diff options
author | Brian Paul <[email protected]> | 2016-02-08 09:29:38 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-02-08 09:29:38 -0700 |
commit | 5fdbfb8d6fa2e1521cf2f60e80ac571a37ab22a2 (patch) | |
tree | 06a73b964b42d5f35b77eb07ab3cf4fcd43636e8 /src/mesa/main/debug_output.c | |
parent | 6691ba1fe8e54c6ce5c6b4424c8096a351fda932 (diff) |
mesa: move GL_ARB_debug_output code into new debug_output.c file
The errors.c file had grown quite large so split off this extension
code into its own file. This involved making a handful of functions
non-static.
Acked-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/debug_output.c')
-rw-r--r-- | src/mesa/main/debug_output.c | 1301 |
1 files changed, 1301 insertions, 0 deletions
diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c new file mode 100644 index 00000000000..10ee6757cc1 --- /dev/null +++ b/src/mesa/main/debug_output.c @@ -0,0 +1,1301 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include <stdarg.h> +#include <stdio.h> +#include "context.h" +#include "debug_output.h" +#include "dispatch.h" +#include "enums.h" +#include "imports.h" +#include "hash.h" +#include "mtypes.h" +#include "version.h" +#include "util/hash_table.h" +#include "util/simple_list.h" + + +static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP; +static GLuint NextDynamicID = 1; + + +/** + * A namespace element. + */ +struct gl_debug_element +{ + struct simple_node link; + + GLuint ID; + /* at which severity levels (mesa_debug_severity) is the message enabled */ + GLbitfield State; +}; + + +struct gl_debug_namespace +{ + struct simple_node Elements; + GLbitfield DefaultState; +}; + + +struct gl_debug_group { + struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT]; +}; + + +/** + * An error, warning, or other piece of debug information for an application + * to consume via GL_ARB_debug_output/GL_KHR_debug. + */ +struct gl_debug_message +{ + enum mesa_debug_source source; + enum mesa_debug_type type; + GLuint id; + enum mesa_debug_severity severity; + /* length as given by the user - if message was explicitly null terminated, + * length can be negative */ + GLsizei length; + GLcharARB *message; +}; + + +/** + * Debug message log. It works like a ring buffer. + */ +struct gl_debug_log { + struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES]; + GLint NextMessage; + GLint NumMessages; +}; + + +struct gl_debug_state +{ + GLDEBUGPROC Callback; + const void *CallbackData; + GLboolean SyncOutput; + GLboolean DebugOutput; + + struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH]; + struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH]; + GLint CurrentGroup; // GroupStackDepth - 1 + + struct gl_debug_log Log; +}; + + +static char out_of_memory[] = "Debugging error: out of memory"; + +static const GLenum debug_source_enums[] = { + GL_DEBUG_SOURCE_API, + GL_DEBUG_SOURCE_WINDOW_SYSTEM, + GL_DEBUG_SOURCE_SHADER_COMPILER, + GL_DEBUG_SOURCE_THIRD_PARTY, + GL_DEBUG_SOURCE_APPLICATION, + GL_DEBUG_SOURCE_OTHER, +}; + +static const GLenum debug_type_enums[] = { + GL_DEBUG_TYPE_ERROR, + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, + GL_DEBUG_TYPE_PORTABILITY, + GL_DEBUG_TYPE_PERFORMANCE, + GL_DEBUG_TYPE_OTHER, + GL_DEBUG_TYPE_MARKER, + GL_DEBUG_TYPE_PUSH_GROUP, + GL_DEBUG_TYPE_POP_GROUP, +}; + +static const GLenum debug_severity_enums[] = { + GL_DEBUG_SEVERITY_LOW, + GL_DEBUG_SEVERITY_MEDIUM, + GL_DEBUG_SEVERITY_HIGH, + GL_DEBUG_SEVERITY_NOTIFICATION, +}; + + +static enum mesa_debug_source +gl_enum_to_debug_source(GLenum e) +{ + unsigned i; + + for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) { + if (debug_source_enums[i] == e) + break; + } + return i; +} + +static enum mesa_debug_type +gl_enum_to_debug_type(GLenum e) +{ + unsigned i; + + for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) { + if (debug_type_enums[i] == e) + break; + } + return i; +} + +static enum mesa_debug_severity +gl_enum_to_debug_severity(GLenum e) +{ + unsigned i; + + for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) { + if (debug_severity_enums[i] == e) + break; + } + return i; +} + + +/** + * Handles generating a GL_ARB_debug_output message ID generated by the GL or + * GLSL compiler. + * + * The GL API has this "ID" mechanism, where the intention is to allow a + * client to filter in/out messages based on source, type, and ID. Of course, + * building a giant enum list of all debug output messages that Mesa might + * generate is ridiculous, so instead we have our caller pass us a pointer to + * static storage where the ID should get stored. This ID will be shared + * across all contexts for that message (which seems like a desirable + * property, even if it's not expected by the spec), but note that it won't be + * the same between executions if messages aren't generated in the same order. + */ +void +_mesa_debug_get_id(GLuint *id) +{ + if (!(*id)) { + mtx_lock(&DynamicIDMutex); + if (!(*id)) + *id = NextDynamicID++; + mtx_unlock(&DynamicIDMutex); + } +} + +static void +debug_message_clear(struct gl_debug_message *msg) +{ + if (msg->message != (char*)out_of_memory) + free(msg->message); + msg->message = NULL; + msg->length = 0; +} + +static void +debug_message_store(struct gl_debug_message *msg, + enum mesa_debug_source source, + enum mesa_debug_type type, GLuint id, + enum mesa_debug_severity severity, + GLsizei len, const char *buf) +{ + GLsizei length = len; + + assert(!msg->message && !msg->length); + + if (length < 0) + length = strlen(buf); + + msg->message = malloc(length+1); + if (msg->message) { + (void) strncpy(msg->message, buf, (size_t)length); + msg->message[length] = '\0'; + + msg->length = len; + msg->source = source; + msg->type = type; + msg->id = id; + msg->severity = severity; + } else { + static GLuint oom_msg_id = 0; + _mesa_debug_get_id(&oom_msg_id); + + /* malloc failed! */ + msg->message = out_of_memory; + msg->length = -1; + msg->source = MESA_DEBUG_SOURCE_OTHER; + msg->type = MESA_DEBUG_TYPE_ERROR; + msg->id = oom_msg_id; + msg->severity = MESA_DEBUG_SEVERITY_HIGH; + } +} + +static void +debug_namespace_init(struct gl_debug_namespace *ns) +{ + make_empty_list(&ns->Elements); + + /* Enable all the messages with severity HIGH or MEDIUM by default */ + ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) | + (1 << MESA_DEBUG_SEVERITY_HIGH) | + (1 << MESA_DEBUG_SEVERITY_NOTIFICATION); +} + +static void +debug_namespace_clear(struct gl_debug_namespace *ns) +{ + struct simple_node *node, *tmp; + + foreach_s(node, tmp, &ns->Elements) + free(node); +} + +static bool +debug_namespace_copy(struct gl_debug_namespace *dst, + const struct gl_debug_namespace *src) +{ + struct simple_node *node; + + dst->DefaultState = src->DefaultState; + + make_empty_list(&dst->Elements); + foreach(node, &src->Elements) { + const struct gl_debug_element *elem = + (const struct gl_debug_element *) node; + struct gl_debug_element *copy; + + copy = malloc(sizeof(*copy)); + if (!copy) { + debug_namespace_clear(dst); + return false; + } + + copy->ID = elem->ID; + copy->State = elem->State; + insert_at_tail(&dst->Elements, ©->link); + } + + return true; +} + +/** + * Set the state of \p id in the namespace. + */ +static bool +debug_namespace_set(struct gl_debug_namespace *ns, + GLuint id, bool enabled) +{ + const uint32_t state = (enabled) ? + ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0; + struct gl_debug_element *elem = NULL; + struct simple_node *node; + + /* find the element */ + foreach(node, &ns->Elements) { + struct gl_debug_element *tmp = (struct gl_debug_element *) node; + if (tmp->ID == id) { + elem = tmp; + break; + } + } + + /* we do