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author | Marek Olšák <[email protected]> | 2013-01-31 22:30:44 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-02-06 14:51:31 +0100 |
commit | 4362bdadf3069ed3f8e7c9bfccbc649d320dbd76 (patch) | |
tree | d030202254fb381a297a4a762727546aff5afb8c /src/mesa/main/debug.h | |
parent | 48689ca14a0a28aa03a54b5fa57ecca67d2da051 (diff) |
st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supported
v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
Diffstat (limited to 'src/mesa/main/debug.h')
0 files changed, 0 insertions, 0 deletions