+ struct gl_debug_state *debug;
+ struct gl_debug_message *gdmessage, msg;
+
+ if (_mesa_is_desktop_gl(ctx))
+ callerstr = "glPopDebugGroup";
+ else
+ callerstr = "glPopDebugGroupKHR";
+
+ debug = _mesa_lock_debug_state(ctx);
+ if (!debug)
+ return;
+
+ if (debug->CurrentGroup <= 0) {
+ _mesa_unlock_debug_state(ctx);
+ _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
+ return;
+ }
+
+ debug_pop_group(debug);
+
+ /* make a shallow copy */
+ gdmessage = debug_get_group_message(debug);
+ msg = *gdmessage;
+ gdmessage->message = NULL;
+ gdmessage->length = 0;
+
+ log_msg_locked_and_unlock(ctx,
+ msg.source,
+ gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
+ msg.id,
+ gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
+ msg.length, msg.message);
+
+ debug_message_clear(&msg);
+}
+
+
+void
+_mesa_init_debug_output(struct gl_context *ctx)
+{
+ mtx_init(&ctx->DebugMutex, mtx_plain);
+}
+
+
+void
+_mesa_free_errors_data(struct gl_context *ctx)
+{
+ if (ctx->Debug) {
+ debug_destroy(ctx->Debug);
+ /* set to NULL just in case it is used before context is completely gone. */
+ ctx->Debug = NULL;
+ }
+
+ mtx_destroy(&ctx->DebugMutex);
+}
+
+void GLAPIENTRY
+_mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx->Extensions.GREMEDY_string_marker) {
+ /* if length not specified, string will be null terminated: */
+ if (len <= 0)
+ len = strlen(string);
+ ctx->Driver.EmitStringMarker(ctx, string, len);
+ } else {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
+ }
+}