not need the element if it has the default state */ + if (ns->DefaultState == state) { + if (elem) { + remove_from_list(&elem->link); + free(elem); + } + return true; + } + + if (!elem) { + elem = malloc(sizeof(*elem)); + if (!elem) + return false; + + elem->ID = id; + insert_at_tail(&ns->Elements, &elem->link); + } + + elem->State = state; + + return true; +} + +/** + * Set the default state of the namespace for \p severity. When \p severity + * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are + * updated. + */ +static void +debug_namespace_set_all(struct gl_debug_namespace *ns, + enum mesa_debug_severity severity, + bool enabled) +{ + struct simple_node *node, *tmp; + uint32_t mask, val; + + /* set all elements to the same state */ + if (severity == MESA_DEBUG_SEVERITY_COUNT) { + ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0; + debug_namespace_clear(ns); + make_empty_list(&ns->Elements); + return; + } + + mask = 1 << severity; + val = (enabled) ? mask : 0; + + ns->DefaultState = (ns->DefaultState & ~mask) | val; + + foreach_s(node, tmp, &ns->Elements) { + struct gl_debug_element *elem = (struct gl_debug_element *) node; + + elem->State = (elem->State & ~mask) | val; + if (elem->State == ns->DefaultState) { + remove_from_list(node); + free(node); + } + } +} + +/** + * Get the state of \p id in the namespace. + */ +static bool +debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id, + enum mesa_debug_severity severity) +{ + struct simple_node *node; + uint32_t state; + + state = ns->DefaultState; + foreach(node, &ns->Elements) { + struct gl_debug_element *elem = (struct gl_debug_element *) node; + + if (elem->ID == id) { + state = elem->State; + break; + } + } + + return (state & (1 << severity)); +} + +/** + * Allocate and initialize context debug state. + */ +static struct gl_debug_state * +debug_create(void) +{ + struct gl_debug_state *debug; + int s, t; + + debug = CALLOC_STRUCT(gl_debug_state); + if (!debug) + return NULL; + + debug->Groups[0] = malloc(sizeof(*debug->Groups[0])); + if (!debug->Groups[0]) { + free(debug); + return NULL; + } + + /* Initialize state for filtering known debug messages. */ + for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { + for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) + debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]); + } + + return debug; +} + +/** + * Return true if the top debug group points to the group below it. + */ +static bool +debug_is_group_read_only(const struct gl_debug_state *debug) +{ + const GLint gstack = debug->CurrentGroup; + return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]); +} + +/** + * Make the top debug group writable. + */ +static bool +debug_make_group_writable(struct gl_debug_state *debug) +{ + const GLint gstack = debug->CurrentGroup; + const struct gl_debug_group *src = debug->Groups[gstack]; + struct gl_debug_group *dst; + int s, t; + + if (!debug_is_group_read_only(debug)) + return true; + + dst = malloc(sizeof(*dst)); + if (!dst) + return false; + + for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { + for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { + if (!debug_namespace_copy(&dst->Namespaces[s][t], + &src->Namespaces[s][t])) { + /* error path! */ + for (t = t - 1; t >= 0; t--) + debug_namespace_clear(&dst->Namespaces[s][t]); + for (s = s - 1; s >= 0; s--) { + for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) + debug_namespace_clear(&dst->Namespaces[s][t]); + } + free(dst); + return false; + } + } + } + + debug->Groups[gstack] = dst; + + return true; +} + +/** + * Free the top debug group. + */ +static void +debug_clear_group(struct gl_debug_state *debug) +{ + const GLint gstack = debug->CurrentGroup; + + if (!debug_is_group_read_only(debug)) { + struct gl_debug_group *grp = debug->Groups[gstack]; + int s, t; + + for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { + for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) + debug_namespace_clear(&grp->Namespaces[s][t]); + } + + free(grp); + } + + debug->Groups[gstack] = NULL; +} + +/** + * Loop through debug group stack tearing down states for + * filtering debug messages. Then free debug output state. + */ +static void +debug_destroy(struct gl_debug_state *debug) +{ + while (debug->CurrentGroup > 0) { + debug_clear_group(debug); + debug->CurrentGroup--; + } + + debug_clear_group(debug); + free(debug); +} + +/** + * Sets the state of the given message source/type/ID tuple. + */ +static void +debug_set_message_enable(struct gl_debug_state *debug, + enum mesa_debug_source source, + enum mesa_debug_type type, + GLuint id, GLboolean enabled) +{ + const GLint gstack = debug->CurrentGroup; + struct gl_debug_namespace *ns; + + debug_make_group_writable(debug); + ns = &debug->Groups[gstack]->Namespaces[source][type]; + + debug_namespace_set(ns, id, enabled); +} + +/* + * Set the state of all message IDs found in the given intersection of + * 'source', 'type', and 'severity'. The _COUNT enum can be used for + * GL_DONT_CARE (include all messages in the class). + * + * This requires both setting the state of all previously seen message + * IDs in the hash table, and setting the default state for all + * applicable combinations of source/type/severity, so that all the + * yet-unknown message IDs that may be used in the future will be + * impacted as if they were already known. + */ +static void +debug_set_message_enable_all(struct gl_debug_state *debug, + enum mesa_debug_source source, + enum mesa_debug_type type, + enum mesa_debug_severity severity, + GLboolean enabled) +{ + const GLint gstack = debug->CurrentGroup; + int s, t, smax, tmax; + + if (source == MESA_DEBUG_SOURCE_COUNT) { + source = 0; + smax = MESA_DEBUG_SOURCE_COUNT; + } else { + smax = source+1; + } + + if (type == MESA_DEBUG_TYPE_COUNT) { + type = 0; + tmax = MESA_DEBUG_TYPE_COUNT; + } else { + tmax = type+1; + } + + debug_make_group_writable(debug); + + for (s = source; s < smax; s++) { + for (t = type; t < tmax; t++) { + struct gl_debug_namespace *nspace = + &debug->Groups[gstack]->Namespaces[s][t]; + debug_namespace_set_all(nspace, severity, enabled); + } + } +} + +/** + * Returns if the given message source/type/ID tuple is enabled. + */ +bool +_mesa_debug_is_message_enabled(const struct gl_debug_state *debug, + enum mesa_debug_source source, + enum mesa_debug_type type, + GLuint id, + enum mesa_debug_severity severity) +{ + const GLint gstack = debug->CurrentGroup; + struct gl_debug_group *grp = debug->Groups[gstack]; + struct gl_debug_namespace *nspace = &grp->Namespaces[source][type]; + + if (!debug->DebugOutput) + return false; + + return debug_namespace_get(nspace, id, severity); +} + +/** + * 'buf' is not necessarily a null-terminated string. When logging, copy + * 'len' characters from it, store them in a new, null-terminated string, + * and remember the number of bytes used by that string, *including* + * the null terminator this time. + */ +static void +debug_log_message(struct gl_debug_state *debug, + enum mesa_debug_source source, + enum mesa_debug_type type, GLuint id, + enum mesa_debug_severity severity, + GLsizei len, const char *buf) +{ + struct gl_debug_log *log = &debug->Log; + GLint nextEmpty; + struct gl_debug_message *emptySlot; + + assert(len < MAX_DEBUG_MESSAGE_LENGTH); + + if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES) + return; + + nextEmpty = (log->NextMessage + log->NumMessages) + % MAX_DEBUG_LOGGED_MESSAGES; + emptySlot = &log->Messages[nextEmpty]; + + debug_message_store(emptySlot, source, type, + id, severity, len, buf); + + log->NumMessages++; +} + +/** + * Return the oldest debug message out of the log. + */ +static const struct gl_debug_message * +debug_fetch_message(const struct gl_debug_state *debug) +{ + const struct gl_debug_log *log = &debug->Log; + + return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL; +} + +/** + * Delete the oldest debug messages out of the log. + */ +static void +debug_delete_messages(struct gl_debug_state *debug, int count) +{ + struct gl_debug_log *log = &debug->Log; + + if (count > log->NumMessages) + count = log->NumMessages; + + while (count--) { + struct gl_debug_message *msg = &log->Messages[log->NextMessage]; + + debug_message_clear(msg); + + log->NumMessages--; + log->NextMessage++; + log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES; + } +} + +static struct gl_debug_message * +debug_get_group_message(struct gl_debug_state *debug) +{ + return &debug->GroupMessages[debug->CurrentGroup]; +} + +static void +debug_push_group(struct gl_debug_state *debug) +{ + const GLint gstack = debug->CurrentGroup; + + /* just point to the previous stack */ + debug->Groups[gstack + 1] = debug->Groups[gstack]; + debug->CurrentGroup++; +} + +static void +debug_pop_group(struct gl_debug_state *debug) +{ + debug_clear_group(debug); + debug->CurrentGroup--; +} + + +/** + * Lock and return debug state for the context. The debug state will be + * allocated and initialized upon the first call. When NULL is returned, the + * debug state is not locked. + */ +static struct gl_debug_state * +_mesa_lock_debug_state(struct gl_context *ctx) +{ + mtx_lock(&ctx->DebugMutex); + + if (!ctx->Debug) { + ctx->Debug = debug_create(); + if (!ctx->Debug) { + GET_CURRENT_CONTEXT(cur); + mtx_unlock(&ctx->DebugMutex); + + /* + * This function may be called from other threads. When that is the + * case, we cannot record this OOM error. + */ + if (ctx == cur) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state"); + + return NULL; + } + } + + return ctx->Debug; +} + +static void +_mesa_unlock_debug_state(struct gl_context *ctx) +{ + mtx_unlock(&ctx->DebugMutex); +} + +/** + * Set the integer debug state specified by \p pname. This can be called from + * _mesa_set_enable for example. + */ +bool +_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val) +{ + struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); + + if (!debug) + return false; + + switch (pname) { + case GL_DEBUG_OUTPUT: + debug->DebugOutput = (val != 0); + break; + case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: + debug->SyncOutput = (val != 0); + break; + default: + assert(!"unknown debug output param"); + break; + } + + _mesa_unlock_debug_state(ctx); + + return true; +} + +/** + * Query the integer debug state specified by \p pname. This can be called + * _mesa_GetIntegerv for example. + */ +GLint +_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname) +{ + struct gl_debug_state *debug; + GLint val; + + mtx_lock(&ctx->DebugMutex); + debug = ctx->Debug; + if (!debug) { + mtx_unlock(&ctx->DebugMutex); + return 0; + } + + switch (pname) { + case GL_DEBUG_OUTPUT: + val = debug->DebugOutput; + break; + case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: + val = debug->SyncOutput; + break; + case GL_DEBUG_LOGGED_MESSAGES: + val = debug->Log.NumMessages; + break; + case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: + val = (debug->Log.NumMessages) ? + debug->Log.Messages[debug->Log.NextMessage].length : 0; + break; + case GL_DEBUG_GROUP_STACK_DEPTH: + val = debug->CurrentGroup + 1; + break; + default: + assert(!"unknown debug output param"); + val = 0; + break; + } + + mtx_unlock(&ctx->DebugMutex); + + return val; +} + +/** + * Query the pointer debug state specified by \p pname. This can be called + * _mesa_GetPointerv for example. + */ +void * +_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname) +{ + struct gl_debug_state *debug; + void *val; + + mtx_lock(&ctx->DebugMutex); + debug = ctx->Debug; + if (!debug) { + mtx_unlock(&ctx->DebugMutex); + return NULL; + } + + switch (pname) { + case GL_DEBUG_CALLBACK_FUNCTION_ARB: + val = (void *) debug->Callback; + break; + case GL_DEBUG_CALLBACK_USER_PARAM_ARB: + val = (void *) debug->CallbackData; + break; + default: + assert(!"unknown debug output param"); + val = NULL; + break; + } + + mtx_unlock(&ctx->DebugMutex); + + return val; +} + +/** + * Insert a debug message. The mutex is assumed to be locked, and will be + * unlocked by this call. + */ +static void +log_msg_locked_and_unlock(struct gl_context *ctx, + enum mesa_debug_source source, + enum mesa_debug_type type, GLuint id, + enum mesa_debug_severity severity, + GLint len, const char *buf) +{ + struct gl_debug_state *debug = ctx->Debug; + + if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) { + _mesa_unlock_debug_state(ctx); + return; + } + + if (ctx->Debug->Callback) { + GLenum gl_source = debug_source_enums[source]; + GLenum gl_type = debug_type_enums[type]; + GLenum gl_severity = debug_severity_enums[severity]; + GLDEBUGPROC callback = ctx->Debug->Callback; + const void *data = ctx->Debug->CallbackData; + + /* + * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for + * unsynchronous calls. When it is GL_TRUE, we will not spawn threads. + * In either case, we can call the callback unlocked. + */ + _mesa_unlock_debug_state(ctx); + callback(gl_source, gl_type, id, gl_severity, len, buf, data); + } + else { + debug_log_message(ctx->Debug, source, type, id, severity, len, buf); + _mesa_unlock_debug_state(ctx); + } +} + +/** + * Log a client or driver debug message. + */ +void +_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source, + enum mesa_debug_type type, GLuint id, + enum mesa_debug_severity severity, GLint len, const char *buf) +{ + struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); + + if (!debug) + return; + + log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf); +} + + +/** + * Verify that source, type, and severity are valid enums. + * + * The 'caller' param is used for handling values available + * only in glDebugMessageInsert or glDebugMessageControl + */ +static GLboolean +validate_params(struct gl_context *ctx, unsigned caller, + const char *callerstr, GLenum source, GLenum type, + GLenum severity) +{ +#define INSERT 1 +#define CONTROL 2 + switch(source) { + case GL_DEBUG_SOURCE_APPLICATION_ARB: + case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: + break; + case GL_DEBUG_SOURCE_API_ARB: + case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: + case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: + case GL_DEBUG_SOURCE_OTHER_ARB: + if (caller != INSERT) + break; + else + goto error; + case GL_DONT_CARE: + if (caller == CONTROL) + break; + else + goto error; + default: + goto error; + } + + switch(type) { + case GL_DEBUG_TYPE_ERROR_ARB: + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: + case GL_DEBUG_TYPE_PERFORMANCE_ARB: + case GL_DEBUG_TYPE_PORTABILITY_ARB: + case GL_DEBUG_TYPE_OTHER_ARB: + case GL_DEBUG_TYPE_MARKER: + case GL_DEBUG_TYPE_PUSH_GROUP: + case GL_DEBUG_TYPE_POP_GROUP: + break; + case GL_DONT_CARE: + if (caller == CONTROL) + break; + else + goto error; + default: + goto error; + } + + switch(severity) { + case GL_DEBUG_SEVERITY_HIGH_ARB: + case GL_DEBUG_SEVERITY_MEDIUM_ARB: + case GL_DEBUG_SEVERITY_LOW_ARB: + case GL_DEBUG_SEVERITY_NOTIFICATION: + break; + case GL_DONT_CARE: + if (caller == CONTROL) + break; + else + goto error; + default: + goto error; + } + return GL_TRUE; + +error: + _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s" + "(source=0x%x, type=0x%x, severity=0x%x)", callerstr, + source, type, severity); + + return GL_FALSE; +} + + +static GLboolean +validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length, + const GLchar *buf) +{ + + if (length < 0) { + GLsizei len = strlen(buf); + + if (len >= MAX_DEBUG_MESSAGE_LENGTH) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(null terminated string length=%d, is not less than " + "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len, + MAX_DEBUG_MESSAGE_LENGTH); + return GL_FALSE; + } + } + + if (length >= MAX_DEBUG_MESSAGE_LENGTH) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(length=%d, which is not less than " + "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length, + MAX_DEBUG_MESSAGE_LENGTH); + return GL_FALSE; + } + + return GL_TRUE; +} + + +void GLAPIENTRY +_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id, + GLenum severity, GLint length, + const GLchar *buf) +{ + GET_CURRENT_CONTEXT(ctx); + const char *callerstr; + + if (_mesa_is_desktop_gl(ctx)) + callerstr = "glDebugMessageInsert"; + else + callerstr = "glDebugMessageInsertKHR"; + + if (!validate_params(ctx, INSERT, callerstr, source, type, severity)) + return; /* GL_INVALID_ENUM */ + + if (!validate_length(ctx, callerstr, length, buf)) + return; /* GL_INVALID_VALUE */ + + _mesa_log_msg(ctx, gl_enum_to_debug_source(source), + gl_enum_to_debug_type(type), id, + gl_enum_to_debug_severity(severity), + length, buf); + + if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) { + /* if length not specified, string will be null terminated: */ + if (length < 0) + length = strlen(buf); + ctx->Driver.EmitStringMarker(ctx, buf, length); + } +} + + +GLuint GLAPIENTRY +_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources, + GLenum *types, GLenum *ids, GLenum *severities, + GLsizei *lengths, GLchar *messageLog) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_debug_state *debug; + const char *callerstr; + GLuint ret; + + if (_mesa_is_desktop_gl(ctx)) + callerstr = "glGetDebugMessageLog"; + else + callerstr = "glGetDebugMessageLogKHR"; + + if (!messageLog) + logSize = 0; + + if (logSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(logSize=%d : logSize must not be negative)", + callerstr, logSize); + return 0; + } + + debug = _mesa_lock_debug_state(ctx); + if (!debug) + return 0; + + for (ret = 0; ret < count; ret++) { + const struct gl_debug_message *msg = debug_fetch_message(debug); + GLsizei len; + + if (!msg) + break; + + len = msg->length; + if (len < 0) + len = strlen(msg->message); + + if (logSize < len+1 && messageLog != NULL) + break; + + if (messageLog) { + assert(msg->message[len] == '\0'); + (void) strncpy(messageLog, msg->message, (size_t)len+1); + + messageLog += len+1; + logSize -= len+1; + } + + if (lengths) + *lengths++ = len+1; + if (severities) + *severities++ = debug_severity_enums[msg->severity]; + if (sources) + *sources++ = debug_source_enums[msg->source]; + if (types) + *types++ = debug_type_enums[msg->type]; + if (ids) + *ids++ = msg->id; + + debug_delete_messages(debug, 1); + } + + _mesa_unlock_debug_state(ctx); + + return ret; +} + + +void GLAPIENTRY +_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type, + GLenum gl_severity, GLsizei count, + const GLuint *ids, GLboolean enabled) +{ + GET_CURRENT_CONTEXT(ctx); + enum mesa_debug_source source = gl_enum_to_debug_source(gl_source); + enum mesa_debug_type type = gl_enum_to_debug_type(gl_type); + enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity); + const char *callerstr; + struct gl_debug_state *debug; + + if (_mesa_is_desktop_gl(ctx)) + callerstr = "glDebugMessageControl"; + else + callerstr = "glDebugMessageControlKHR"; + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(count=%d : count must not be negative)", callerstr, + count); + return; + } + + if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type, + gl_severity)) + return; /* GL_INVALID_ENUM */ + + if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE + || gl_source == GL_DONT_CARE)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(When passing an array of ids, severity must be" + " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.", + callerstr); + return; + } + + debug = _mesa_lock_debug_state(ctx); + if (!debug) + return; + + if (count) { + GLsizei i; + for (i = 0; i < count; i++) + debug_set_message_enable(debug, source, type, ids[i], enabled); + } + else { + debug_set_message_enable_all(debug, source, type, severity, enabled); + } + + _mesa_unlock_debug_state(ctx); +} + + +void GLAPIENTRY +_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); + if (debug) { + debug->Callback = callback; + debug->CallbackData = userParam; + _mesa_unlock_debug_state(ctx); + } +} + + +void GLAPIENTRY +_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, + const GLchar *message) +{ + GET_CURRENT_CONTEXT(ctx); + const char *callerstr; + struct gl_debug_state *debug; + struct gl_debug_message *emptySlot; + + if (_mesa_is_desktop_gl(ctx)) + callerstr = "glPushDebugGroup"; + else + callerstr = "glPushDebugGroupKHR"; + + switch(source) { + case GL_DEBUG_SOURCE_APPLICATION: + case GL_DEBUG_SOURCE_THIRD_PARTY: + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s" + "(source=0x%x)", callerstr, source); + return; + } + + if (!validate_length(ctx, callerstr, length, message)) + return; /* GL_INVALID_VALUE */ + + debug = _mesa_lock_debug_state(ctx); + if (!debug) + return; + + if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) { + _mesa_unlock_debug_state(ctx); + _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr); + return; + } + + /* pop reuses the message details from push so we store this */ + emptySlot = debug_get_group_message(debug); + debug_message_store(emptySlot, + gl_enum_to_debug_source(source), + gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP), + id, + gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), + length, message); + + debug_push_group(debug); + + log_msg_locked_and_unlock(ctx, + gl_enum_to_debug_source(source), + MESA_DEBUG_TYPE_PUSH_GROUP, id, + MESA_DEBUG_SEVERITY_NOTIFICATION, length, + message); +} + + +void GLAPIENTRY +_mesa_PopDebugGroup(void) +{ + GET_CURRENT_CONTEXT(ctx); + const char *callerstr; + struct gl_debug_state *debug; + struct gl_debug_message *gdmessage, msg; + + if (_mesa_is_desktop_gl(ctx)) + callerstr = "glPopDebugGroup"; + else + callerstr = "glPopDebugGroupKHR"; + + debug = _mesa_lock_debug_state(ctx); + if (!debug) + return; + + if (debug->CurrentGroup <= 0) { + _mesa_unlock_debug_state(ctx); + _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr); + return; + } + + debug_pop_group(debug); + + /* make a shallow copy */ + gdmessage = debug_get_group_message(debug); + msg = *gdmessage; + gdmessage->message = NULL; + gdmessage->length = 0; + + log_msg_locked_and_unlock(ctx, + msg.source, + gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP), + msg.id, + gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), + msg.length, msg.message); + + debug_message_clear(&msg); +} + + +void +_mesa_init_debug_output(struct gl_context *ctx) +{ + mtx_init(&ctx->DebugMutex, mtx_plain); +} + + +void +_mesa_free_errors_data(struct gl_context *ctx) +{ + if (ctx->Debug) { + debug_destroy(ctx->Debug); + /* set to NULL just in case it is used before context is completely gone. */ + ctx->Debug = NULL; + } + + mtx_destroy(&ctx->DebugMutex); +} + +void GLAPIENTRY +_mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string) +{ + GET_CURRENT_CONTEXT(ctx); + if (ctx->Extensions.GREMEDY_string_marker) { + /* if length not specified, string will be null terminated: */ + if (len <= 0) + len = strlen(string); + ctx->Driver.EmitStringMarker(ctx, string, len); + } else { + _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY"); + } +} |